Omg! Crouching Marine, Hidden Hitbox

UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
the hit movie aobut ns!

just a funny phrase i heard <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Comments

  • 8Ball8Ball Join Date: 2003-03-27 Member: 14927Members
    Or more likly a old post with said title, although I must agree quite funny
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    that describes many of my skulk vs marine battles
  • 8Ball8Ball Join Date: 2003-03-27 Member: 14927Members
    Well only in vents really, but yeah very true...must not complain,
    fixed in 1.1 I think/hope
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    not once have i had a problem with marine hit boxes, unless they are in that itty bitty vent on nancy......
    that murderous vent..... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    seriously tho, the majority of "hitbox exploiter" calling is probalby because the marine ducks and you fly over the top....

    then again i type +duck in console when i skulk, and have a seperate key to enable wallrunning, and ive heard that holding duck overcomes the hitbox problem.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Ugh for the life of me, I don't know how to set up wall running seperately.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Xzilen+Jun 17 2003, 01:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Jun 17 2003, 01:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ugh for the life of me, I don't know how to set up wall running seperately. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    simply bind a key to -duck, press it to wall run, let it go and you will become unstuck from the walls.
    (remember to type -duck in console when u evolve to fade or onos)
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//duck config
    alias +duckon "+duck; bind = +duckoff; scr_connectmsg duck_on"
    alias -duckon "scr_connectmsg 0"

    alias +duckoff "-duck; bind = +duckon; scr_connectmsg duck_off"
    alias -duckoff "scr_connectmsg 0"
    bind = +duckon
    echo "duck config loaded"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    nice one SoulSkorpion, my way is for the non script knowledge people <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    Im fairly sure the hitboxes are replaced in 1.1 and man ive had so many troubles with hitboxes.... have u ever hit an HA 10 times with Onos and not watch it blink cuz its crouched and hitboxes got screwed up.... i have 1 time
  • azumawarriorazumawarrior Join Date: 2003-02-10 Member: 13393Members
    <!--QuoteBegin--UnderDOG+Jun 16 2003, 07:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UnderDOG @ Jun 16 2003, 07:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the hit movie aobut ns!

    just a funny phrase i heard <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Who said that phrase UnderDOG?
    *Cough*Me*Cough* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MelkorMelkor Join Date: 2002-12-18 Member: 11068Members
    That little vent in nancy is murder. Last time I had a marine constantly going in there however I drove him nuts. I came in behind him and through luck realized that you have to aim down much further than normal. Not at his **** like in other cases but actually more towards the floor. That kept killing the marines fairly reliably in that vent.
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    <!--QuoteBegin--8Ball+Jun 16 2003, 07:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (8Ball @ Jun 16 2003, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well only in vents really, but yeah very true...must not complain,
    fixed in 1.1 I think/hope <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    nope, in fact you might find more to whine about to tell the truth
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    To quote the member reporting this topic:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It may be very general, but it's not at all discussion.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.