Widow.
Zazi
Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
<div class="IPBDescription">More crap love from me...</div> Below are four shots of new bits of Widow. Bash them please, as they suck enough already.
1.)
1.)
Comments
Nice work =D
First off, thankyou for not being marine in screen shots. Or even observer mode. And by the looks of it you've got your 3D anti aliasing on. Thankyou!
Shot 1: Quite shocked at the blend of texture that are so incongruent. You've made them work well, however I still think that the worst use of texture is the wall lab trim, and a more NOS or rusty tech texture would work best.
Also I'm not feeling the lighting enough - it seems to be over all a dull glow with some dark areas. Perhaps a nice bold light strip, or just increase spot light values and perhaps add to your env_gamma.
Shot 2: What can I say - I can't see much here. The blue sopt lights still aren't doing it for me - the light on the floor is again too dull. And perhaps they could have a sprite (env_glow) infront off them. Ceiling bound as they are it would look quite good. Also those spots seem really small (the angle of spread or something).
Shot 3: Nice warm area, probably near marines start? Because it looks under control and good. The ridges coming out of the wall (just after the window logo) look really over done, going in and out all over. Also just after that in the distance - the comp lights don't go. The green is really out of place here. There is a slight over use of that vent trim texture around the door frames also.
Shot 4: Pipes blend in well, I like the use of those techy struts and the water doesn't seem out of place. The computer screens seem brighter than your spot lights - and they seem abit redudant in this watery place. How about levers and crank handles?
Okay thats all I can think of saying. Hope it helps.
Nice to see that Widow is still alive!
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
seconded <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The water in those 2 shots has far too high of a render value for the level of darkness its situated in.