1.0x Map Compatability With 2.0

LethyLethy Join Date: 2002-11-07 Member: 7666Members, Constellation
I've been told that 1.0x custom maps will be compatible but also have been told that they won't be compatible. Can anyone confirm whether 1.0x custom maps will or will not be compatible with the upcoming 2.0?

Or is it an issue that some maps will and others won't be compatible? If so, how about starting a list with maps that have been made compatible to 2.0?

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited July 2003
    They changed and fixed lots of stuff when it comes to entities that need to reset when the game resets. (weldables, "open on start" flags and other initial status)
    This can cause some maps that use timed events (like ns_siege) to go out of sync, depending on what timers are used and changed in what way.

    They also changed the way info locations work. They became neutral/unlimited to the z axis. Now when there are 2 different info_locations that overlap each other in the z-axis you might get trouble (ns_misslecommand).

    Simple ns Maps should still work (depending on what entities are used in wich ways).

    I hope there is lots of backward compartibility.
    Reworking maps to make them run in 2.0 should only take 10 minutes.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Reworking maps to make them run in 2.0 should only take 10 minutes. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And a couple of hours to compile <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    jea.. thats the problem.. compile.. it will take a few hours
  • GoPeDeRiCkGoPeDeRiCk Join Date: 2003-03-21 Member: 14742Members
    hopefully it won't be to bad and you can just rip ent, fix it and import. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <span style='color:red'>cough*[</span>SIZE=1]<span style='color:orange'><b> <a href='http://www.gopederick.com/forums/' target='_blank'>www.gopederick.com/forums/</a> </b>[/SIZE]</span><span style='color:red'>*cough</span>
  • Cloak_of_LettersCloak_of_Letters Join Date: 2003-02-15 Member: 13573Members
    I think the worst that can happen to ns_siege will be older versions working correctly.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Cloak of Letters+Jul 14 2003, 02:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cloak of Letters @ Jul 14 2003, 02:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the worst that can happen to ns_siege will be older versions working correctly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    [snarkily ot] the <i>best</i> thing being that no versions work with 2.0? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> [/ot]

    ---

    All I'd heard about map compatability was that the new JPs may affect whether some areas are reachable in certain maps, and other similar distance-related issues.
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