Agreeing With Dean
elim
Join Date: 2002-11-17 Member: 9006Members, Constellation
<div class="IPBDescription">Don't lock this, its not a flame</div> Dean I totally agree with you about the Lerk situation, I think their should be an option, I never thought of it like that. DoD has options in what MG you would like to use. Oh yes, and about the people who voted no to bite in 1.1, they are all probably as you said marine ready room stackers that get killed by flying marines. Don't me wrong I love spikes but bite is so much fun when they don't have jet packs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> . On the other hand, that previous thread really **** me off about people dissing the lerk bite. Who cares ill just gorge every game and heal spray unless they nerfed that too. What im aiming at here is that the game is being nerfed a lot and its becoming more of a reality game. People ask for balance, not reality, something we already have. Losing the Bhop from marines, losing the speed of jet packs and lerk air speed. Its making it slower. To sum this up on my Essay Forum Post, thank you, thank you. Lerk should have a choice at LEAST. For the Lerks who don't understand how to bite or fly well, try strafing around the turns, and do a jump and once you stop coming down then you can hit jump key at full speed and run a marines head smooth off! <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> Anyways, I hope I don't get banned for posting this, and for you guys dissing Dean on his opinion, he is in one of the best clans in the game. For now, Toodles. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> Power
Edit: If NS 1.1 ever comes out then we can see how the lerk is and all the other classes also. Could be just a ply to keep you playing. Half-Life and TF2 have succeeded already!!!
Edit: If NS 1.1 ever comes out then we can see how the lerk is and all the other classes also. Could be just a ply to keep you playing. Half-Life and TF2 have succeeded already!!!
This discussion has been closed.
Comments
Point by point form for the entire thing
1: The lerk was never intended to be a flying skulk
2: Bite is not coming back
3: I don't care if you're infinitely more skilled than I will ever be
4: Deal with it and learn how to play skulk if you want to bite people.
[QUOTE]Anyways, I hope I don't get banned for posting this, and for you guys dissing Dean on his opinion, he is in one of the best clans in the game.[/QUOTE]
I couldn't care if he was the queen of England. This is the way it is, he'll have to just suck it up and learn to play without it.
If it's really that much of a problem for people, why not simply have lerk with two subspecies? One has spike, the other bite in place of spike. All it needs is a quick addition to the menu with no appreciable difference in cost, that way both the biters and spikers are pleased at the same time.
If it's really that much of a problem for people, why not simply have lerk with two subspecies? One has spike, the other bite in place of spike. All it needs is a quick addition to the menu with no appreciable difference in cost, that way both the biters and spikers are pleased at the same time. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Exactly.
I know how to use the lerk, I've been practising very hard on my 1.04 lerking skills. I'm not the best, but I can flyby most marines in groups of up to 5ish.
I keenly anticipate 1.1
As someone who hasn't played it, I have to put my trust in the PTs, dev team, and vets to make a thoroughly kick-behind game. I cannot comment on how it will play, as I haven't played it. Neither have you, so I suggest you wait until it is released before compaining about something that really probably isn't an issue.
There's a whole load of stuff to learn and unlearn when this new patch comes out...
The lerk in 1.1 sounds fun, OK it doesn't have bite, but that makes it even more of a support unit than it currently is, promoting teamwork.
That can only be a good thing!!
There have been far too many people pre-empting 1.1 saying that this or that won't work. PLEASE do wait until it comes out, the whole game seems pretty much different, making one change to one species rather irrelevant.
This isn't a flame at you, it's a plea to the community. With so many pre1.1 negative posts, it's hard to see why new players would be attracted to this community, so please guys let's look forward and adapt when it happens, if only for the new players.
Roo
If it's really that much of a problem for people, why not simply have lerk with two subspecies? One has spike, the other bite in place of spike. All it needs is a quick addition to the menu with no appreciable difference in cost, that way both the biters and spikers are pleased at the same time. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No, then we can get all sorts of ridiculousness.
Why not have a skulk with a spit attack, gorge with a bilebomb/heal spray choice, fades that are acid rocket only (without swipe) etc etc.
Again, we have the skulk, it does the tier 1 melee thing, we do not need the lerk to do it either. Also it will throw balance out of whack, because again, the alien species current have good niches.
That said, I love the 1.1 lerk <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
Point by point form for the entire thing
1: The lerk was never intended to be a flying skulk
2: Bite is not coming back
3: I don't give care if you're infinitely more skilled than I will ever be
4: Deal with it and learn how to play skulk if you want to bite people.
[QUOTE]Anyways, I hope I don't get banned for posting this, and for you guys dissing Dean on his opinion, he is in one of the best clans in the game.[/QUOTE]
I couldn't care if he was the queen of England. This is the way it is, he'll have to just suck it up and learn to play without it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Owned <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Lerk needs bite. End of Story. I'm sick of n00bs talking all this crap. If your not a skilled lerk, i don't want ur damn opinion cause its obivious what it will be. As for the poll about bite lerks / spike lerks. HAH. No **** spike lerks outnumber bite lerks. Thats common sence. There are way more newb lerks then skilled lerks. Give those spiking nubs some time, they will convert to bite. And yes I am implying spikes = nubs, bite = skill BECUASE thats the way it is. Hey I started out spiking when i was a nub becuase it was easier. I (myself) use spikes as a backup, kinda like a pistol. Bite is my primary weapon
P.S. I never heard anything about a lerk bite / spike poll. Also there are more players then the ones who are on the forums. The only reason i use the forums is because i'm in the vet group and i need to use them.
Also don't listen to ppl that have 'Playtester' beside there name becuase they will 99% of the time agree with what Flayra would want them to agree with.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well...
I am one of the lerk biters you speak of, and I support the developer's decision to lose lerk bite.
I believe it is too overpowered in 1.04, purely because of bite. I shouldn't be able to go and kill a group of 3 HA marines as a lerk on my own - and I'm only AVERAGE so what about the good players?!!
Fly-by biting is great fun, fantastic fun. But you know what? Successful teamwork is MORE fun.
This (only averagely) skilled BITING lerk voted NO to lerk bites.
Sorry, I had to post this because I didn't have a chance in the other thread and no-one else in my position seemed to have spoken out.
For those who say teamwork is boring, you're in the wrong game.
If you're in the Vet group, you should probably start acting like a veteran instead of sounding like a whinging bastitch tbh :/ There are plenty of other who'd be happy to fill your shoes (and who know how much work is involved too).
Roo
Well said.
Why the need to remove it totally ? Reduce the damage if it is too over-powered.
IMHO removing a weapon/ability is a drastic step. It is bound to alienate (pun) alot of players and generally cause unhappiness. It should be done as a last resort only.