Holo Models In Game

D2AGOND2AGON Join Date: 2003-06-13 Member: 17358Members
<div class="IPBDescription">I forgot where...</div> There was a tutorial somewhere about putting holographic models ingame..like fgades or marines. I forgot where this was so if anyone can point me in teh right direction or explain to me how...I would be very grateful.

Comments

  • D2AGOND2AGON Join Date: 2003-06-13 Member: 17358Members
    Haha I have found it!
    <a href='http://ns.valve-erc.com/?loc=tutorials&id=5&PHPSESSID=db252c3a2fd6361bdd912b469e9483db' target='_blank'>HERE</a>
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited June 2003
    Make a monster_furniture, select the model and change the Render FX to Hologram and the Render Mode to Additive

    Then, if you want to make player go through it and make it not bleed, make sure you check the "MonsterClip" flag.

    Hope it helps...

    Edit: Ok, you found it anyways
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    And for repeating brush based holograms you might try out the .map-file hack. Create one hologram as an entity export to map (but don't compile) open the map in a text editor search for your holo entity and duplicate it by changing the origin values. This way you have only one holo-model at compile time and in the .bsp, but as many as you want in-game ... of course still as many entities.

    This way you could also reuse a func_door as a func_wall or a func_breakable or something, if you find any use for that... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • h8_F8h8_F8 Join Date: 2003-05-16 Member: 16362Members
    edited June 2003
    wow you guys know what you're doin huh?
    anyway i just started mapping and was wondering the VERY same thing cos i've seen holo's b4 and thought they were the 5#17 so i came here to find out how and ta-daa the answer is right in front of me...


    Now if only i can think what i'm gonna call my map.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    EDIT: mendasp you're explanation was more useful to me than the site...
  • D2AGOND2AGON Join Date: 2003-06-13 Member: 17358Members
    I like using cycler instead of monster_furniture because the monster one will sink into the ground sometimes and it has weird properties while the cycler is easier and straight forward.
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