Early map pics!
commandox20
Join Date: 2002-07-12 Member: 913Members
<div class="IPBDescription">In what way can i a wee mapper help ns!</div>heres pic1
Comments
All the pictured areas need more contrast. All areas of the map should contain light and dark spots, tending to more light at the marine spawn and less light at the hives.
The pictures areas also seemed rather flat, don't forget to include changes of height, using stairs, platforms etc.
The shot with the repeating support and stripe textures is just yuck.
It looks like sci-fi, but it's not quite NS yet. Keep at it.
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Edit:
Also thankyou for telling me that there are ceiling climbers. Because now i can redo the whole damn level with taht in mind. (i limted the vents because i didnt know)
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Try brightening things up a bit, and see what happens. I'm not suggesting you kill the shadows, heh. No one loves shadows more than I do. But it should be "well lit level with lots of shadows", not "pitch black level with couple lights". No one's going to be able to tell you if they like your level or how to improve it if they can't see it! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> The "feel and look dark, but not actually BE dark" thingy may sound a bit far fetched, and it is tricky... but it's certainly possible. I'd love to see it with more lights here.
Or perhaps the screenshots aren't adjusted properly to match the env_gamma?
<!--EDIT|ken20banks|July 12 2002,22:03-->
Yes, yes, that is a support texture. Way too repetitive when used to cover an entire wall. And try to keep caution strips to a limit throughout the map. When's the last time you visited a buildling and saw a hazardous wall?
These rooms are all pretty blocky. Try using some supports on/ingraved into the walls. Also, try rounding off some corners that aren't going to be used.
heres a run down on the map.
Ns_trainfacility (its just ns_trainingfac right now)
Plot:This was once a vacation resort. But when half of this sector fell to the Aliens it was quickly turned into a marine base. one hundred and ninety marines are now missing in action. Most of the doors appear to be locked. Everything is running on emergency backups.
Includes
marine base
corridors that can be sealed off from the aliens. (but the aliens can still get in!<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
xjunction leading to aliens base wharehouse andmarinebase
(the otehr corridor is to give it the feel of monlinerity.)
wharehouse
alien base lit by a nice green lighting.
No it is not a point your flashlight into a corner adn run.
Its similar to alien resurrection (how they were walking ya know taking it one step at a time and searching with the flashlights) You will be able to the aliens movement even in the dark.
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