Res-for-kills Question

UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
<div class="IPBDescription">possible exploit...</div> Assuming res-for-kills is kept in for 2.0, what will stop a badly injured player from commiting suicide when they are about to be killed to deny the enemy some extra points? I know people already do this when they are paracited and/or ammo-less.

Deducting res points for self-kills would be the obvious solution, but it isnt mentioned anywhere so i had to check.

Comments

  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    Hi.

    mp_killdelay 3

    This is set by default. Once a player types /kill he will die 3 seconds later rather than instantly.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    Oh, so like xenocide without the damage factor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ok, my mind is at ease , thank you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    I never knew u got res for kills in 1.4.
  • Dr_StrangeDr_Strange Join Date: 2003-06-10 Member: 17205Members
    I was wondering about that since a lot of Marines do this to prevent the Alien from being awarded with 1 kill point.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    IMO. I still kinda think that this is a bad to have RfK (res for kills) system. I mean, what if one team has more new characters than the other. And the more advanced team tears apart the less skilled team. Within minutes (well not that fast), but quickly enough a 3rd hive willl be up. And you know the rest.
  • N1ghtN1ght Join Date: 2003-04-07 Member: 15301Members
    you get between 1 and 3 res per kill, which is random i think.
    the /kill thing was a problem in earlier builds, and was generally reguarded as an exploit by most testers, the 3 second suicide delay has fixed the problem (as someone stated above).
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    I would assume that is what autoconcede is for. In 1.0x team balance was vital, and I would assume it got more vital in 2.0.
  • CabalCabal Join Date: 2003-01-24 Member: 12669Members, Constellation
    <!--QuoteBegin--Paranoia-2MB+Jul 5 2003, 07:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Jul 5 2003, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMO. I still kinda think that this is a bad to have RfK (res for kills) system. I mean, what if one team has more new characters than the other. And the more advanced team tears apart the less skilled team. Within minutes (well not that fast), but quickly enough a 3rd hive willl be up. And you know the rest. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    With or without res for kills, is there really anything that can be done to 'fix' stacked teams?
  • azumawarriorazumawarrior Join Date: 2003-02-10 Member: 13393Members
    I think NS is supposed to be sterred towards the better team, that's how you achieve balance. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    rfk I think is a good idea. sure, it favors the more skilled team, and they'll win faster, but what's the fun in sitting around for 30 minutes waiting for the better team to win? They're gonna win now or they're gonna win later, I'd take now, and hope the teams are more even the next game.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--Paranoia-2MB+Jul 5 2003, 08:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Jul 5 2003, 08:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMO. I still kinda think that this is a bad to have RfK (res for kills) system. I mean, what if one team has more new characters than the other. And the more advanced team tears apart the less skilled team. Within minutes (well not that fast), but quickly enough a 3rd hive willl be up. And you know the rest. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm sorry that some teams are scrubs. Good players should beat scrubs! Thats how the game is meant to work. We don't need to lessen the victory to make the scrubs feel less hurt. I don't enjoy getting my butt kicked, but I have to say.. it sure is fun kicking *** when you're on a good team. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    <!--QuoteBegin--Paranoia-2MB+Jul 5 2003, 07:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Jul 5 2003, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMO. I still kinda think that this is a bad to have RfK (res for kills) system. I mean, what if one team has more new characters than the other. And the more advanced team tears apart the less skilled team. Within minutes (well not that fast), but quickly enough a 3rd hive willl be up. And you know the rest. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    um.. thats the way its supposed to be. The more skilled team should always win.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    what about the team with average players but a good stratagy?
  • nojmasternojmaster Join Date: 2003-06-05 Member: 17027Members
    They should be punished for thier allusions of granduer!
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    <!--QuoteBegin--Catpoker+Jul 6 2003, 12:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catpoker @ Jul 6 2003, 12:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what about the team with average players but a good stratagy? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    good strategy will almost beat any team if done 100% perfect (no brainer <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) but i thought the mp_killdelay was random??? personally i think the RFK system sounds good because it gives you incentive to not only build and expand but also to kill the kharra... or in the kharra's case to infest and eliminate rines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> yum whos hungry for regurgitated rines
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    3 seconds kill deelay?
    pffft .
    thats makes as much sense as the jp nerf some stupid servers use right now.
  • N1ghtN1ght Join Date: 2003-04-07 Member: 15301Members
    it makes perfect sense, people would have a key bound to /kill, and press it before dying to deny a player/team gaining the res they rightfully deserve, thats a blatent exploit, if you need to kill yourself for a legitimate reason then thats not a problem, you only have to wait 3 seconds for gods sake.
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    Have any of you vets or PTers know if Marines get rez for killing skulks? I know that all things equal that Marines and Skulks are supposed to be equal, however I always pictured the skulk as the throw away alien. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    Yes they do get res for killing skulks. And skulks are no longer throw-away aliens, which is actually a good thing. There is much more tactical movement of marines and aliens, hardly anyone is willing to attack on his own.
    Skulks usually tend to stop marine expansion and support larger attack groups, when fire is not concentrated on them. Sometimes there are groups of marines and skulks fighting each other over areas with strategical relevance, but atm skulks usually have gorge support which gives them a much higher life-expectancy. With 85/25 hp/armour skulks no longer die that easily and if they kill even one marine before dying they already make themselves useful enough.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    <!--QuoteBegin--sk84zer0+Jul 5 2003, 07:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sk84zer0 @ Jul 5 2003, 07:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I never knew u got res for kills in 1.4. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    rofl neither did I <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • EclipserEclipser Join Date: 2002-11-03 Member: 5974Members
    edited July 2003
    No, it's not in 1.04, but it is in <i>the current 1.1 build</i>, and the 1.1 builds are what the creator are referring to

    Think before you open your mouth

    And this mystical <b>1.4</b> of which you speak, does not exist
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    well said, it's <b>NOT 1.4</b> but it <u><b>IS 1.04</b></u>
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Isn't arguing over a 0 a bit trivial...?
  • IceIce Join Date: 2003-03-29 Member: 15008Members
    <!--QuoteBegin--eggmac+Jul 6 2003, 08:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ Jul 6 2003, 08:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> With <u>85/25 hp/armour</u> skulks no longer die that easily and if they kill even one marine before dying they already make themselves useful enough. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I really haven't been paying too much attention to the change log...
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    <!--QuoteBegin--eggmac+Jul 6 2003, 08:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ Jul 6 2003, 08:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes they do get res for killing skulks. And skulks are no longer throw-away aliens, which is actually a good thing. There is much more tactical movement of marines and aliens, hardly anyone is willing to attack on his own.
    Skulks usually tend to stop marine expansion and support larger attack groups, when fire is not concentrated on them. Sometimes there are groups of marines and skulks fighting each other over areas with strategical relevance, but atm skulks usually have gorge support which gives them a much higher life-expectancy. With 85/25 hp/armour skulks no longer die that easily and if they kill even one marine before dying they already make themselves useful enough. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thanks for your reply. I guess I'll have to slow down the suicide runs in version 2.0. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited July 2003
    I'm all for the kill delay. If anyone would ask me, I'd place it at 10 seconds, and firing or moving would cancel the countdown. A lonely marine seeing a pack of skulks rushing toward him can hit his kill key, pump bullets into the critters to his heart's content, then die happily before they can sink their teeth into him. I'm mentioning this because the fact that <u>I</u> thought of it will mean that <u>others</u> thought of it, meaning I <u>will</u> see this kind of stuff and get angry.
    Make a speed cap on the no-movement requirement so that stuck players bobbing up and down can still kill themselves.
    If there already <u>is</u> a movement/firing prevention in place, please slap me for stupidity. Thank you.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    There isn't any and there is not really a need for one. A marine won' commit suicide just because he saw several skulks. He still could kill one, get 3 res and then get killed giving away only 1 res. The suicide lock of 3 seconds is fine as it is, really.
  • nojmasternojmaster Join Date: 2003-06-05 Member: 17027Members
    It would be kind of funny though, watching teams mass suicide at eachother, almost biblical in a sense <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Trust me, previous comments by Vets are totally accurate: /kill cannot be abused in this manner. 3 seconds is a VERY long time in NS combat.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    and plus its an exploit you probably wouldn't wanna use all the time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I would rater die trying and let the marine work to kill me.... cause you still can get those lucky kills with 1hp/0armor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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