My Second Model

irusirus Join Date: 2003-06-29 Member: 17788Members
<div class="IPBDescription">Its sids assault rifle!</div> My second model is Sids assault rifle that I found in his concepts. Those are good to learn modeling for me! Here it is...

Comments

  • irusirus Join Date: 2003-06-29 Member: 17788Members
  • irusirus Join Date: 2003-06-29 Member: 17788Members
    And if anyone skins/animates this (which I hope they do) this will be the first person shot that I would like to see..I'm so picky.
  • irusirus Join Date: 2003-06-29 Member: 17788Members
    Ah c'mon guys give me some feedback, what do you think?
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    OK heres some feedback:
    1. Try to make the whole thing more rounded.

    2. The gun doesnt really look that cool, next time start modeling something that just plain looks cool.

    3. You did a pretty good job on the barrels, just try and make them look like their integrated a bit more. Especially the bottom one, which looks like a pipe attached.

    Overall, its a very good start for someone who hasnt done much modeling before. Keep it up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    I'd have to agree with Chet, on one point at least, bevel those edges, give it a bit less of a boxy effect. I thinkt he problem with the barrels is that they're full of polys but the rest of the gun is quite basic looking.

    Top work for one of your first goes, treat this as a learning experience, learn to bevel the edges properly and give it a more realistic look, keep tweaking it as you learn new skills and in the end you'll have a pretty sweet looking model since it seems from the start you have the knack for it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • irusirus Join Date: 2003-06-29 Member: 17788Members
    How do I round things. Heck I dont even know how to unselect things so its very hard for me to get around to other objects in the model if they are covered up/overtop of another model. Do you know how to unselect points in the model or no?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--\/irus+Jun 30 2003, 07:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (\/irus @ Jun 30 2003, 07:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How do I round things. Heck I dont even know how to unselect things so its very hard for me to get around to other objects in the model if they are covered up/overtop of another model. Do you know how to unselect points in the model or no? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm still learning how to model myself, so i'm afraid i can barely help. But what program are you using to model this? I might be able to help if you're using 3DS.
  • irusirus Join Date: 2003-06-29 Member: 17788Members
    Alas, my friend, I be using milkshape. I still have thirity more days until i have to register the damn thing! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--\/irus+Jun 30 2003, 07:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (\/irus @ Jun 30 2003, 07:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alas, my friend, I be using milkshape. I still have thirity more days until i have to register the damn thing! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I fear, as far as milkshape goes, you might just have to survive without the bevel tool that 3DSMAX has. But what i might recommend is delete the corner vertices and manually add your own vertices and faces to build the shape you need. Someone else might have a slightly more sane suggestion however.

    At present i'm working on a human head, fairly low-poly one, but it's my first ever organic model, so i'm learning milkshape and gmax at work in my spare time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    One of the biggest steps to be taken when you're learning to model is to move away from making everything with primitives. It's a difficult thing to get into at first though, so find yourself a nice tutorial to work from (I'd recommend the ones on the Milkshape website - www.swissquake.ch/chumbalum-soft ). In the meantime, one very tiny thing that will improve how your models look will me so smooth everything. Click the "groups" tab, and then click "clear all" under the number buttons. It doesn't really do all that much, but it's enough to make a person just a little bit more pleased with what they've made when you're just starting out.
  • irusirus Join Date: 2003-06-29 Member: 17788Members
    I dont know about that one maus, that 'effect' doesnt look as good to me. Isnt there just a command to round all the sharp edges in the model, or no? Very new to milk shake, I didnt realize there even <i>was</i> four tabs, lol. Ive only been tracing over drawings so far, so I dont know really where to start on "my own" model.

    Oh, and how do I make my own shapes...I tried doing the faces thing but it keeps screwing up. Let me go toy around with it some more.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> err 2 things

    1.) its too wide

    2.) its made entirely from primatives, i'm not trying to be rude cuz i have this problem too, round it and shape it and it'll look good.


    p.s put a sling on it for effect, for those of u whove actually held a gun u'll realise how fuxing heavy they r, and how much a sling helps
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    yeah.. to many primitives.. you could save some polys with extruding the boxes... and WTH.. are this reversed normals AAAAEEEEEEEEYYYYYY!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    make it a bit more ergonomic..i dont want to hurt myself using it
  • kll_I_wllkll_I_wll Join Date: 2003-06-30 Member: 17802Members
    Fairly good considering it isnt one of those godforsaken 3ds max spline extrude models that are just left like that.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited July 2003
    I like it personally. I don't remember sids concept so I can't remember what he has in mind, but the basic shape looks fine; as mentioned before, bevel some edges, and add some of your own personaility in it. Sid's concept is just that; concept. He enjoys it if you add something that gives it a little extra spark, so don' be afraid to toy with it.

    "beveling" is simply extruding a face (usually the top/bottom, but sometimes rear faces too, like on grips) and scaling it slightly down.

    And one great way of learning is decompiling a good .mdl that you like, and picking it apart in milkshape. Figuring out how the creator made it.

    I went ahead and made an example of a model similar in shape to yours using nothing but primitives and extrusions/scales. Just take the time, and if you don't think it looks good, well your in control. Keep working with it till you like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    edited July 2003
    That looks really good Burn..

    How the hell do you crank this stuff out so quickly?

    Takes me most of a day to extrude a few blobs..<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Edit: btw, that's good advice about decompiling existing models you like. Gives you a good feel for how it was created, also shows you how all the various bits ( faces, bones, qc file,animation smd's, textures etc ) all fit together to make a finished model.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    it took me about an hour... I looked at Virus's picture and basically re-created his model with primatives to see what I would do if I had to take it and make it look good, then I started tweaking. Ditched some stuff but tried to keep the basic layout (except for the spare mag in the stock, was just bored with that)

    I'm not trying to hijack the thread or anything, just trying to give virus inspiration <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    If you haven't checked out the video tutorials yet virus, by all means try them, its what got me started. They're here. It covers making a weapon from scratch and can be done in an hour or so, and is much easier than reading text tutorials.
    <a href='http://www.planetquake.com/polycount/cottages/blackboard/tutorials.htm' target='_blank'>http://www.planetquake.com/polycount/cotta...d/tutorials.htm</a>
  • irusirus Join Date: 2003-06-29 Member: 17788Members
    Thanks a lot, I'm downloading a video right now, I hope it helps.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin--Burncycle+Jul 1 2003, 07:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burncycle @ Jul 1 2003, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like it personally. I don't remember sids concept so I can't remember what he has in mind, but the basic shape looks fine; as mentioned before, bevel some edges, and add some of your own personaility in it. Sid's concept is just that; concept. He enjoys it if you add something that gives it a little extra spark, so don' be afraid to toy with it.

    "beveling" is simply extruding a face (usually the top/bottom, but sometimes rear faces too, like on grips) and scaling it slightly down.

    And one great way of learning is decompiling a good .mdl that you like, and picking it apart in milkshape. Figuring out how the creator made it.

    I went ahead and made an example of a model similar in shape to yours using nothing but primitives and extrusions/scales. Just take the time, and if you don't think it looks good, well your in control. Keep working with it till you like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *cough* pure ownage <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    how'd those videos work for ya?
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    You can round it by using the scale tool. I know, it will just make it bevel in, but still. Its a great effect.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    That thing would really <b>Block</b> my view.
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