About 1.1 Chambers
Gree
Join Date: 2003-05-18 Member: 16454Members
On public servers I wonder how long it will take for the new strats to kick in? Will it be months before or just days? Really I think on pubs that a gorg will still be called a newb for placing sensory first or movement. I know I haven't played 1.1 yet but it seems to be that senosry and movement are the best chambers at the beginning. I just want to know how long it will be till someone is called newb for placing defence chambers first.
Comments
Sens first followed by movement.
nothing quite like an onos suddenly appearing in the middle of the base without a sound
and like that, he was gone....
Fight fire with fire <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
although i allways like to build Sens first..jus thaty othwer ppl cant handlkew the idea of a different strategy
Keep in mind 1.1 carapace slows a skulk down, it may take more bullets but if your speed drops you're gonna take many more bullets before actually GETTING to the marine.
Regeneration doesnt matter THAT much for a skulk.
So balance is switched around a bit.
The cloaking thing really is amazing and could make the 'rines browntrouser allover.
Silence & Celerity are also GOOD additions to the skulk.
So I think it will really depend on who can click the fastest for the first chamber.
But I think DC will not always be first.
(Adrenaline is must though with the higher lifeforms).
[EDIT]: lol nem!
If you wanna mess around with newbie marines, then sensory first is fine I suppose, but I know more entertaining ways to do so... namely a gorge rush.
Well COULD be but as far as i remember they kept it so carapace + celerity would be needed.
carapace + celerity being just a tad faster than an unupgraded version.
But I may be totally wrong. Let's wait for a PT/VT to enlighten us <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Carapace no longer slows you down.
Marine + Hallway longer than 3 m + carap <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> = Dead <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Marine + Hallway longer than 3 m + uncarap <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> = Insta dead <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
Carapace no longer slows you down. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Awwww well maybe it didnt balance out but I really liked the idea...
Also made the DC a lot less viable as first chamber...but I guess PTing revealed it was too unbalancing.
The real problem with DC first though is that resources are really scarce for gorges in 1.1, so it's hard to put down a large enough group of DC's to make much difference - just one is probably a waste, as you may be better off going back to the hive which heals you four times faster.
OTOH, you only need one sensory per area to get all the effect you want.
But with a good comm and the possibility to scan without any res costs, it'll look differently in clan games. My guess is that no chambers will be built until the 2nd hive, but that movement will be the most viable one because of its possible upgrades.
Carpace doesn't give that much of an advatage anymore, only some more armour points. Regenaration is only good for higher lifeforms and redemption isn't that important for gorges anymore becuase gorges are provisorical anyway most of the time.
If you wanna mess around with newbie marines, then sensory first is fine I suppose, but I know more entertaining ways to do so... namely a gorge rush.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You realize, of course, that we are talking about <u><b>1.1</b></u> chambers, <b>not <u>1.04</u></b> chambers, right? The developers, vets and playtesters (we need a single expression to cover this group of people) are working hard on ensuring that all three chambers will be a viable first choice when 1.1 is done. Imagine a sporing lerk with cloaking, or the new, more melee-oriented fade with silence. Ouch.
The overwhelmingly superior elite of the human race?
The overwhelmingly superior elite of the human race? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I for one would give large sums of money to believe that this man was kidding - unfortunately i have a suspicion that many of his vet/pt colleagues share his view...
But lets not start this again eh.
Lol. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
You've got it right on the mark. Its not the best stradgey, but its sorta viable IF built FIRST thing off the bat. Personally I find Move>Sens
'OMG WE ONLY HAVE 1 GORGE U NUBS F4!!!'
Heh heh.