[mrel] The Amazing 31-poly Model

MausMaus Join Date: 2002-11-03 Member: 5599Members
edited June 2003 in NS Customization
<div class="IPBDescription">beta, but it rocks</div> Okay, first things first: It does not have a muzzleflash. However, I can kind of get away with this by saying that the scanlines obscure your vision. If you want to flame, go ahead, but consider my shield activated.

Second, I did this mostly as a test, to try to make a high-tech hud (for HA weapons) but figured I liked it enough to use it for normal LMG anyway.

Third, the view bob makes it look a little odd. Nothing I can do about that.

Fourth. I think it rocks, so and whining you have to do will fall on deaf ears.

Fifth: The scanlines don't show up too well in these pictures, since I shrank the screenies. They look like the scanlines I posted in the transparency thread, in a more suitable TSA blue colour <a href='http://www.unknownworlds.com/forums/uploads/post-19-1055363180.jpg' target='_blank'>(here)</a>.

<img src='http://members.aol.com/dryfeld/cs/32poly.jpg' border='0' alt='user posted image'>

<a href='http://members.aol.com/dryfeld/cs/v_mg.zip' target='_blank'>http://members.aol.com/dryfeld/cs/v_mg.zip</a>

No readme (oops) but all credits are mine, so it doesn't really matter.

(edited because linking the file is useful)

Comments

  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    interesting... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    This looks really good in-game.
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    edited June 2003
    I can see the lines somewhat in the screens , tho I haven't tested it yet, it looks pretty good, looks like the NS trailor when they're first comeing in

    Edit: Just tried it and it's awsome <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Anyway to make it like that w/o replaceing the model?
  • DLBLT_RavenDLBLT_Raven Join Date: 2003-04-11 Member: 15416Members
    Ok its a very sweet idea, but is there a way to incorporate just the the scanlines onto an existing gun model we have say the pulse rifle i think alot of ppl would luv that. 2nd the gun pic and reloading is kida a distraction, note these are only suggestions.
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    Actually I find the reloading thing to be kinda useful <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    hrm. I think this would be awesome for those people that wanted that metroid prime hud. Just remodel the original NS models so that they have a cool looking hud type thing on it with trasparency. If i did a texture for it would u help me out maus?
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    ? wheres the gun. muas ur just plain wierd <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <!--QuoteBegin--Maus+Jun 16 2003, 07:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Jun 16 2003, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Third, the view bob makes it look a little odd. Nothing I can do about that.

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I -think- there's a console command that can stop it, I'll try and find out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    yeah.. thers no gun,because the whole hud is already the gun model..

    the reloading stuff is to big..,and lightsources next to me makin me almost blind <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    edited June 2003
    <!--QuoteBegin--Jim+Jun 17 2003, 06:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jim @ Jun 17 2003, 06:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Maus+Jun 16 2003, 07:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Jun 16 2003, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Third, the view bob makes it look a little odd. Nothing I can do about that.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I -think- there's a console command that can stop it, I'll try and find out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's been a long time, but I think the command is viewsway 0 or something to that effect. I dunno. I'm probably way off. However, that affects all models, and some people may or may not be too keen on on that.

    There is an alternative though, and that's opening up the .qc file and adjusting the $scale value to something probably 4.0 or higher. Up around 6.0 or 10.0 and I think you can phase it out completely.

    Be sure to backup the model you have now, because adjusting the scale also rewrites the anims and spaces out the bones to fit the larger size so you don't get a mile-wide weapon model on your screen.
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    nice work <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> !
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    You know you can paint a square on only one bigger triangle polygon.
    This halves the polygon count (by increasing the texture size).

    The hud idea is GREAT (though its a cheat).
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    I know Im falling on deaf ears but I think you have a really good concept here. You should make other variations where u can see the muzzle flash and gun.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <i>cl_bob sets the amount that your player view bobs while running.
    cl_bobcycle sets how frequently player view bobs while running.
    cl_bobup sets the the amount of movement before view-bobbing kicks in.</i>

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> just set all those to 0
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited June 2003
    (1) re: getting a weapon model in there too - getting the placement of the scanlines so they cover the gun fully too is difficult at best, since if you pull them back too far they won't be drawn (behind your "eyes") and if they're too far forward they'll clip the gcun. You have probably a "game centimetre" to fit it into by trial and error. Since it takes me about ten minutes to get from launching NS to having a LAN game started, I can't be bothered with all that, frankly.

    (2) re: the images being too big. I <i>know</i> - that's why this is a test model. I threw it out here to show y'all what's possible with regards to faking a spangly new HUD. They'll be smaller on my next version. Also, I don't find them to be at all distracting in-game, which leads me to...

    (3) It's not a cheaty model. I know it has no muzzleflash yet, but as soon as I find a sensible place to put one (instead of having it appearing out of nowhere) I'll put one in. Besides, I find the combination of scanlines and the lack of a gun to be more distracting than the muzzleflash, so frankly I don't care what you think <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    (4) Adjusting the bobcycle stuff isn't really viable - it effects <i>everything</i> and not just these weapons (which will eventually be my v_hv set, and possibly also normal v_models)

    (5) One completely unavoidable issue I found with it is that building structures removes the view model from the screen. So when you have a full set of these, you'd get a weird lack of helmet effect while building.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Muzzleflash could be middle bottom of screen, ala Q1.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    dont get the model... where is it?

    n if there is no gun model... aint that "exploiting"
    i dont really care... but other flamers do <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    LoL atleast people who have their gamma turned up can't use this because it would seriously blind them :X
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    hmm.... if i remember correctly, doesnt the scanline brightness increase proportionally to the ambiant light in the room? If so, yhy not make the lverlay a black "curve" emulating a glare reducer on a visor? might look pretty good.

    /me goes off to attempt idea
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