You know what you need?  a table!

HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
<div class="IPBDescription">Maybe some chairs, a futon over there...</div>Howdy, folks.  I'm new to posting, but not new to the site, per se.  I've been following the project for quite some time.  Everything I've seen looks so professional, and the talent of the writer for your World section is astounding.  I want to hear what happened those other days in Sanjii.

Besides which, I had tossed around the thought of a FPS/RTS for a while before finding out about this, and I was suprised to find out someone could actually make it work.  And still look pretty.  I wish I had that talent.  But they took it a step further.  What if one team has a great commander and good teamwork, and the other team likes to do their own thing?  That's OK with us!  Be an alien, do your own thing, and just jump in when it looks like a teammate is having more fun over there with those nice fleshy organ-containers.  But wait, you say.  You want a firm hand?  You want teamwork and/or strong leadership?  You want to be told when you can use the john?  Then join the Trans-System Authority!  See the galaxy, and leave a small crater in it!

That was brilliant, incorporating both the strong teamwork/stick togetherness and the action-packed do your own thing, yet still work together teamwork into one mod.  Good stuff.  And it was done so beautifully, with the aleins, and the humans, and the classes.  I should have seen it coming.  After all, I was a big Gloomer back in the days of Quake2.  Which brings me to the topic at hand.

Gloom had a steep learning curve with its classes, but helped with <a href="http://www.planetquake.com/rxn/gloom/" target="_blank">this handy dandy little table-like thingy</a>.  The main website here, and Ready Room has no such table.  Much of the aliens I've picked up from the forums, but somewhat scattered.  Level One aliens can climb walls and ceiling, and blow themselves up in an acidic blast.  Level Two, well, they build.  A Level Three will wish you well with a strafing spore attack from above.  Level Four can teleport short distances, provided they have line-of-sight vision.  Plus, they're really, really ugly-looking.  And a Level Five.  Well, let's just pray you never see a Level Five.  But I've unable to gleam much more than that, and even that information was spread out somewhat.

Plus, what about the marines ?  Any major upgrades, or just handing out some new, shiny, bigger-boom weapons, and clean, shock-absorbing armor?

I'm sorry, I know that the veterans of the subject (especially those who are PLAYING it...) must be tired of explaining things yet again to someone who just doesn't get it, but maybe someone could invest some time in a table-like format thingy?  I would have something to console me on those lonely night...

Thanks for taking the time to read this.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

-Ryan!

Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Not a bad idea... the probable reason this hasn't been done yet is that alien classes, weapon strengths, etc, are still being balanced, so not everything's set in stone yet.  It would hardly do to say "This alien attacks lightning-fast with its gattling-gun-like projectile attack"... and then, for balance reasons, drop the rate of fire of that weapon to closer to a bolt-action rifle.

    The team is also keeping a few things secret to really surprise the public when NS finally releases.  (:  Something like what you've mentioned will most likely be included in the manual, which will be available for viewing online as well as for download.

    Welcome to the forums!



    <!--EDIT|coil|July 13 2002,10:30-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Welcome to the NS forums!

    Basically, all I was going to say is pretty much exactly what Coil said, it'll all be in the manuals.  I don't think that the dev team will be relesing much more than they already have, as they probably want to keep a few things secret to make the marines cream themselves the first time they see a Level 5 <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Looking at that page again reminds me of just how revolutionary Gloom was when it came out.  It really blew me away.

    Yep, we're just not ready for this yet.  We'll put up a lot more info after we release, both on the website and in the form of the manual (which Nemesis Zero, Fam and Rob6264 are working on now).



    <!--EDIT|rob6264|July 13 2002,03:48-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    And me!  And me!!!  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Ghetto_RiceGhetto_Rice Join Date: 2002-07-01 Member: 854Members
    Heh I totaly forgot about playing Gloom until you reminded me about it H'BNayr. Thank you very much I think I will have to play it and get my fix of Marines vs Aliens untill NS is released. Im still loyal Flayra <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • XyberBobXyberBob Join Date: 2002-07-12 Member: 918Members
    Gloom was good, didn't play it for long but it was an interesting concept
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> I only have Q3.

    Warning n00b question coming:

    Can I play Gloom with Q3 instead of Q2?  Im guessing no.
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    Nope.  Sorry.  Team Reaction did Gloom for Quake2 only.  Buuuuuut, you could probably find Quake2 super-cheap.  Crack open the yellowpages, and ask around.  I don't know how the Gloom community is now, but a year or so ago it was spec-tacular.  Hmmmm....I can't remember how long ago that was.  Anyone remember the Gloom 1.2 release?  I do.  Maybe I leapt from the ceiling onto your face as a kamikaze...

    Some people might insist, however, that you get your human/alien fix from Aliens vs Predator, instead of Gloom.  I prefer Gloom, but it's a matter of personal preference.  Pick them both up for cheap, and then you can have enough Human/Alien fighting to hold you over until Natural Selection is here.

    -Ryan!


    The American public has a short memory. This is why most politicians are re-elected.
    -- David Allen, 10th Axiom


    Edit: I almost forgot, it's good to hear there's a manual coming out.  Just to let you know, based on what I've seen of this project so far, I have high expectations.   <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->   Any chance of seeing it just a wee bit early?  Mee cann chek you gramerr und speling.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Or even batter, a downloadable PDF.
  • Ghetto_RiceGhetto_Rice Join Date: 2002-07-01 Member: 854Members
    H'BNayr its acctualy at release 1.3 and its better than ever, this game is only giving me a little taste of wut NS will be  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • SonoSono Join Date: 2002-01-26 Member: 105Members
    Team Reaction was/is(?) one of the best mod teams out there. They made that one that hooked me on Q2 long times ago.. No, not gloom, a more genious mod (at least IMAO)
    JAILBREAK!

    Damn, I was so hooked on that mod, played it all the night on the weekends, 5 hours straight.
    God, I hope to gain such a feeling again.
  • KadrealKadreal Join Date: 2002-06-28 Member: 837Members
    Ah Jail break for Quake 2 awesome maps, big turrents, pretty bases and jails, custom execution sequences, camping the jail with a BFG, and flipping off your jailors thourgh the Jail window with your taunt key, ahh those were the days
    *edit*
    Speaking of which can we get a "flipoff" taunt key for the maines? get to flipoff 'em aleins after you run out of ammo when know your in for it.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Q2Jailbreak kicked major arse! I'm just sad I can't find the place to download it at anymore. I look at the Team Reaction (or whoever made it) site, it's not there...

    Flipoff taunt?.... That reminds me of what I do in AvP2 when I'm fighting something big, I'm feeling funny, I'm low on HP, I'm human, and I'm not well-armed. I quickly press the local voice taunt button as much as possible (it's local now  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> ).
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