Welder Rush!

keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
<div class="IPBDescription">Invicible marines</div> Ok, sorry to moan further, I know you guys are doing a good job with NS since it is such a brilliant game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

However, the ability for HA troops to weld each other (restoring armour) in my opinion is a bit of (for loss of a better word) a SKANK!

If you have 5 or more HA troops with welders they are invincible - if they know what there doing and stick together. I recently was playing and we decided to do a HA welder rush. All we did was weld each other and walk into the hives. Any OC's or DC's in the way just weld them to death, you dont even need to shoot. We had fades and even an onos trying to stop us. The fades were useless, they couldnt deal enough damage to harm anyone. We also made short work of that poor onos.

You dont even need hmg's/nade launcher, because you can take all the time you want to lmg that hive to death.

Is anything being done about this, perhaps make it take longer for marines to weld each other to full armour so quickly?

Let me know what you think and tell me if I'm being an idiot <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
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Comments

  • DrunkenSailorDrunkenSailor Join Date: 2003-07-01 Member: 17826Members, Constellation
    I think that decreasing the rate at which the welder restores armor would be a dandy solution indeed.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited July 2003
    Maybe the welder should use up energy, the same type the JP does. To be honest, though, five HA/welder guys are just about the top of the marine tech; it <i>should</i> take more than one onos to take them down. I'm not sure it's still really a problem.
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    I don't think welders are overpowered atm, if you have 5 HA's you should be able to win anyway, I've often seen an organised skulk crew take out groups of 3 HS guys because they couldnt weld each other fast enough, so no, I don't think that the welder needs to be adressed.
  • N1ghtN1ght Join Date: 2003-04-07 Member: 15301Members
    edited July 2003
    fortunately they are not as good as they were in 1.04, namely stomp (the onos 2 hive ability), basically *owns* HA, that in combination with other alien classes makes it perfectly possible to defeat HA teams, as long as your not on 1 hive (in which case you should lose anyway), basically HA/big guns is the best tech available to marines, and onos are the best tech available to aliens, its fairly even, altho stomp is a bit too overpowered (and is getting nerfed slightly in some way according to flayra), it is perfectly possible to defeat HA.

    dont worry <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    oh and i forgot to mention welder damage has been reduced in 2.0
  • davidsansomedavidsansome Join Date: 2003-02-07 Member: 13228Members, Constellation
    Welder rushes are so much fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Almost as good as the jetpack + grenade launcher rush, although most of the team ends up killing themselves...
  • oooooo Join Date: 2003-03-19 Member: 14709Members
    Welding is fun. I feel the pain though, pisses me off too.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    This is a lie, or the onos was a horrible player. It takes four, five hits max to kill an HA as an onos, and no amount of welding can save you. How it was possible for the Onos to be killed by welders while not managing to take out a single HA is beyond me.
  • IcarusIcarus Join Date: 2003-04-21 Member: 15706Members
    that onos=idiot
    and if you can afford a ha + welder rush for the full team then the aliens are screwed.
    i remember playing caged a 6 man team took out 3 hives with 3-5 fades acid spamming at a time.
    and ha + welder rush is sucessful 99% of the time because you dont have to aim really, anything that comes within 1-2meters of you is pwned anyway.
    Its kinda like a mech with flamethrowers that autoaim and the mech is made out of nanobots who cannot be damaged as they are constantly replaced by new ones made from air.

    ha is mech. welder is flamethrower. welders spamming outside is autoaim. welding is self reproducing nanobots.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    No 2-hive alien team that has the slightest idea what it is doing will ever lose to this in 1.04.

    You can stop this with 1 gorge and 1 skulk....
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--TeoH+Jul 17 2003, 11:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ Jul 17 2003, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No 2-hive alien team that has the slightest idea what it is doing will ever lose to this in 1.04.

    You can stop this with 1 gorge and 1 skulk.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Web spam is teh winnar!!
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    that Onos must have so><ord to have died, hit them with a paralise and charge them to death, charge can smoke a commchair in a matter of seconds, I don't think a HA soldier (being welded or not), can do anything vs a Onos with Cara on level 3! a team of them sure, but 1 HA vs 1 Onos..
    ONOS everytime will win!
  • TrancerTrancer Join Date: 2003-01-14 Member: 12302Members
    edited July 2003
    The Onos was stupid... agreed. Charge can damage all nearby targets, which means most the welder marines damaged at the same time! Hopping on top the marines does even more damage with charge cause gravity gives players more "touches." Also, those who are not Onos should attack the guy in the back of the group, he's the least welded. (Same goes with attacking Gorge "gangs," attack the behind-man who isn't being healed.) But without that Onos, God help you. This strategy is a real killer if pulled off mid-game.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Seems like the general opinion here is that welder trains can be stopped, it's just not a piece of cake to do so. I agree. I think we've had this before.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    I never thought of jumping on things with charge I guess I always assumed the touches were just recorded from the head or front of the onos. I've done it alot with leap but never really made the connection.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    same with onos rush.
    there is no point.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    O sorry, my post was slightly confusing, we did shoot the onos not weld it to death! LOL
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    Guys I think most of you are looking at this all wrong. Saying 5 HA/HMG,welder marines are invincible is like saying 3 oni backed up by a lerk and a gorge laying DTs is unstoppable. NO ****, Its suppose to be. If marines could get to that point and then had the skills/teamwork to stick together you truely and totaly deserve what ever asswopping they dish out.
  • MooManMooMan Join Date: 2002-11-02 Member: 5154Members
    If u had an onos, he could have primal screamed, then gorges web spam and fades go into melee, and the onos charges, that = dead HAs easy.

    Also skulks are good due to the small prfile while causing heavy damage
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    Teamwork always wins vs lack of teamwork.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--MooMan+Jul 17 2003, 07:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MooMan @ Jul 17 2003, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If u had an onos, he could have primal screamed, then gorges web spam and fades go into melee, and the onos charges, that = dead HAs easy.

    Also skulks are good due to the small prfile while causing heavy damage<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yah, never underestimate a skulk that gets overlooked in favor of the "more dangerous" lifeforms. An Onos is nothing more than a skulk with huge hitpoints. A skulk that nobody fires at is almost equally dangerous.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    Xenocide. Only requires 3 skulks to move as a group and xenocide you all, and because you are all bunched up (for welders), you will ALL die. Every one of you: gg.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--lolfighter+Jul 17 2003, 05:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Jul 17 2003, 05:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yah, never underestimate a skulk that gets overlooked in favor of the "more dangerous" lifeforms. An Onos is nothing more than a skulk with huge hitpoints. A skulk that nobody fires at is almost equally dangerous. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Actually, gore is 1.6 times more damaging than bite, and charge is extremely damaging.
  • pieceofsoappieceofsoap Join Date: 2002-11-21 Member: 9535Members, Constellation
    From Draconis's 2.0 Commander Guide Prototype:

    "Acid Rocket deals less damage than before but has the annoying ability to 'push'. It is really effective against a group of HA trying to weld each other."

    You cant weld a HA if you cant stay close to him...
  • criogenicscriogenics Join Date: 2003-01-13 Member: 12248Members, Constellation
    <!--QuoteBegin--wizard@psu+Jul 17 2003, 01:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wizard@psu @ Jul 17 2003, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Teamwork always wins vs lack of teamwork. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    100% approved
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    edited July 2003
    <!--QuoteBegin--lolfighter+Jul 17 2003, 09:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Jul 17 2003, 09:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seems like the general opinion here is that welder trains can be stopped, it's just not a piece of cake to do so. I agree. I think we've had this before. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    My personal experience has usually been that only level 3 aliens can <i>hard stop</i> HA trains. The generally the easiest way of stopping the welder rush is killing the CC (no med packs), but bar that spores, xenocide, web, fades and Oni are needed if the teams are of equal skill.
  • nojmasternojmaster Join Date: 2003-06-05 Member: 17027Members
    I tried this today as comm, and failed, had 4 people with HA and welders, with hmg's and the odd GL where i could spare em, but they never stuck together or pushed at all, one would leave base while the others were getting ammo, they would split up, not weld eachother, not advance, it was nasty. We got destroyed by 2nd level, and then third level aliens to finish the game.
  • CrashukCrashuk Join Date: 2003-07-03 Member: 17908Members
    I hate n00bs that post this. Welding other players it called team work and that why they dont die.
  • JefeJefe Join Date: 2003-04-21 Member: 15734Members, Constellation
    <!--QuoteBegin--Crashuk+Jul 17 2003, 08:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crashuk @ Jul 17 2003, 08:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hate n00bs that post this. Welding other players it called team work and that why they dont die. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    /me looks at your postcount and asks you to stop being so hypocritical.

    He's a noob? Okay, sure. He just failed the note the lack of teamwork the alien team had.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Crashuk+Jul 17 2003, 10:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crashuk @ Jul 17 2003, 10:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I hate n00bs that post this.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I dislike people who make posts like that.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I just wanna know how the marines managed to afford a big welder train when the aliens had ONI. Was the alien team only playing with one hand or something?

    And hell yes a welder train SHOULD be damned hard to stop.
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