How Can I Get My Fps Over 100?

ShawnDShawnD Join Date: 2002-11-09 Member: 7827Members
Is there a way to get my frames per second to go over 100 in Half-Life? I run the game in OpenGL if that helps. I turned off v-sync and that allowed the max fps to go from 60 to 100. So now how do I get over this 100 barrier? fps_max is set to 120 so that's not the issue either.

Any tricks I need to pull off here?
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Comments

  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    60 to 100? You need to increase your refresh rate.

    As for going above 100, you can't. That's the peak.
  • ShawnDShawnD Join Date: 2002-11-09 Member: 7827Members
    oh, wow, really... that sucks.

    Good thing I know to stop trying now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    Wait, what's this VSync thing?
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    Halflife can't run over 100.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    Do you really need over 100fps? Tbh 60 is plenty.

    And Pjofsky <a href='http://www.d-silence.com/video/vsync1.shtml' target='_blank'>here</a> is an article about V-sync.
  • DihardDihard Join Date: 2002-12-02 Member: 10365Members, Constellation
    edited July 2003
    Vsync limits your FPS to your refresh rate. Seems to me you might want to bump up your refresh rate to 75 or 85 if it's only at 60, that'll hurt your eyes. Anyway, vsync helps reduce visual tearing or something like that, and it's good to use with anisotropic filtering I think but usually not necessary.

    Edit: ah, I see a link to a vsync guide has already been provided. Well, mine's the quick guide <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I've played Half-Life at 120 fps.
    It was using specialized "3D" drivers designed to be used with the 3D shudder glasses. The monitor was running at 120 hz with every odd frame used for one eye and every even frame for the other eye. Now I don't know if this qualifies as 120 fps, but I don't see why not. However, I believe this was using Direct3D and not OpenGL.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--Racer^+Jul 17 2003, 12:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Racer^ @ Jul 17 2003, 12:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've played Half-Life at 120 fps.
    It was using specialized "3D" drivers designed to be used with the 3D shudder glasses. The monitor was running at 120 hz with every odd frame used for one eye and every even frame for the other eye. Now I don't know if this qualifies as 120 fps, but I don't see why not. However, I believe this was using Direct3D and not OpenGL. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Monitors can run faster than 100, half-life cannot.
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    TBH I don't see why people want a Framerate over 100fps, The human eye only captures at about 95 "FPS" anyway. So you wouldn't see a difference.
  • SalamanSalaman Join Date: 2002-11-23 Member: 9711Members
    I think he wants more FPS for the gameplay advantages that are based on your FPS, which are considerable (Build speed, jetpack thrust, charge/leap damage are based on FPS).

    Ah well, only about two more weeks until these get fixed.

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Does that mean all the people who brag about getting over 100 fps are full of sh*t?
  • SecretFireSecretFire Join Date: 2003-01-02 Member: 11712Members
    edited July 2003
    Just in case it's not clear, you can get over 100 fps in other games, just not in halflife.

    And for the guy running at 60hz refresh rate: Didn't you notice the blood dripping from your eyes and onto the floor? Serisouly though, 60 hz will cause my eyes pain in windows, and causes serious eye-stress if I use it to play games.
  • ShawnDShawnD Join Date: 2002-11-09 Member: 7827Members
    Pepsi hit the nail on the head, I want 300fps so I can fly forever, build stuff 3x as fast and kill people in 1 leep even if they have 300 armor.

    I can't run my computer in Direct3D because it just kills my fps. In OpenGL I can get 100fps at 800 x 600, in D3D I can't even get 40fps at 640 x 480.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    The jetpack would probably be nearly impossible to use at 300 fps (if it were possible) because even the slightest tap of the jump key would send you zooming toward the ceiling at amazing speed.
  • BlackMageBlackMage [citation needed] Join Date: 2003-06-18 Member: 17474Members, Constellation
    you do realize that full motion video is a mere 24 fps
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    edited July 2003
    Yes and when you're in the theater watching it, you can visually see the framerate. I saw some pepsi commercial translated from TV onto a movie screen at some movie I saw before the previews. I almost clawed my eyes out in pain, because it's just that bad in comparison.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin--Black Mage+Jul 17 2003, 02:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Mage @ Jul 17 2003, 02:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you do realize that full motion video is a mere 24 fps <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's the European FPS. In North America, it's 29.97 FPS. The human eye can perceive over 300 FPS, but it's all smooth at around 20.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    The other thing to keep in mind is that full motion video is video of real life, captured. What happens when you take a photograph of someone running? You get blurred lines because he/she is in motion. When a video camera captures a video of a person running, it captures (in one second) 30 photographs per second - each of these photographs is blurred, and the cumulative effect is of smooth motion.

    HL and similar games, on the other hand, do not have motion blur (some newer games may; I don't know). At 30fps, each frame - each "photograph" - is a still snapshot, with NO motion blur, no lines of movement. The human eye can see this, and it's why 100fps DOES look smoother than 30fps on a computer screen.

    If you shot a video at 100fps and the same video at 30fps, on the other hand, you would be hard-pressed to tell the difference.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    Thank you Coil for saving me the trouble of explaining moving pictures. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    What are you talking about ?

    Explain Grendel.

    ;)
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Nobody should complain about 60 fps. If I start a server on my own computer and stare at a wall in the ready room I get 60 fps. When I turn around and face the room itself, I get about 35 fps. If I am playing online and get into a room where several people are fighting, it can easily go below 10 fps. I have had my computer say that I had 4 fps during a welder/ha rush before, and I know it was lower (that is the lowest it displays). I never notice anything until it gets lower than 10 fps, and I have watched others play with much better fps. I realize this is just my problem (because my video card sucks, and it is a laptop so I can't really upgrade it), but besides game advantage that will be fixed I don't think it matters.
  • ShawnDShawnD Join Date: 2002-11-09 Member: 7827Members
    60 FPS serious sucks when using the jetpack. It's like there's a piano tied to my ****. I use twice as much fuel and I don't seem to go anywhere.
  • regisregis Join Date: 2002-12-11 Member: 10580Members
    all lies!!!1oneelevenone film is 24, video is 30 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--coil+Jul 17 2003, 02:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jul 17 2003, 02:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HL and similar games, on the other hand, do not have motion blur (some newer games may; I don't know). At 30fps, each frame - each "photograph" - is a still snapshot, with NO motion blur, no lines of movement. The human eye can see this, and it's why 100fps DOES look smoother than 30fps on a computer screen.

    If you shot a video at 100fps and the same video at 30fps, on the other hand, you would be hard-pressed to tell the difference. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Coil is bang on the mark, except for that final comment :)

    'Smoothness' is subjective. Nobody can give a value for what framerate appears smooth. If you've played at a certain framerate for a long time you recognise it as the norm, and unless that norm is especially poor, you'll probably consider it to be 'smooth'.

    But another player who has played for an extended period on a higher framerate will probably find your norm to be horrific.

    To an extent, this also happens with video and film. The motion blur on a video is a big factor in creating the illusion of smooth movement, but... When was the last time you actually watched a video that ran faster than 30fps? How do you know you can't tell the difference?

    Try this: Get a DVD and a software DVD player such as PowerDVD. These players allow you to run through a video in fast forward, and in some cases will do so without skipping frames.

    For example PowerDVD will allow you to run in 2/3x fast forward without skipping a frame, you are then effectively displaying the video at 60/90fps. This is noticably smoother than playing the video at standard speed. Watch in this framerate for a while and then go back to running at 1x and you'll probably not think video is as smooth as you originally thought.

    For games purposes, a higher framerate definately will improve your performance, and that has nothing to do with JP fps dependance. More accurately, it will allow you to perform at a higher level, if your aim is accurate enough to benefit. I doubt there is anyone who won't benefit from a 30->60fps jump. Think of it as removing dirt from your mousepad, a low or inconsistant framerate will impeed your peformance.

    If you are currently used to 30fps, and feel that this is 'smooth' or that you won't benefit from a higher framerate. I'd suggest you actually try it. Because i can guaruntee anyone who doesn't need eye surgery will be able to distinguish between 30 and 60 fps. Get used to a higher framerate and you'll even start to find 60fps isnt as smooth as you'd like.

    I run at 100fps, with vsync on and a monitor refreshing at 100hz. If i ever drop to 80fps, i sure as hell know about it.
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
    Not very long ago the cinemas would have a differend framesrata than TV, The one you would see on the tw would last like 7,5 minutes longer than at the cinemas.
  • EplekongenEplekongen Join Date: 2002-11-16 Member: 8915Members
    <!--QuoteBegin--coil+Jul 17 2003, 02:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jul 17 2003, 02:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The other thing to keep in mind is that full motion video is video of real life, captured. What happens when you take a photograph of someone running? You get blurred lines because he/she is in motion. When a video camera captures a video of a person running, it captures (in one second) 30 photographs per second - each of these photographs is blurred, and the cumulative effect is of smooth motion.

    HL and similar games, on the other hand, do not have motion blur (some newer games may; I don't know). At 30fps, each frame - each "photograph" - is a still snapshot, with NO motion blur, no lines of movement. The human eye can see this, and it's why 100fps DOES look smoother than 30fps on a computer screen.

    If you shot a video at 100fps and the same video at 30fps, on the other hand, you would be hard-pressed to tell the difference. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Just watch a movie in slow motion and you'll see all the blur each frame has.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <span style='color:orange'>Sometimes it makes me wonder, how on earth do these people know these facts?</span>
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    you need to sort out your refresh rate to get a proper 100 fps, and have vzync turned on, I would suggest you read my guide at punkassfraggers.com
  • SKhedgehogSKhedgehog Join Date: 2003-05-14 Member: 16304Members
    ummmmm....i need sugestions to speed up hl...i'm running at 30 fps.. it never varys...when i go to config on hl what can i do to speed up hl..btw somtimes i can build stuff in like 2 seconds and sometimes it takes two minutes!...anyway i woulf finally like to speed up hl...i'm running 1.7 ghz windows xp...somthings wrong help me plz P.S. if you turn on "draw faster sprites" the grapics will become grainy
  • ZeoZeo Join Date: 2003-02-07 Member: 13224Members
    I use a laptop to play NS and the "monitor" defaults at 60KHz refresh. If I up this, am I reducing the lifespan of the display?
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