Hom Problem

LowClimaxLowClimax Join Date: 2002-12-04 Member: 10461Members
<div class="IPBDescription">what's wrong with...</div> this?

<img src='http://members.v3space.com/eranh/map13.jpg' border='0' alt='user posted image'>

It happend to many in other places as well, and with other maps. I first thought it was hlfix problem but it's not.
Notice the this map has lights and was rad - there is no leak or any other compiling problem with it. Also I always compile with full vis.

This problem usually occur when using NULL texture, but there is no NULL in there, and of course the ceiling is not an entity. What could cause it?

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited July 2003
    The NULL texture removes every face of itself and every face it touches (complanar). Its a solid absolute invisible vis blocker and splits leafes when its on a solid brush.
    Its meant to do exactly that to remove backfaces inside the hull that you will never see (like the outside wall area of a window).
    This kind of hall of mirror does not crahs HL like a leak does. but its still a hall of mirror and you can see far places of your map trough it.
    the NULL texture can be used for single-sided windoes (like in siege006) or a "motion blurr fake", too.
  • LowClimaxLowClimax Join Date: 2002-12-04 Member: 10461Members
    Thank you Ollj, you are always tring to help, yet as i mentioned - there is no NULL texture in the area - not in this brush or any other brush that touches it.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    If your map is fairly complex you can get dropped faces, simply were a face isn't rendered. I believe you can get this even in snazzy open GL and that if you just keep mapping abit, recompile and go check it again it might just go away.

    Then again - I could be very wrong.
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