Ns_siege006
Cloth_of_Letters
Join Date: 2003-02-17 Member: 13650Members
<div class="IPBDescription">because 005 makes me cry</div> So I finally decided to get to it and update siege so it sucks less. We’ll see how it works out. <a href='http://cloakofletters.homestead.com/files/ns_siege006.zip' target='_blank'>ns_siege006.zip</a>
<!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> The timer works right now. Really, I mean it.
<!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> New and improved secret room.
<!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Jetpackers will have a hard time getting to the hives.
<!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Geometry in general is new and maybe exciting.
<!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Monkeybars.
<!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> It's still ugly but I put on some textures. Are you happy now?
<!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Alien resource layout sucks less now but they can be tricky to place (like holo room).
<img src='http://cloakofletters.homestead.com/files/ns_siege006a.jpg' border='0' alt='user posted image'>
<img src='http://cloakofletters.homestead.com/files/ns_siege006b.jpg' border='0' alt='user posted image'>
<!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> The timer works right now. Really, I mean it.
<!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> New and improved secret room.
<!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Jetpackers will have a hard time getting to the hives.
<!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Geometry in general is new and maybe exciting.
<!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Monkeybars.
<!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> It's still ugly but I put on some textures. Are you happy now?
<!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Alien resource layout sucks less now but they can be tricky to place (like holo room).
<img src='http://cloakofletters.homestead.com/files/ns_siege006a.jpg' border='0' alt='user posted image'>
<img src='http://cloakofletters.homestead.com/files/ns_siege006b.jpg' border='0' alt='user posted image'>
Comments
<b>ns_siege fav updated</b>
<img src='http://www.quandarysolutions.ab.ca/Images/finally.gif' border='0' alt='user posted image'><img src='http://www.heathshogs.com/HAS.JPG' border='0' alt='user posted image'>
<img src='http://members.aol.com/jeffers7/textures/text.jpg' border='0' alt='user posted image'>
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I love the new design, and textures. A good map just got even better, gj.
dispes 006
hopes aus ns keeps 005
BUT - trys 006 to see if it is all right
amckern
Anyone got a mirror?
<a href='http://www.thehivemind.org/modules.php?op=modload&name=UpDownload&file=index&req=viewdownloaddetails&lid=95&ttitle=Siege' target='_blank'>ns_siege006</a>
/me salutes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
dispes 006
hopes aus ns keeps 005
BUT - trys 006 to see if it is all right
amckern <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
don't be a hater!
good work on 006 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Very good gameplay, we relocated to some high level outside marine base, teching up, without problems.
Waiting untill siege room opened and pwned some aliens.
And make the commview higher in 007, I could build as comm :\
more info_locations!
Seemed biased towards aliens, especally on smaller games.
On a 3vs3, the door opened and two onos and a supporting gorge popped out <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
We were smushed.
Nice monkeybars <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Another thing, the timer for the door starts automatically when the map loads even though there might not be anyone connected. If you change to using a trigger_random set to trigger at round start and a trigger_relay as a delay you can get the countdown to start when the round actually starts.
5 mins to door open, and two mins later it opened.
We won by a thin thread as the hives were being sieged, and not much can stop 4 onos, 1 lerk and 1 fade. We made it in the nick of time. Onos pwns HA, so gg.
Lesson to marines: Recycle the phase leading to your base <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
SMOOOOSH!
amckern
(leaping to conclsuions is bad for 1's health)
Crash you dont play it enouf, love the new map seems to be more balnaced with good people
On siege 006, only 1 res node seems unuseable, all the others can be built, but you must be looking into the coners to place some of them. On the 4 times I played 006, aliens won 3, marines won 1. The marine win came by pushing into the alien side of the map and sieging from there. If the aliens get Onos quick enough Marines are toast. The marines need to push fast and hard to keep the aliens from getting Onos.
I have emailed you about this but recieved no reply. I see you had email problems. Please settle a dispute we have inside our clan. Did you intend for Fades to be able to blink through the siege window in 005?
<b>If you change to using a trigger_random set to trigger at round start and a trigger_relay as a delay you can get the countdown to start when the round actually starts.</b>
Good call. We'll see if I can get it right next time.
<b>I have emailed you about this but recieved no reply. I see you had email problems. Please settle a dispute we have inside our clan. Did you intend for Fades to be able to blink through the siege window in 005?</b>
I don't want fades to be able to blink or shoot through the glass. I've done a few fade blinks through the glass myself, though, but only when the door was closed. I don't have a server and I don't remember ever saying it was ok; I've even told some people they're exploiting when doing that stuff.
{EDIT}Thanks for the window answer, clears this up for us.{/EDIT}