One Way To Pass Time Waiting For 1.1

DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
<div class="IPBDescription">New Type of game</div> As we sit and wait patiently for 1.1 to be released our clan came up with a way to have fun on old maps. (We play custom maps too but 1.04 is just getting old in general.)

Since it is really popular to hide when you are the last surving marine and make the aliens hunt you down we decided to capitalize on that very idea.

We play sardines.

How to play:

1.server admin is needed for noclip
2. Everyone is in the readyroom. A person is selected to be "IT".
3.Admin noclips the "IT" and they float into the map. Then the let the admin know that they are ready to be clipped again. Then they go and hide. You would be surpirsed at all the places you can hide in most of the maps and since you cant die in the map you can fall long distances and trigger_hurts cant kill you. We play this for hours and have a blast with it. Especially since everyone can hear with voice com and such.
4.Admin noclips everyone else and everyone meets in the marine start and gets clipped again. and its game on. First person to find the person hiding gets to be "IT" next round.

Another way to play this game would be to set the sv_cheats 1 and have everyone type "invul" (A.K.A. God Mode) that way you can hide in even more places with JP and Skulks. Remember givepoints gives res in console.

This is very refreshing way to wait for 1.1

Have fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • ZeldaZelda Join Date: 2003-05-31 Member: 16893Members
    edited June 2003
    <span style='color:red'>** Nuked ** - Flames are not your friend. Next post like this is a brief ride on the banwagon...</span>
  • scopescope Join Date: 2003-05-10 Member: 16198Members
    no need to start a flame war on the fourms zelda <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    edited June 2003
    Zelda, CHILL.
    I'd love to do this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Don't see how it's called "sardines" though, "natural-seek" or "hide and skulk" would be better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited June 2003
    Im working on a maze map now, can be played regular or in various ways.
    The main maze can change 50% of its walls giving it 10^2 possible shapes.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    <!--QuoteBegin--Ollj+Jun 20 2003, 12:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jun 20 2003, 12:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im working on a maze map now, can be played regular or in various ways.
    The main maze can change 50% of its walls giving it 10^2 possible shapes. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sounds awsome.
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    <!--QuoteBegin--The Real Quasar+Jun 20 2003, 03:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Real Quasar @ Jun 20 2003, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Zelda, CHILL.
    I'd love to do this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Don't see how it's called "sardines" though, "natural-seek" or "hide and skulk" would be better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Those are great name suggestions... *smacks head* (For not being creative)
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited June 2003
    hmm... strange idea..
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited June 2003
    You could also play "StarShip Troopers".

    How:
    <b><u>Marines:</u></b>
    <ul>
    <li>3 IPs are built, one armory, arms lab, and a protolab
    <li>The marines cannot move from their starting position; they can only have their starting node and CANNOT attack the enemy directly
    <li>The aliens must come to them and them alone.
    <li>Resources can only be used to drop health/ammo, upgrade the armory, drop weapons, upgrade armor/weapons, and for researching/dropping heavy armor.
    <li>ONLY heavy armor can be used; no jetpacks (you cant rush the aliens, anyways)
    <li>Absolutly NO heath spam
    <li>TFs can be used to build a wall, however the aliens MUST be able to get through. No CC walls, and NO electrified ANYTHING walls.
    <li>NO TURRETS, AND NO SEIGES, EITHER
    </ul>

    <b><u>Aliens:</u></b>
    <ul>
    <li>They can get 3 hives and use any evolution/attack not exempt in the "Additional" section
    <li>Movement or Defence first; strong attackers or fast attackers.
    <li>They get all the other resource nodes and can build as much as they wish
    <li>Sensory is not needed (when has it ever been?)
    </ul>

    <b><u>Additional:</u></b>
    - The aliens must tell the marines when they have onos. When the aliens DO get onos the marines can have 10 minutes to prepare and for the aliens to ALL go onon/fade/lerk. This also lets the marines get Heavy armor and HMG/Shotty/GL and welders for as many people as possible.
    - Spores cannot be used
    - Xenocide cannot be used
    -edit- after a specified and agreed amount of time the marines can attack the aliens and play as normal. No JP rush is allowed, though. (it'd just be suicide)

    Basically the marines see how long they can last against the aliens until the "time's up" and they can play as normal again.

    What it teaches:
    Teaches the marines how to survive with minimal resources and to make the best of a bad situation.
    Teaches the aliens how to crack a thick base defence quickly or in the best way possible.
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    hmmm... We'll have to try that one Maveric. That sounds like good training <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    i agree with whatever zelda said, lol
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Yeah I always like end games on ec, they can go on for half an hour sometimes with the marines just having enough tech to hold the enemy back. As comm I managed to hold back 3 waves of 2 hive aliens and 1 wave of 3 hive aliens for 20 mins (forgot the map) but it was at marine spawn.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    Cool. Possible if you PM me with a date/time/server so I can play?
  • KI6KI6 Join Date: 2002-11-01 Member: 3228Members
    This sounds like fun and all, but are there any servers actually trying this?
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    <!--QuoteBegin--Maveric+Jun 20 2003, 04:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Jun 20 2003, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You could also play "StarShip Troopers".
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I can tell you never actually played this.

    What would be really better is a SST themed NS fun map.... Rico and the Rough Necks!
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Heh, you can also do Marine death match with SV_cheats on so everyonebody joins marine and you duke it out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    edited June 2003
    In "Starship Troopers" wouldn't the aliens own the marines with onos? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    The marines can build some TFs as a short wall to delay the Onos or catch him up, and once the specified time is up the marines play as normal, but without jetpacks.

    Basically a HA/HMG with some GL/Shotty support of about 4/5 players can take down 2 onoses <i>i think</i>.

    Also once time is up they can put down turrets, so that'd be good, too. Aliens still cant use xeno or spore, if you want to.
  • tanathostanathos Join Date: 2002-11-02 Member: 4949Members
    Wow ! If ever there is a server doing that.. plz, eitheir post the IP address or PM it to me ! I'd REALLY like to try that ! I'm the kind of guy that has fun with different games (IE : stranded type game, build the ultimate defense base, and see how long you can survive).
  • HayaatHayaat Join Date: 2002-12-12 Member: 10668Members
    yea, in way of what Xzilen was saying <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    knife duels are really fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> sv_cheats and tournament mode on (so you can both/all join the same team) .. then turn off cheats so no one goes 'invul'

    maybe put down an IP so that you can spawn back and have at thee <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I've kife dueled on numerous occasions (tho the majority was usually while we were doing shoots/filming of Boondock Marines vid <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )

    you'd be surprised, it actually takes skill. i guess you could probably do the same thing w/ skulk v. skulk etc. and hey, those might even be funner. mebbe i'll try out the skulk thang sometime <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • MEShootHereMEShootHere Join Date: 2002-11-05 Member: 6975Members
    Why not have a word with the Defence Alliance team (UT mod only I think) and make the rushing enemies Kharaa <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Keep'em out as long as possible..could be "elite"!
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    <!--QuoteBegin--tanathos+Jun 21 2003, 12:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tanathos @ Jun 21 2003, 12:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow ! If ever there is a server doing that.. plz, eitheir post the IP address or PM it to me ! I'd REALLY like to try that ! I'm the kind of guy that has fun with different games (IE : stranded type game, build the ultimate defense base, and see how long you can survive). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Stop by our server and ask. I love playing around with sv_cheats they got some really good ones for this mod. IN FACT. With cheats on it is impossible to defeat the marines. If you use hightech and bigdig. You can have seiges in seconds.


    server ip 208.179.153.149:27015

    Ill be in the server tonight stop by and we can play <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    edited June 2003
    <!--QuoteBegin--DFA Haplo+Jun 21 2003, 12:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DFA Haplo @ Jun 21 2003, 12:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--tanathos+Jun 21 2003, 12:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tanathos @ Jun 21 2003, 12:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow ! If ever there is a server doing that.. plz, eitheir post the IP address or PM it to me ! I'd REALLY like to try that ! I'm the kind of guy that has fun with different games (IE : stranded type game, build the ultimate defense base, and see how long you can survive). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Stop by our server and ask. I love playing around with sv_cheats they got some really good ones for this mod. IN FACT. With cheats on it is impossible to defeat the marines. If you use hightech and bigdig. You can have seiges in seconds.


    server ip 208.179.153.149:27015

    Ill be in the server tonight stop by and we can play <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm waiting for you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Sitting here with HLSW checking from time to time if an admin joins (or anybody, rather). 208.179.153.149:27015 DFA NS 1.04
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    I had a freeze tag match in the ready room, 2 guys join aliens and f4 to get the skulk model to be able to be jumped on. admin_fun 1, make the rines glow red and the aliens glow green. Red jumps on green to freeze him, green jumps on green to get him back, if both greens are frozen red wins, and if both greens are unfrozen at the end, green wins, if only one is frozen, it's a draw...Fun stuff, heh. Did another thing where only one person goes aliens, and f4s, and it's Xv1, and they all try to trap him. Then there's always noclip mode on one guy, and he "swims" around trying to freeze the others by "swimming" into them, and stucking them...Yeah you can tell I really get bored in the ready room sometimes
  • MatchheadMatchhead Join Date: 2003-06-13 Member: 17342Members
    "starship troopers" sounds too hard to be organized for pubs... lol but it sounds interesting, i'd try it, but i dont think i can group enough people willing to play by the rules =/
  • DethGauntDethGaunt Join Date: 2003-06-02 Member: 16938Members
    I have been on 1 pub where everyone has stuck to the rules playing "Starship troopers" although we called it "Last Stand" and were allowed a turret factory and maximum of 8 turrets.

    twoz v.cool, we survived through all the hive stages but then we got Xenocided <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
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