Hom Problem
LowClimax
Join Date: 2002-12-04 Member: 10461Members
<div class="IPBDescription">what's wrong with...</div> this?
<img src='http://members.v3space.com/eranh/map13.jpg' border='0' alt='user posted image'>
It happend to many in other places as well, and with other maps. I first thought it was hlfix problem but it's not.
Notice the this map has lights and was rad - there is no leak or any other compiling problem with it. Also I always compile with full vis.
This problem usually occur when using NULL texture, but there is no NULL in there, and of course the ceiling is not an entity. What could cause it?
<img src='http://members.v3space.com/eranh/map13.jpg' border='0' alt='user posted image'>
It happend to many in other places as well, and with other maps. I first thought it was hlfix problem but it's not.
Notice the this map has lights and was rad - there is no leak or any other compiling problem with it. Also I always compile with full vis.
This problem usually occur when using NULL texture, but there is no NULL in there, and of course the ceiling is not an entity. What could cause it?
Comments
Its meant to do exactly that to remove backfaces inside the hull that you will never see (like the outside wall area of a window).
This kind of hall of mirror does not crahs HL like a leak does. but its still a hall of mirror and you can see far places of your map trough it.
the NULL texture can be used for single-sided windoes (like in siege006) or a "motion blurr fake", too.
Then again - I could be very wrong.