A Way To Fix Hmg Vs Hive And Structures
VulgR
Join Date: 2003-06-17 Member: 17436Members
<div class="IPBDescription">Something I noticed from changelog</div> Hi,
I know I'm not a PTs/Vets but with the current feedback from 1.1t changelog it's clear that HMG is the last of the "major" balance issues. One way you could fix it is by simply giving a "different" umbra to hive that doesn't allow "bigger caliber" bullets to pass thru so the tiny LMG bullets can pass thru and it doesn't negate rushing. As for HMG against structures I think its not a problem at all...
Anyway feel free to give your ideas/suggestions to solve this issue.
Thanks for reading...
*S1mpL*
Edit: Spelling aura for umbra (WTH was i thinking <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
I know I'm not a PTs/Vets but with the current feedback from 1.1t changelog it's clear that HMG is the last of the "major" balance issues. One way you could fix it is by simply giving a "different" umbra to hive that doesn't allow "bigger caliber" bullets to pass thru so the tiny LMG bullets can pass thru and it doesn't negate rushing. As for HMG against structures I think its not a problem at all...
Anyway feel free to give your ideas/suggestions to solve this issue.
Thanks for reading...
*S1mpL*
Edit: Spelling aura for umbra (WTH was i thinking <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
Comments
I like the idea of cooldown / overheat, it could perfectly fix the issue.
Increase the splash? I thought pt's were complaining that the gl did too much splash damage.
Well I never hear anyone complaining about fades with an onos giving them the primal scream becoming almost unstoppable even to the strongest of the marine defenses. Why is that? I think it's because more players tend to like the alien team more because the aliens don't need to depend on a comander to provide them with anything.
Sure, a skulk, gorge or lerk stands very little chance at surviving a head to head combat with a marine and his HMG, It's to these people I say, start learning a new way to munch on the marine's instead of trying to change a very fine game. I say, leave the marine weapons alone. They are already weak enough as it is.
If you want realisum, go play CS or something like it but NS is a game that rewards "team" effort. Not much realisum here. Show me anything documented that says aliens like these actualy exist and I will change my statement.
But I really don't know what Flayra has in mind for the HMGs role. Seems PTs are complaining mainly because it takes out structures just as well as a GL. Just halve the damage then. So what if the resulting damage is still better than an LMG? Those hmgs cost 25 res each why not let it do a LITTLE more damage than the LMG.
Then others complain about how easy it is to tear through small alien types. I say its plain redundant to use HMGs when LMGs/Shotties do just fine against those types. It's like battlecruisers against zerglings, why use those when firebats can do the job much better? Why? Because you could afford too! And since 1.1 has no restrictions on evolutions, then if you are being owned by HMGs and all of you are skulks then the marines deserve to mop you up. Besides, I would like to point out that 3/3 vanilla marines are significantly stronger than their alien counterparts, the skulk and lerk, and become on par with fades.
I really don't want to see marines go into a class type system. It would make marine pub play too rigid. It is hard enough as it is with the current system for people to stick together and so making them only useful when their equipment is in harmony just makes things worse for pub play. I can foresee a scenario right now. You gave a HMG to marine A and B and a GL to marine C. C walks off to die somewhere and so A and B are severely crippled in their mission because C screwed up.
In my opinion the HMG should have terrible recoil and even worse accuracy when firing and jetpacking simultaneously. I'm not sure how easy it would be to do this but it would also be cool to have the HMG push marines who are firing it and using the jetpack backwards from the recoil. Either that, or simply give the aliens a counter to jetpacks with 1 hive, because right now they have none. Perhaps webs should be doable with 1 hive, but the number of webs is limited to a very small number, like 6 or 7 webs. Then with a 2nd hive the cap on webs is increased to what it usually is.
I'm speaking in terms of 1.1 not 1.04. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
Also, Flayra should provide everyone with free headsets so they can use voicecomm <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (I kid, go buy one, they're about ?7 now for a cheap set)
Also, Flayra should provide everyone with free headsets so they can use voicecomm <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (I kid, go buy one, they're about ?7 now for a cheap set)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I personally don't think ANYTHING should be done. So what if the marines can take it down quick? Maybe the aliens should invest in some decent defense and as far as I know OCs are snipers in 1.1. Naturally, you would want to try to take out the defenses first so the main objective becomes easier. If you don't then the aliens can simply retake it since they still "own" the area with all their OCs and whatnot.
OCs are speedbumps. Use them. Why must people complain about the hive being taken out quickly and being unable to respond? Isn't a defenseless marine base just about the same? Let's give IPs -80% bite damage too then.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->where can I look at this 1.1 changelog <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The changelog is in the beta discussion forum. You got a lot to catch up on if you are just aware of it now...
I heard a bit about 1.1, and I also heard people talking about how great it was, but I went to the forums here and couldn't find the beta ones so I gave up quickly (because I'm lazy) and went back to playing 1.04.
Do I need special access to see the beta forums? or are they just on a different website....
I agree that I do find it somewhat disturbing that Aliens can rush, and yet Marines can't. Spawn camping has already been taken care of -- Aliens spawn under umbra and Marines spawn from several locations/distress beacon. However, Marines can no longer rush the hive with LMGs, but aliens can still skulk rush. I find this disturbing because it doesn't seem balanced to me (i.e. one team can rush but the other can't.).
What was the original reason that hive umbra was put into place? Is that reason obsolete now, because of later 1.1 changes?
Rhuadin
-First of all, do NOT give the HMG "crazy recoil". This will just screw it over like they did to CS.
-Why is it so hard to figure out what to do with the HMG? If it does too much to structures, reduce that a little. Don't make it less than the LMG, but go reduce it.
-Why was the hive health reduced? I never saw a reason for that, and then this problem was countered by having the hive counter with umbra and all the spawning aliens get umbra around them too? Then you say this is to prevent spawn camping? If aliens let marines spawn camp them, they obviously did somethign wrong. Plus, when the aliens are getting spawn camped, that usually means the marine base is empty or close to it.
-The 1.04 HMG seemed ok to me, but maybe its because the hive health wasn't just randomly reduced by about half.
So basically what I think is that most of these problems occured by screwing with the hive's health, then throwing in umbra and stuff like that. Hives that have umbra is a Lerk's job. It's a tactic I've learned a little while back and it works.
Thats all..