Using Stuff Under "valve" -folder
Jiriki
retired ns1 player Join Date: 2003-01-04 Member: 11780Members, NS1 Playtester, Squad Five Silver
<div class="IPBDescription">Can I ?</div> I started mapping for ns and I'm not sure may I use files under the "valve" -folder. This includes
- The halflife.wad and some other wads in the "valve" -directory
- Models, sounds, sprites etc. under "valve" -directroy
- Models, sounds, sprites etc. in the pak0.pak -file.
Secondly, if I can use that stuff, should I put all the things as 'custom stuff' to zip (listed in .res file) or will they be found automatically? Does hl look for textures in halflife.wad automatically?
EDIT: Sorry for misunderstanding -- questions above have nothing to do with eachother <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
And what is that valve.wad mentioned in the FAQ. (yeah, i read it)
Thank you for your answers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
- The halflife.wad and some other wads in the "valve" -directory
- Models, sounds, sprites etc. under "valve" -directroy
- Models, sounds, sprites etc. in the pak0.pak -file.
Secondly, if I can use that stuff, should I put all the things as 'custom stuff' to zip (listed in .res file) or will they be found automatically? Does hl look for textures in halflife.wad automatically?
EDIT: Sorry for misunderstanding -- questions above have nothing to do with eachother <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
And what is that valve.wad mentioned in the FAQ. (yeah, i read it)
Thank you for your answers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
NS and its maps already use lots of "Valve" stuff.
Small problem is that Flay wants to keep the NS universe as unique as possible.
So a map that does not look like NS would never become oficial.
Another problem is copyright, but all Valve stuff does not count to that.
Remember that door? Its from the movie "aliens"
So much too the "unique NS ambience".
From what Flayra has said before, it is OK to use resources from HL, <b>so long as the map doesn't look like part of HL</b> when you're finished.
I have only seen a couple of maps that used HL textures that heavily (HL computers, floors, ceilings and doors), they were burtally mocked until they were hidden in shame.
And i'm not making map looking like part of hl, because i dislike hl-look, but hl's own wad files has some good textures to use (glass for example). Yeah, thanks valve <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Thanks for answers btw. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Shouldn't it be:
1. Textures in the bsp itself (-wadinclude)
2. PAK in mod folder
3. files in mod folder
4. PAK in valve folder
5. files in valve folder
?