<!--QuoteBegin--CaL_FiN+Jun 18 2003, 08:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaL_FiN @ Jun 18 2003, 08:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not really interested in modelling. If I was going to making something I think I'd rather learn 3DSM. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> well it does help to get intrested, cuz modelers aint gunna be intrested in your surgestions <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
looks like a armored wheelchair <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--CaL_FiN+Jun 18 2003, 08:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaL_FiN @ Jun 18 2003, 08:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not really interested in modelling. If I was going to making something I think I'd rather learn 3DSM. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Eh? 3DSM <i>is</i> a modelling program...not much point in learning it if you aren't interested in modelling.
i made this a few months ago <img src='http://members.optusnet.com.au/~calvinator88/toilet.gif' border='0' alt='user posted image'> it looks like crap but its funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Eh? 3DSM is a modelling program...not much point in learning it if you aren't interested in modelling.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I mean if I wanted to model I'd rather learn something like 3dsm, which could actually benefit me. Milkshape would hardly help me get a job. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I do like modelling, I'm just not interested modelling for HL. I'd rather use 3dsm to make something for Unreal or a similar game.
<!--QuoteBegin--sp@zmong+Jun 18 2003, 05:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sp@zmong @ Jun 18 2003, 05:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i made this a few months ago <img src='http://members.optusnet.com.au/~calvinator88/toilet.gif' border='0' alt='user posted image'> it looks like crap but its funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> he would need a game boy as command console.. and maybe someone can make a gameboy styled commander hud <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I mean if I wanted to model I'd rather learn something like 3dsm, which could actually benefit me. Milkshape would hardly help me get a job. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So, why not use 3DSM to make it? No one except you even mentions Milkshape in this thread, oh and NEWSFLASH: If you can't work out how to make simple objects in Milkshape, you aint very likely to get a job using 3DSM <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I do like modelling, I'm just not interested modelling for HL. I'd rather use 3dsm to make something for Unreal or a similar game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So, let me get this right, you <i>are</i> interested in modelling, but only for fancy new engines and you simply can't be bothered to make this simple thing yourself? So you expect someone else to make it for you?
Sure.
Edit: Sp@zmong: Love the toilet CC..<!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Since when can you use 3dsm to make hl models <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I'm not interested in half-life because the majority of people's work goes unrecognised, plus it can't cope with much. Infact, I probably wouldn't like to model for any game that's out now. I'd rather fart around and make 3D art or model some of my own creations.
Better to start simple. Trust me, if you want to sprawl headlong into 3D visualization, then be ready for a long road. It took me six and a half years to get from primitives to <a href='http://www.wrestlinghaven.com/gg/Jaeger/bloodasp2.jpg' target='_blank'>this.</a> You don't know how often I stop and think "Wow, how much farther would I be if I started with (insert whatever here)."
Start small, work up, and never think your work goes unnoticed. Case in point: Counter-Strike. You mean to tell me Gooseman's work went unnoticed? Adrian Carmack, lead artist and co-founder of id software, and you're saying his work, along with character modeler Fred Nilsson will go unnoticed with the release of <i>Doom 3</i>?
And you can easily use 3DSM to make HL models, that's how coil made Chibiskulk. Either convert them to MS3D directly, or get plugins to compile your work into a .qc file.
Well I might do computer game design next year at uni and would like to know it before I start <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
u can model it in 3dsmax and export it in a *.3ds format to milkshape, and compile it; so where is the problem? i use 3dsmax 5.0 and i am also able to model for hl, so do it yourself dude when u are able to model and to compile
<!--QuoteBegin--sp@zmong+Jun 18 2003, 05:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sp@zmong @ Jun 18 2003, 05:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i made this a few months ago <img src='http://members.optusnet.com.au/~calvinator88/toilet.gif' border='0' alt='user posted image'> it looks like crap but its funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I would SO use that!
<!--QuoteBegin--sheena yanai+Jun 18 2003, 10:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Jun 18 2003, 10:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why nobody wants to make HAL instead of the comchair... "build structure at waypoint dave"
"HAL! i need ammo!"
"im sorry dave,but i cant do that" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I'v been trying to forget that film. It just got strange and boring.
<!--QuoteBegin--morphium+Jun 18 2003, 01:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (morphium @ Jun 18 2003, 01:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> u can model it in 3dsmax and export it in a *.3ds format to milkshape, and compile it; so where is the problem? i use 3dsmax 5.0 and i am also able to model for hl, so do it yourself dude when u are able to model and to compile <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You don't even need to use milkshape to compile. In the modeling 101 topic there is a standalone compiler.
Comments
well it does help to get intrested, cuz modelers aint gunna be intrested in your surgestions <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
kiddo.. drugs are 3vil
"build structure at waypoint dave"
"HAL! i need ammo!"
"im sorry dave,but i cant do that"
Eh? 3DSM <i>is</i> a modelling program...not much point in learning it if you aren't interested in modelling.
:confused
<img src='http://members.optusnet.com.au/~calvinator88/toilet.gif' border='0' alt='user posted image'>
it looks like crap but its funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I mean if I wanted to model I'd rather learn something like 3dsm, which could actually benefit me. Milkshape would hardly help me get a job. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I do like modelling, I'm just not interested modelling for HL. I'd rather use 3dsm to make something for Unreal or a similar game.
<img src='http://members.optusnet.com.au/~calvinator88/toilet.gif' border='0' alt='user posted image'>
it looks like crap but its funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
he would need a game boy as command console.. and maybe someone can make a gameboy styled commander hud <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I mean if I wanted to model I'd rather learn something like 3dsm, which could actually benefit me. Milkshape would hardly help me get a job. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So, why not use 3DSM to make it? No one except you even mentions Milkshape in this thread, oh and NEWSFLASH: If you can't work out how to make simple objects in Milkshape, you aint very likely to get a job using 3DSM <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I do like modelling, I'm just not interested modelling for HL. I'd rather use 3dsm to make something for Unreal or a similar game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So, let me get this right, you <i>are</i> interested in modelling, but only for fancy new engines and you simply can't be bothered to make this simple thing yourself? So you expect someone else to make it for you?
Sure.
Edit: Sp@zmong: Love the toilet CC..<!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I'm not interested in half-life because the majority of people's work goes unrecognised, plus it can't cope with much. Infact, I probably wouldn't like to model for any game that's out now. I'd rather fart around and make 3D art or model some of my own creations.
Start small, work up, and never think your work goes unnoticed. Case in point: Counter-Strike. You mean to tell me Gooseman's work went unnoticed? Adrian Carmack, lead artist and co-founder of id software, and you're saying his work, along with character modeler Fred Nilsson will go unnoticed with the release of <i>Doom 3</i>?
And you can easily use 3DSM to make HL models, that's how coil made Chibiskulk. Either convert them to MS3D directly, or get plugins to compile your work into a .qc file.
<img src='http://members.optusnet.com.au/~calvinator88/toilet.gif' border='0' alt='user posted image'>
it looks like crap but its funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I would SO use that!
"build structure at waypoint dave"
"HAL! i need ammo!"
"im sorry dave,but i cant do that" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'v been trying to forget that film. It just got strange and boring.
You don't even need to use milkshape to compile. In the modeling 101 topic there is a standalone compiler.