[mrel] Famas Conversion
morphium
Join Date: 2002-12-19 Member: 11134Members
its has p,v,w-models but no ns-hands(sry...) cause i didn`t know how to reassign the bones using the ns-stanardhands, so i kept the orginal one; you can find the credits in the dl-file
<img src='http://mitglied.lycos.de/ikarus3dgfxart/famas2.jpg' border='0' alt='user posted image'>
<img src='http://mitglied.lycos.de/ikarus3dgfxart/famas1.jpg' border='0' alt='user posted image'>
dl-link:
i had problems with my webspaceprovider to link this file, go on my <a href='http://mitglied.lycos.de/ikarus3dgfxart/' target='_blank'>ftp</a> and choose famas.rar
<img src='http://mitglied.lycos.de/ikarus3dgfxart/famas2.jpg' border='0' alt='user posted image'>
<img src='http://mitglied.lycos.de/ikarus3dgfxart/famas1.jpg' border='0' alt='user posted image'>
dl-link:
i had problems with my webspaceprovider to link this file, go on my <a href='http://mitglied.lycos.de/ikarus3dgfxart/' target='_blank'>ftp</a> and choose famas.rar
Comments
<img src='http://www.frailart.net/members/supay/ss.jpg' border='0' alt='user posted image'>
It's friggin hard mofos!
I have it if someone wants to host it.
I have it if someone wants to host it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
jrose1@wou.edu
i'll put it back up on his site...
ps. is no one here who could explain me how to change the hands without replacing them and reassigning the bones?? did u just make a ns-skin for the cs-hands or something like that ??
heh great model mate... you said you take requests.. i have one or two which would make you my god.
PM me if your interested (they are modern guns like your Mas..
When I used it the fire time is good, however the reload animation takes forever, of course you can always fire and the animation will stop and cut to the fire animation.
did u just make a ns-skin for the cs-hands or something like that ?? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
mhm... I already saw something like that on another conversation.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
/?: DL doesn't work on Opera browser btw... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
yes
But - I never understood why people like their origins like that, because it doesn't even look like you're pointing the gun forward. I find that if the gun is shoulder-view it just feels more solid, and you even begin to have better aim with it after a while. If you change the origin and slap on some NS arms, I'll use it for sure <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
When I used it the fire time is good, however the reload animation takes forever, of course you can always fire and the animation will stop and cut to the fire animation. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Change the fps in the qc file.
I cant get there anymore and I want the new file with the patched reload animations <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Thanks