If This Was Implemented...

SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
<div class="IPBDescription">...what would you pick?</div> This post is kinda a cross between a suggestion and an off-topic post, so I guess it's neither <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Hypothetically speaking: if you got to pick how many levels of a certain class of upgrade you could have, instead of always having three of one of them, what would you pick? In other words, instead of having to pick l3 regeneration OR l3 carapace OR l3 redemption, if you could pick, say, l1 cara l2 regen and no redemption, what combination would you pick?

I'd pick 12 cara, l1 regen, l2 celerity, l1 silence, l2 cloaking, l1 scent of fear.

Comments

  • acer_r1acer_r1 Join Date: 2003-03-11 Member: 14397Banned
    id pick | 2 this has already been suggested | 1 use the search | and 3 wrong forum
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited June 2003
    <!--QuoteBegin--acer r+Jun 19 2003, 11:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (acer r @ Jun 19 2003, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> id pick | 2 this has already been suggested | 1 use the search | and 3 wrong forum <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Read the post again. It is not a suggestion. It is a hypothetical question.


    And, as for the question, it depends on the species.
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    I like it the way it is. All the abilities have their advantages and disadvantages and I think it should stay that way. It definetely broadens the strategic aspect of NS.
  • QuantumSlipQuantumSlip Join Date: 2002-11-03 Member: 6318Members
    <!--QuoteBegin--acer r+Jun 19 2003, 09:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (acer r @ Jun 19 2003, 09:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> id pick | 2 this has already been suggested | 1 use the search | and 3 wrong forum <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    you have some issues, acer-r. i suggest you watch yourself before you get banned from the bored for being a troll.

    for me:
    lvl 2 cara, lvl 1 regen, lvl 2 adren, lvl 1 celerity, lvl 2 cloak, lvl 1 enhanced site.

    it would be a really good for attacks away from defence chambers, and the celerity will give you speed advantages over everything except for jpers and help you get away to regen. i might want to switch cara with regen and have silence with cloak to make a regenning fade hard to locate.
  • SuBSuB AusNS Forum Admin Join Date: 2003-02-18 Member: 13723Members
    edited June 2003
    The interface for this would be incredibly convuluted... you can have all the nifty features in the world, but if it takes too long to figure them out then there wont be anyone playing the game anyway.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    2 Cara, 1 Regen, 3 Silence, 3 Pheremones.

    Stalker of doom. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    [Sub], it's not a suggestion, so the interface doesn't matter. Besides, it's unbalanced to have multiple upgrades from the same evolution type.

    It would depend on what evolution I'm playing and what's happening in the battlefield.
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    i would pick 1 | scorpian that hovars without flapping
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    lol ehehehehe ffs meatball stop it man.

    Every time I read about that bloody scorpian i start giggling again.
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    LOL! You people are nuts. He's just asking what would your ultimate combo of traits be? Not "could this be implemented?". Sheesh, I see what happens when someone tries to have a little fun with this game. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • LoveDaddyLoveDaddy Join Date: 2003-03-19 Member: 14682Members
    Oi someones knicked my avitar!!!!WTH!!!
  • Pa1adinPa1adin Join Date: 2003-06-06 Member: 17048Members
    2 cara 1 regen 3 silence 3 cloak

    I the better to <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> with
  • RandomEngyRandomEngy Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
    I'd probably end up doing one of each, just because an initial investment in one is (IMO) better than pumping another one up. I might favor adrenaline on high lifeforms though, since it's so darn useful.
  • MEShootHereMEShootHere Join Date: 2002-11-05 Member: 6975Members
    SoulSkorpian: do you hovar without flapping?

    That poor horse...
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    my god people are getting stupid

    as for me:

    2 cara (its just good)
    1 regen (I tend to do alot of sneaking around/camping/amushes so that time to regen is ussed)
    not sure if I would split between adren and celerity or not, probably just flat adren (ore possibly 2 adren 1 celerity)
    2 SoF 1 enhanced sight
    SoF is my FRIEND, lob a bile bomb into their base and you know ehre they ALL ARE! and enhanced is cool for the dark maps (aliens so need a flashlight of some sort <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    lol it took me 3 reads to fully understand this post <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> but i agree it totally depends on the species

    skulk= l2 cara l1 regen l2 celer l1 adren (silence not good enuf tl 1.1) l2 cloakin l1 scent of fear
    gorge= l2 redemp l1 cara l2 adren l1 silence (stops da gorge walkin sound) l2 cloak l1 scent of fear
    lerk= l2 regen l1 cara l2 adren l1 silence l2 scent of fear l1 cloaking
    fade= l2 cara l1 redemp l2 adren l1 celer l2 cloakin l1 scent of fear
    onos= l2 cara l1 redemp l2 adren l1 celer l2 claokin l1 scent of fear

    but if i could pick only one thing then it would be the fades/onos one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MEShootHereMEShootHere Join Date: 2002-11-05 Member: 6975Members
    I'd perhaps take 2 levels of cara as a skulk
    Regen fully as lerk and adren
    Maybe as an offset to the cara in 1.1 some celerity as well
    (I only play skulk and lerk anyway)
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    <!--QuoteBegin--Thansal+Jun 20 2003, 05:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Jun 20 2003, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (aliens so need a flashlight of some sort <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What about a light bulb in their arse like a fire fly?
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Skulk: 3 Carapace, 2 Celerity 1 Silence, 3 Cloaking
    Gorge: 2 Redemption 1 Carapace, 2 Celerity 1 Adrenaline, 2 Cloaking 1 Scent of Fear
    Lerk: 2 Carapace 1 Regeneration, 2 Adrenaline 1 Silence, 2 Cloaking 1 Phermones
    Fade: 2 Regeneration 1 Carapace, 3 Adrenaline, 2 Cloaking 1 Scent of Fear
    Onos: 3 Regeneration, 2 Celerity 1 Adrenaline, 2 Phermones 1 Scent of Fear

    Skulks really need that protection and speed, along with some stealth in case you encounter some heavies and need to sneak away or set up an ambush. Cloaking is excellent for hiding on the ceiling until the Marines pass then gutting their ranks. Of course, it's also useful when hiding from the heavies until Fades or Onos arrive.

    Gorges stand no chance in combat so redemption is a good choice for me, with a little carapace to keep meh alive long enough for my team to come. Gorges are so slow that I need celerity just so I don't feel crippled and adrenaline is great for supporing team mates in battle and webbing up the heavies, not to mention sending about 10 babblers into the Marine base. Cloaking should allow the Gorge to hide in the shadows until the threat passes, and scent of fear give them an early warning.

    Lerks drop like flies (literally) without carapace, but as they are "snipers" that guard one location and support later on, it wouldn't do to leave your Fade unumbra-ed when you return to base to heal. Adrenaline lets you keep a wall of spikes up, and silence helps with the previously mentioned "sniper" aspect. Phermones for stalking the prey and shooting their backs. Cloaking is perfect for snipers.

    Fades are usually used for prolonged sieges against Marine bases, and need that extra healing so their assault doesn't get bogged down by people returning to the Hive. Carapace is absolutely necessary against HMG'ers, and if HA is in the picture I would take triple carapace. Acid spamming may be hated but it is very effective, especially if you single out a Marine to kill each time you pop out from cover, and I need adrenaline for defending against JP (the splash damage is the only way to get them if they're dodging).

    Onos are already frickin' unstoppable, so I really don't need the extra protection of carapace. Their regen rate of about 50-100 hp per tick makes them practically invincible against LMGs and you'd need at least 3 people with HMGs to kill me as an Onos. I find the standard Onos gore effective against both Marines and their buildings, so I don't need that much adrenaline as Onos. Celerity is great; combined with the gore it's like having permanent charge. I've never had to hide as Onos "All I need to know is where they are," quoth Pvt. Vasquez...
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