Hoping The Cpu Usage In 1.1 Is Indeed Low

Weedkiller1Weedkiller1 Join Date: 2002-12-17 Member: 11015Members, Constellation
Been trying to convice one of Europe's larger server providers, Burstfire.net, to host some NS servers for ages now. Make it a point to wander in and remind them every once in awhile now about 1.1 but they're remaining pretty stubborn about it due to the fact that in it's current form NS wrecks the other servers on the box. Of course if all else fails AngryMonkey from X-Tended Play has already stated for 1.1 he'll be hosting "millions" of servers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Anyway, anyone else ran into these sort of problems with server hosts?

Comments

  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    It is lower. About 50%, by our stats. Enough that you could now run multiple CS servers and an NS server on most boxes no problem.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    One of the playtest servers is running a CS server(duno size) and a 22 player ns server, and rarely has problems. Just for more info on how well the 1.1 netcode runs.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    I always found the netcode impecable. Just the CPU usage that's the killer in 1.04.

    I'm proud to say that when 1.1 comes out, Roob's server may even become 2 servers...

    You heard it here first.

    Roo
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    Bandwidth's not a problem roob? Where's your box?
  • MaDMaxXMaDMaxX Audiophile (NS sound guy) Join Date: 2003-01-04 Member: 11835Members, Retired Developer, NS1 Playtester
    Can't argue, i play on the states PT servers from England with a 150-200 ping most of the time and its smooth as. thats with about 22 players on as well.
    The euro server (when it was up) i pinged 45 to it, thats with ISDN
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    I really hope my ping will drop as I don't like playing on servers with a ping of 300+ on 56k, its jsut not fun
  • Weedkiller1Weedkiller1 Join Date: 2002-12-17 Member: 11015Members, Constellation
    Burstfire actually had a pub NS server running for a bit and the ping was awesome, but they ditched it due to cpu usage. I'm riding on the hopes it's sorted next release tho cause I've got my own Burstfire that's just begging to run some NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    Though everything is changing with my server, I currently have no bandwidth issues at all. 100MBit connection and no cap <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Roo
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    edited June 2003
    <!--QuoteBegin--MonsieurEvil+Jun 27 2003, 04:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Jun 27 2003, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It is lower. About 50%, by our stats. Enough that you could now run multiple CS servers and an NS server on most boxes no problem. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?

    I would not recommend running an NS server with <i>multiple</i> CS servers. Maybe if your CS servers never have any traffic, lol.

    ReD skulkpit was running 75% CPU utilization on the latest stripped version of ns_tanith (~14 players). Boobs told me that was typical for CPU utilization.

    I don't know ReD's specs... but the server has been having huge spikes lately and I'm pretty sure its on its own box. Boobs says the current build is the issue. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • JakJak Join Date: 2003-01-08 Member: 12048Members, Constellation
    edited June 2003
    Yah our experience on our servers is that it takes a beast of machine to run a 20man public, and on a heavy load map that has been going on for a while, any other game running off the server will suffer.

    Really am hoping that 1.1 will be good enough to let us shift the two other boxes up to 16 or 18 publics. They are just 1.2ghz systems but struggle with anything over 14 players at the moment. 6v6 is really as much as they can handle. Connection and ram is not an issue, as they are all in prime slots on a national exchange, so really it's just CPU usage that is needed.

    Still a lot of servers are kinda quieter these days, so looking forward to a surge of fresh players in 1.1.

    JayK.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    <!--QuoteBegin--cri.tical+Jun 28 2003, 05:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Jun 28 2003, 05:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ReD skulkpit was running 75% CPU utilization on the latest stripped version of ns_tanith (~14 players). Boobs told me that was typical for CPU utilization.

    I don't know ReD's specs... but the server has been having huge spikes lately and I'm pretty sure its on its own box. Boobs says the current build is the issue. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not 100% sure, but i believe boobs has been having some technical issues as of late with his connection, but thats just what i've heard. FoR seems fine running a cs and ns server o.O
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    Isn't one of the biggest issues though that the longer the game goes on, generally the higher the cpu usage is? Unlike CS and other mods where it stays pretty much constant the whole time as there is no added entities.

    This means sharing your NS server with other servers is bad because there is no limit to the cpu usage of NS.

    I hope that the cpu usage is reduced enough to allow GSPs to use old equipment to run a single server.
  • CrashCrash Join Date: 2002-11-01 Member: 3395Members, Constellation
    I currently have 2 servers. One is an 18 player fun map server that runs off a 1.6GHz CPU with 1Gb of SD RAM. That machine runs most fun maps fine, but all proper maps terribly.

    The other server is a 2.4GHz Xeon with 2Gb of DDR RAM. This machine purrrs nicely. I have monitored the CPU usage closely, and its actually related a lot more to the amount of players current in the game than the length (for my machine anyway). Typically, a 4 player game on ns_hera (standard, non-stripped version) will run happily at 0-3% usage all the time, even if we arse about building stuff all over the place for hours.

    However, with each player that joins, the usage slowly creeps up by about 3-5% per player. A full game of hera usually runs at about 65-80% throughout the game (not counting the very start when everyone is RR).

    TBH, I think that the game uses far more usage tracking players than it does handling the map and structure entities.

    Just food for thought. I might be totally wrong, but thats what I deduced from watching my usages. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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