Ns Maze

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited June 2003 in Mapping Forum
<div class="IPBDescription">a maze map?</div> I started a maze map.
Its Aim is not killing each other.
Its to find the way trough a huge maze without getting insane.

- It will be pitch black.
- all paths look the same.
- It has multiple levels and level intersections.
- It will have multiple ways and make you running in circles.
- It will change its shape during time (rotating walls)
- Some rare deadly traps on the top for too fast jpers and lerks.
- Some rare special effects (rotating bottoms, illusionary walls, buttons, glass walls)

I would really like to allow teams. this causes some problems and some nice "features" too:

- only one hive in the map (no fade, no onos)
- you have to decide if you want a flashlight or hivesight+speed. (knowing one hive position wont help you much)
- resources must be really rare.
- the comm can just build near the entrance. The comm cant see the maze.
- the minimap will show nothing interestring.
- you have to decide to kill each other or to act as team (flashlight + hivesight). killing will never be a good idea (but a nice psychic factor).
- gorges placing structures to help finding your way. (only D chambers - one hive and no fighting) -> the maze must be compact to hit the alien structure limit quickly.
- parasiting and bullet holes help orientating.
Jetpackers/lerks are too fast. need jetpack killing traps.

Comments

  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    I dont like the pitch black thing.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Of course you dont like it.
    I tried that and its no problem but a nice atmosphere.
    Thats no big deal when you act as team.
    Problem is simply that ANY kind of light gives lots of orientation just by making each location unique. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
    And it increases compile time.

    This is the first and last pic of the maze in early stage.
    is shows one level that can be 4 times as big.
    and it would be no problem adding 10 or more levels.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    I already thought about making a program that generates mazes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    But it will surely look much better when done by hand. Good luck.
  • GRRHunterGRRHunter Join Date: 2003-05-07 Member: 16118Members
    nice idea but the pitch black thingy isn't the best. You could place same yellow light in same distance so it doesn't looks unique <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    Keep on working
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    how can you find out of the maze because its pitch black... you just keep running towards the walls <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited June 2003
    buildVisleafes takes ages even on a basic maze in a big hull (empty levels).
    Lets see how big the maze can get till i hit the max map leafes.
    When its big enough lights will be the last thing I add.

    Use your flashlight or hivesight.
    I mean how stupid it it to find yout way trough a maze when you have hivesight and you are faster.
    There must be a disadvantage.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    Hmmm... but hivesight only shows buildings, so you would have to build a building at every corner? Nobody will be a alien.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    whats the sense of this idea? what is the goal? since there is no entity that lets one team win I think it will get boring. explain how this should work. where do I run to?
    after all it sounds a lot like ns_pitchblack.
  • BeRzErKeRBeRzErKeR Join Date: 2003-02-18 Member: 13691Members
    Don't forget the aliens have no way to actually see in pitch black. Hivesight & advanced hivesight only show other players/structures, they don't illuminate the walls or anything.

    Also, don't forget to add some k3wl secret areas and stuff.
  • AtomAtom Join Date: 2003-01-05 Member: 11840Members
    hmm im not im favour of this idea =/ as everyone says, aliens will suck, and whats the goal ? after youve played it for a while wont you know the map off by heart ?? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • GRRHunterGRRHunter Join Date: 2003-05-07 Member: 16118Members
    The goal would be running around for hours in pitch black surrounding.
    it's a bit boring just to run around :/
    No action no strategy <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ? If you find a good goal for your map except finding the exit ,because what happens if someone finds the exit?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    okok the whole map will have a dark grey overall ambient light. No clue how dark but you wont see much at all.
    I wont add dead traps for now.

    When you think you can pass my labyrinth without any strategy you are damn wrong!
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