About 1.1 Chambers

GreeGree Join Date: 2003-05-18 Member: 16454Members
On public servers I wonder how long it will take for the new strats to kick in? Will it be months before or just days? Really I think on pubs that a gorg will still be called a newb for placing sensory first or movement. I know I haven't played 1.1 yet but it seems to be that senosry and movement are the best chambers at the beginning. I just want to know how long it will be till someone is called newb for placing defence chambers first.

Comments

  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Even with 1.04 Sens is best used as a first chamber (not the best first chamber in this build but best as first) because if the marines follow a standard build order they wont have MT that early. It really gets ruined when someone says "OMG n00b gorge sens first we lose" in global chat. Hopefully 1.1 will be fresh and exciting enought the people will be willing to experiment. I know I will.
  • MaDMaxXMaDMaxX Audiophile (NS sound guy) Join Date: 2003-01-04 Member: 11835Members, Retired Developer, NS1 Playtester
    sens first is very viable, its a worthy strat, esp on a pub server.
    Sens first followed by movement.
    nothing quite like an onos suddenly appearing in the middle of the base without a sound
    and like that, he was gone....
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I guess people will adapt quite quickly - the new sens has a balantly obvious effect (the cloakradius), which should be at least intriguing enough to pipe most screams down. As for the rest, repeat with me: "OMG, this is 1.1, n00b!"

    Fight fire with fire <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    haha nem <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> i cannot wait... i was trying out MC as first chamber in 1.04 in a 2v2 game.... it wasnt that pretty.. sure u were silenced only walking and they pwnd u with upgraded weps w/ celerity but i wanna try sens now... cloakin rules
  • Mr_Radical_EdMr_Radical_Ed Join Date: 2002-09-05 Member: 1285Members
    I think the most obvious things will be picked up first. Like the sensory chamber and movement evoloutions, but as far as executing strageties; I don't think that will come very easy. I predict many players will forget about how important the resource towers are in 1.1. The game will literaly end as soon as one side has 0 RTs up.. its a painful fact
  • GhostlyPeaGhostlyPea Join Date: 2003-03-12 Member: 14431Members, Constellation
    the only real reason why the build order really is DMS is because skulks live longer with cara, and buildings dnt die, fades are pretty much useless in a fire fight without adren (although lkethal stll in scouting) and sensory..because its last <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    although i allways like to build Sens first..jus thaty othwer ppl cant handlkew the idea of a different strategy
  • MEShootHereMEShootHere Join Date: 2002-11-05 Member: 6975Members
    edited June 2003
    Well ghostly I agree but I don't know if your post was aimed at 1.04 chambers or 1.1 chambers.
    Keep in mind 1.1 carapace slows a skulk down, it may take more bullets but if your speed drops you're gonna take many more bullets before actually GETTING to the marine.
    Regeneration doesnt matter THAT much for a skulk.
    So balance is switched around a bit.
    The cloaking thing really is amazing and could make the 'rines browntrouser allover.
    Silence & Celerity are also GOOD additions to the skulk.
    So I think it will really depend on who can click the fastest for the first chamber.
    But I think DC will not always be first.
    (Adrenaline is must though with the higher lifeforms).

    [EDIT]: lol nem!
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I thought they scrapped the slow-down for carapce in the latest builds?
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    I'm getting annoyed at the "OMG you don't wanna go sensory first cuz you don't want to try new strategies!!" trend. I like new strategies, but I don't like going sensory first, namely because it will get us totally owned by a half-decent marine team, and even IF we somehow manage to survive until 2 hives, we'll either have crippled lerks/fades with no adrenaline, or lerks/fades that can attack but will get owned in .5 sec by upgraded weaponry.

    If you wanna mess around with newbie marines, then sensory first is fine I suppose, but I know more entertaining ways to do so... namely a gorge rush.
  • MEShootHereMEShootHere Join Date: 2002-11-05 Member: 6975Members
    <!--QuoteBegin--Snidely+Jun 26 2003, 03:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jun 26 2003, 03:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought they scrapped the slow-down for carapce in the latest builds? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well COULD be but as far as i remember they kept it so carapace + celerity would be needed.
    carapace + celerity being just a tad faster than an unupgraded version.
    But I may be totally wrong. Let's wait for a PT/VT to enlighten us <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--ME<--ShootHere!!+Jun 26 2003, 04:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ME<--ShootHere!! @ Jun 26 2003, 04:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Let's wait for a PT/VT to enlighten us :) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Carapace no longer slows you down.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    I wonder if they changed this in 1.1.
    Marine + Hallway longer than 3 m + carap <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> = Dead <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
    Marine + Hallway longer than 3 m + uncarap <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> = Insta dead <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • MEShootHereMEShootHere Join Date: 2002-11-05 Member: 6975Members
    <!--QuoteBegin--TeoH+Jun 26 2003, 04:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ Jun 26 2003, 04:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ME<--ShootHere!!+Jun 26 2003, 04:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ME<--ShootHere!! @ Jun 26 2003, 04:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Let's wait for a PT/VT to enlighten us <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Carapace no longer slows you down. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Awwww well maybe it didnt balance out but I really liked the idea...
    Also made the DC a lot less viable as first chamber...but I guess PTing revealed it was too unbalancing.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Well, carapace went from adding 100% life to 50% life, about... otoh, base life went up a bit as well. In 1.04, a skulk takes 9/18 lmg bullets for 0/3 carap, in 1.1 it seems to be 11/17 instead (well, last anyone posted about it anyhow... the latest rev may have changed that). Not enough testers with a taste for number crunching, it seems.

    The real problem with DC first though is that resources are really scarce for gorges in 1.1, so it's hard to put down a large enough group of DC's to make much difference - just one is probably a waste, as you may be better off going back to the hive which heals you four times faster.

    OTOH, you only need one sensory per area to get all the effect you want.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    I guess most pub games will have sensory as a first chamber. It's really annoying for marines to fight invisible enemies, especially if the comm doesn't scan very often. Even with MT it's not that easy, since you don't see MT blips if the enemy is in sight range...

    But with a good comm and the possibility to scan without any res costs, it'll look differently in clan games. My guess is that no chambers will be built until the 2nd hive, but that movement will be the most viable one because of its possible upgrades.

    Carpace doesn't give that much of an advatage anymore, only some more armour points. Regenaration is only good for higher lifeforms and redemption isn't that important for gorges anymore becuase gorges are provisorical anyway most of the time.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--Kazyras+Jun 26 2003, 10:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kazyras @ Jun 26 2003, 10:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm getting annoyed at the "OMG you don't wanna go sensory first cuz you don't want to try new strategies!!" trend. I like new strategies, but I don't like going sensory first, namely because it will get us totally owned by a half-decent marine team, and even IF we somehow manage to survive until 2 hives, we'll either have crippled lerks/fades with no adrenaline, or lerks/fades that can attack but will get owned in .5 sec by upgraded weaponry.

    If you wanna mess around with newbie marines, then sensory first is fine I suppose, but I know more entertaining ways to do so... namely a gorge rush.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You realize, of course, that we are talking about <u><b>1.1</b></u> chambers, <b>not <u>1.04</u></b> chambers, right? The developers, vets and playtesters (we need a single expression to cover this group of people) are working hard on ensuring that all three chambers will be a viable first choice when 1.1 is done. Imagine a sporing lerk with cloaking, or the new, more melee-oriented fade with silence. Ouch.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <!--QuoteBegin--lolfighter+Jun 26 2003, 02:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Jun 26 2003, 02:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The developers, vets and playtesters (we need a single expression to cover this group of people) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The overwhelmingly superior elite of the human race?
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    <!--QuoteBegin--eggmac+Jun 26 2003, 08:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ Jun 26 2003, 08:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--lolfighter+Jun 26 2003, 02:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Jun 26 2003, 02:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The developers, vets and playtesters (we need a single expression to cover this group of people) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The overwhelmingly superior elite of the human race? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I for one would give large sums of money to believe that this man was kidding - unfortunately i have a suspicion that many of his vet/pt colleagues share his view...

    But lets not start this again eh.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    We should put some kind of sarcasm test in the registration procedure: If you can't detect any, you're not allowed in.
  • smokingwreckagesmokingwreckage Join Date: 2003-02-10 Member: 13364Members
    A sarcasm test would be, like, TOTALLY unfair, and if you, like, do it, I'll, like, never play Unnatural Infection ever again, and that's a silly name for a game anyway, it shopuld be, like, ALIAN SKORPIAN MORTEL COMBAT! That would rock the world! Like.
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    edited June 2003
    <!--QuoteBegin--smokingwreckage+Jun 26 2003, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (smokingwreckage @ Jun 26 2003, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Unnatural Infection ... ALIAN SKORPIAN MORTEL COMBAT!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Lol. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--MMZ>Torak+Jun 25 2003, 02:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Jun 25 2003, 02:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Even with 1.04 Sens is best used as a first chamber (not the best first chamber in this build but best as first) because if the marines follow a standard build order they wont have MT that early. It really gets ruined when someone says "OMG n00b gorge sens first we lose" in global chat. Hopefully 1.1 will be fresh and exciting enought the people will be willing to experiment. I know I will. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You've got it right on the mark. Its not the best stradgey, but its sorta viable IF built FIRST thing off the bat. Personally I find Move>Sens
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Don't forget that multi-gorges is now also a good idea too.

    'OMG WE ONLY HAVE 1 GORGE U NUBS F4!!!'

    Heh heh.
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