Welder Rush!
keep_it_Gangsta
Join Date: 2003-06-23 Member: 17632Members
<div class="IPBDescription">Invicible marines</div> Ok, sorry to moan further, I know you guys are doing a good job with NS since it is such a brilliant game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
However, the ability for HA troops to weld each other (restoring armour) in my opinion is a bit of (for loss of a better word) a SKANK!
If you have 5 or more HA troops with welders they are invincible - if they know what there doing and stick together. I recently was playing and we decided to do a HA welder rush. All we did was weld each other and walk into the hives. Any OC's or DC's in the way just weld them to death, you dont even need to shoot. We had fades and even an onos trying to stop us. The fades were useless, they couldnt deal enough damage to harm anyone. We also made short work of that poor onos.
You dont even need hmg's/nade launcher, because you can take all the time you want to lmg that hive to death.
Is anything being done about this, perhaps make it take longer for marines to weld each other to full armour so quickly?
Let me know what you think and tell me if I'm being an idiot <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
However, the ability for HA troops to weld each other (restoring armour) in my opinion is a bit of (for loss of a better word) a SKANK!
If you have 5 or more HA troops with welders they are invincible - if they know what there doing and stick together. I recently was playing and we decided to do a HA welder rush. All we did was weld each other and walk into the hives. Any OC's or DC's in the way just weld them to death, you dont even need to shoot. We had fades and even an onos trying to stop us. The fades were useless, they couldnt deal enough damage to harm anyone. We also made short work of that poor onos.
You dont even need hmg's/nade launcher, because you can take all the time you want to lmg that hive to death.
Is anything being done about this, perhaps make it take longer for marines to weld each other to full armour so quickly?
Let me know what you think and tell me if I'm being an idiot <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Comments
dont worry <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
oh and i forgot to mention welder damage has been reduced in 2.0
Almost as good as the jetpack + grenade launcher rush, although most of the team ends up killing themselves...
and if you can afford a ha + welder rush for the full team then the aliens are screwed.
i remember playing caged a 6 man team took out 3 hives with 3-5 fades acid spamming at a time.
and ha + welder rush is sucessful 99% of the time because you dont have to aim really, anything that comes within 1-2meters of you is pwned anyway.
Its kinda like a mech with flamethrowers that autoaim and the mech is made out of nanobots who cannot be damaged as they are constantly replaced by new ones made from air.
ha is mech. welder is flamethrower. welders spamming outside is autoaim. welding is self reproducing nanobots.
You can stop this with 1 gorge and 1 skulk....
You can stop this with 1 gorge and 1 skulk.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Web spam is teh winnar!!
ONOS everytime will win!
there is no point.
Also skulks are good due to the small prfile while causing heavy damage
Also skulks are good due to the small prfile while causing heavy damage<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yah, never underestimate a skulk that gets overlooked in favor of the "more dangerous" lifeforms. An Onos is nothing more than a skulk with huge hitpoints. A skulk that nobody fires at is almost equally dangerous.
Actually, gore is 1.6 times more damaging than bite, and charge is extremely damaging.
"Acid Rocket deals less damage than before but has the annoying ability to 'push'. It is really effective against a group of HA trying to weld each other."
You cant weld a HA if you cant stay close to him...
100% approved
My personal experience has usually been that only level 3 aliens can <i>hard stop</i> HA trains. The generally the easiest way of stopping the welder rush is killing the CC (no med packs), but bar that spores, xenocide, web, fades and Oni are needed if the teams are of equal skill.
/me looks at your postcount and asks you to stop being so hypocritical.
He's a noob? Okay, sure. He just failed the note the lack of teamwork the alien team had.
I dislike people who make posts like that.
And hell yes a welder train SHOULD be damned hard to stop.