2.0 Lerk Feedback?
Lucid
Join Date: 2002-12-11 Member: 10534Members, Constellation
<div class="IPBDescription">how is it now?</div> Well I've read tons of debate in the beta forums about the skulk, gorge, fade, and onos.... but none about the lerk since the bite/spore issue. I'm wondering if its even used anymore. Is it fun? is it viable? how much of a role does it play in alien strategy? Please don't turn this into a save/**** the lerk bite thread. I'm a hardcore lerk biter and I'm gonna miss it, but i just want to hear about the 2.0 lerk from vets/pt's thanks.
Comments
I miss bite a little, but not enough that I mind terribly. Spikes are a decent weapon, and since the lerk is definitely a support class, it will attract players who are content to spore and umbra for their teammates.
I agree with everything coil said except this. Most of the games I've seen, once you penetrate the spore stack.. its pretty easy to kill the lerk. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
They are what herds the marines to going specific routes, and assisting aliens at a long range. But they are weak enough to get owned if the Marine is determined. That's where skill comes into play, it's not a Fly in, bite, run. It's knowing when to fight and run. I think people will be very pleased with the 2.0 lerk, as it is an extremely powerful asset and a MUST to any team that clearly wants to suceed.
They are what herds the marines to going specific routes, and assisting aliens at a long range. But they are weak enough to get owned if the Marine is determined. That's where skill comes into play, it's not a Fly in, bite, run. It's knowing when to fight and run. I think people will be very pleased with the 2.0 lerk, as it is an extremely powerful asset and a MUST to any team that clearly wants to suceed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I really dont think a lerk can do much do a jetpacker but try to umbra. Spores are pitiful now, so the only thing left is spike, and unless you can spike and dodge bullets, your dead. Acid rocket is where its at.
It's normally played by sporing from a corner, retreating, sporing again as marines advance, etc.
Umbra as a 2 hive support ability is just as potent as ever. Primal scream is extremely strong, but has a much shorter suration than 1.04.
I've found lerk to be my most powerful class in 1.04. :-D Ask me how long it has been since I've played as a fade. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I frequently get the most or pretty close to the top in kills using the lerk by the end of the game.
This is not to say that I am playing for kills - I lend assistance to the team / hive whenever possible. (Umbraing hives / fades, etc.)
Whats are the damage levels for Spikes and Spores now, a side from the new Umbra projectile, it sounds like they Butchered the LERK!
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> all the way
i'm a lerk fan, i will miss bite but now Lerk is The support class.
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> all the way <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
They reduced the energy consumption of fliying to .04 per flap from 0.06 or something, anyway you can fly for longer now and even spike and stay in the air.
Not sure if this works at all, but have you tried crouching?