Holo Models In Game
D2AGON
Join Date: 2003-06-13 Member: 17358Members
<div class="IPBDescription">I forgot where...</div> There was a tutorial somewhere about putting holographic models ingame..like fgades or marines. I forgot where this was so if anyone can point me in teh right direction or explain to me how...I would be very grateful.
Comments
<a href='http://ns.valve-erc.com/?loc=tutorials&id=5&PHPSESSID=db252c3a2fd6361bdd912b469e9483db' target='_blank'>HERE</a>
Then, if you want to make player go through it and make it not bleed, make sure you check the "MonsterClip" flag.
Hope it helps...
Edit: Ok, you found it anyways
This way you could also reuse a func_door as a func_wall or a func_breakable or something, if you find any use for that... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
anyway i just started mapping and was wondering the VERY same thing cos i've seen holo's b4 and thought they were the 5#17 so i came here to find out how and ta-daa the answer is right in front of me...
Now if only i can think what i'm gonna call my map.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
EDIT: mendasp you're explanation was more useful to me than the site...