Funny Hive Movements.

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">Unused posibilities.</div> If you dont know, you can attatch hives to origin brushes like func_walls.
This means you can make rotating and moving hives, for example moving a hive out of siege range with a button or moving a hive around in the map (like on a conveiour).
I dont know how buggy this is but I never experienced any problems on anything.
Lets move.

Comments

  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    w00t. Hive that hovars without flapping. That would be the best.

    Now all we need is some nifty func_train work and we have fun_carnivalshootingcontest with marines trying to pop hives as they go by.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    sweet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CaLFiNCaLFiN Join Date: 2002-11-04 Member: 6909Members
    I used the same effect by putting a func_rotate inside the hive, it spins around until it gets built. Quite cool effect.
  • HsuHsu Join Date: 2003-03-18 Member: 14639Members
    I would love to see this. Make a map where the hives can only be seen for 1 minute then move out of the map for a minute. Could make for interesting game play.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    I thought you could only use origins with brush entities? How is this done?
  • Mad_ManMad_Man Join Date: 2003-06-13 Member: 17359Members, Constellation
    Cool, new map idea. Rines start in one area and the kharaa hives are going around in circles around the map. No more jp rush when the jp cant keep up with the hive =P
  • AtomAtom Join Date: 2003-01-05 Member: 11840Members
    hmm this has sparked an idea into my head, what if sum1 made a mapp with 5 hives, but at the start of every round sum brushes move places to block sum hives and open others, this would make interesting game play i wonder if it could be done iwth out being exploited ?
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    <!--QuoteBegin--Atom+Jul 16 2003, 10:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Atom @ Jul 16 2003, 10:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm this has sparked an idea into my head, what if sum1 made a mapp with 5 hives, but at the start of every round sum brushes move places to block sum hives and open others, this would make interesting game play i wonder if it could be done iwth out being exploited ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If the aliens start in a random hive that is hidden, imagine : the whole game you stay in a dark room <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> F4 F4 F4 !

    More seriously, there would be also a problem with the alien spawns.
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    Spawn problems? How do you mean?
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    <!--QuoteBegin--Inafiscisis+Jul 16 2003, 11:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Inafiscisis @ Jul 16 2003, 11:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Spawn problems? How do you mean? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The spawn range for each hive is something like 2000 and of course you will put them outside these possible hidden rooms for hives. But the range will remain even if a hidden hive is activated so you will spawn outside this closed room with no access to your hive (ex : for healing). I think it's impossible to deactivate only the hidden hives)

    (**/me not sure to speak clearly. Tell me if you don't understand**)
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    you can increase spawn hive radius with one entite.
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    edited July 2003
    Well, what if you <b>did</b> placed the spawns in the hive room, and trigger_prescense to open some alien-only vent
    access to hive, but will only trigger if the hive it leads to is built? Not sure if this is possible, since I have
    never tried anything like it...and probably never will, either.

    Another thing you could do would be a vertical torus kind of thing, with the hives swirling around at really high speed, and the rine base at the "bottom" of the torus. Think 2001 but with high-speed rotating hives.

    Or perhaps mazefight could be modified, so the hives move around too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    [Edit]

    Oh, and whats this stuff about hovar without flapping?
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    <!--QuoteBegin--Inafiscisis+Jul 16 2003, 02:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Inafiscisis @ Jul 16 2003, 02:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, and whats this stuff about hovar without flapping? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    a really bad joke that needs to DIE~!#$@. Posted by smart_bomb while drunk. just a buncha lame ideas for future ns releases.
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    Ah, I think I read that...scorpions, right?
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    Obviously, Ollj idea may follow two different uses : gameplay or esthetism.

    Esthetically speaking, it could provide a very nice FX visual effect, even in a serious map.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Can we attach hives to trains please? Does that work? I want my hives to jump through the level and trigger_presences that change the tracks they are on so if a gorges comes to build them they run away.
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    LOL! Bouncing hives that run away from gorges...

    Does this work with command chairs too? So the commchair hovars away from marines...<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Honestly, this does not really work, does it? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    edited July 2003
    Actually, I think it does...you can have a light follow a train, right? No? Never tried that tbh, but if it <b>does</b>
    work, then this should work as well.

    Now, someone get me my jumping command console.

    I would love to see a map where the sole purpose for rines is to hunt down their cc, and the aliens to find their hive...<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    [edit]

    Stupid typo <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Maybe Ollj looked at SNiperMarines posts per day and found a working method to increase his 2300 posts even faster. By spamming the forum with nonsense posts. But I have to say that somehow it sounds believable. So many things in NS don't wrok how they should... why not? No, I wont believe it until I see it. I wont be the fool hehe. It's not April 1st, ok Ollj? What about a testmap to show us how it works. This is not Spirit-Of-Half-Life you know that?
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    Ok, I'll try and answer the questions. You can trust me.

    I don't know how you could 'attach' a hive to an origin brush like Ollj said, or how you could even tell it how it was supposed to move. I can neither confirm nor deny that. I would also like to know how that might be done Ollj.

    However, you can make a hive move using a func_rotating. This is because func_rotatings are very special. A func rotating can rotate or move unbuilt hives (If it moves through the hive's origin), the commander's view (if it moves at the same level as the commander), and I believe spectators as well. And of course players too.

    You cannot attachs hives to trains. If you had spirit of HL 'movewith' then you probably could.

    AFAIK there is no way to move the first CC. Again, 'movewith' would probably work if we had it.

    Having a light follow a train would require a dynamic light map. Something that I don't think is possible with the HL engine. It would require a lot of modding to make that happen. You can make a few other things, like env_beams follow trains though.

    I do have some test maps where I tried many of the things above, I could post them if you absolutely need proof.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Sounds believable <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Could you post your map here? I mean it is just a text file so why bother with up- and download <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I would really like to see a rotating (unbuilt) hive.
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