Distress Beacon In Beta
Infected_Marine
Join Date: 2002-12-21 Member: 11287Members
<div class="IPBDescription">Cause I can't reply in the beta forum</div> Now I don't have 100% of the infromation, but this was brought up in the 1.1t change log thread:
<!--QuoteBegin--Savant+Jun 29 2003, 05:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Jun 29 2003, 05:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
O Reduced infantry portal health from 3000 to 2500 (attempt to reduced long alien win endgames)
O CC health increased from 8000 to 10000
The above seems counter intuitive. Since you need to kill ALL players (including the comm) this makes those long alien win endgames just as long. What might be better is to set a condition so if there are no IPs present (built OR unbuilt) AND all players are dead (except comm) then the game will end in 5 seconds.
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Isn't this the situation that Distress beacon was made for? Although I know this can really draw out the end game, I don't remeber this ever being removed. Maybe a PT/Vet can clear this up for me (and any one else who wants to know).
<!--QuoteBegin--Savant+Jun 29 2003, 05:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Savant @ Jun 29 2003, 05:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
O Reduced infantry portal health from 3000 to 2500 (attempt to reduced long alien win endgames)
O CC health increased from 8000 to 10000
The above seems counter intuitive. Since you need to kill ALL players (including the comm) this makes those long alien win endgames just as long. What might be better is to set a condition so if there are no IPs present (built OR unbuilt) AND all players are dead (except comm) then the game will end in 5 seconds.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Isn't this the situation that Distress beacon was made for? Although I know this can really draw out the end game, I don't remeber this ever being removed. Maybe a PT/Vet can clear this up for me (and any one else who wants to know).
Comments
And standing.
And standing.
And still standing.
So yeah, what Coil said. Observatory is usually LONG dead by the time the CC gets chomped on.
Regards,
Savant
Speaking of which, I wouldn't mind it if the comm's weapons were reloaded while he is in the chair so that he has a full clip when he gets out of the chair.
So I don't see this as an issue.
Regards,
Savant
Instead of ending the game in 5 seconds when you have a commander without living marines or IPs, just kick the commander out of the chair in 5 seconds in that situation. Problem solved.
Then again he did put in the Ping of Death so...