Widow.

ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
<div class="IPBDescription">More crap love from me...</div> Below are four shots of new bits of Widow. Bash them please, as they suck enough already.
1.)

Comments

  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
  • GazaarGazaar Join Date: 2002-03-31 Member: 366Banned
    The third one is just really cool for some reason
  • eikoeiko Join Date: 2003-05-24 Member: 16669Members
    should have left it as a massive maze of intertwining corridoors like 2 of those pics.
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Scary stuff, maybe bit too dark but not too pink. Me likes it Zazi.
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    It reminds me of a few of the official maps.

    Nice work =D
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Wow... I think I've just about got time to comment - not enough time for images and stuff.
    First off, thankyou for not being marine in screen shots. Or even observer mode. And by the looks of it you've got your 3D anti aliasing on. Thankyou!
    Shot 1: Quite shocked at the blend of texture that are so incongruent. You've made them work well, however I still think that the worst use of texture is the wall lab trim, and a more NOS or rusty tech texture would work best.
    Also I'm not feeling the lighting enough - it seems to be over all a dull glow with some dark areas. Perhaps a nice bold light strip, or just increase spot light values and perhaps add to your env_gamma.

    Shot 2: What can I say - I can't see much here. The blue sopt lights still aren't doing it for me - the light on the floor is again too dull. And perhaps they could have a sprite (env_glow) infront off them. Ceiling bound as they are it would look quite good. Also those spots seem really small (the angle of spread or something).

    Shot 3: Nice warm area, probably near marines start? Because it looks under control and good. The ridges coming out of the wall (just after the window logo) look really over done, going in and out all over. Also just after that in the distance - the comp lights don't go. The green is really out of place here. There is a slight over use of that vent trim texture around the door frames also.

    Shot 4: Pipes blend in well, I like the use of those techy struts and the water doesn't seem out of place. The computer screens seem brighter than your spot lights - and they seem abit redudant in this watery place. How about levers and crank handles?

    Okay thats all I can think of saying. Hope it helps.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    looking nice, all i could suggest is maybe place a light over that pipe and maybe a screen in that wall socket on image 3 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    to be serious: I think there are MUCH MORE worse maps out there than this... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Wee...good job! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Nice to see that Widow is still alive!
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    wow Zazi, thats very nice stuff. The only thing i think you need to do is to break up those long corridors up with some doors. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    I would replace met strip in the first shot with vent2 from the third shot. (I think that's vent 2) It looks really really good in the third.
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Any other suggestions?
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    I have a suggestion, stop saying all your work is crap and realise how utterly utterly sexy it is.
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin--The Real Quasar+Jul 4 2003, 09:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Real Quasar @ Jul 4 2003, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have a suggestion, stop saying all your work is crap and realise how utterly utterly sexy it is.
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    seconded <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    It's not as good as some of the other Widow stuff I've seen from you. Something about the lighting is just a bit too blase. Perhaps its the reliance on white.

    The water in those 2 shots has far too high of a render value for the level of darkness its situated in.
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Thank you, Greedo. Now get an upgrade to a 486. Kthkx. /me goes off and tinkers with light some more.
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