Flayra Robbed My Idea

X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
<div class="IPBDescription">OMG!1111111 lol</div> Ok, so maybe he didn't really, but it's pretty damned close. lol.

Taken from the interview thingy on InGaming:

<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The attention we've gotten from NS has opened up some new options for us though, so expect some exciting announcements in the future. Imagine an <b>going persistent war, with many battles happening simultaneously, a full chain of command, outdoor battles, dropships and vehicles, battle-ranked commanders</b>watch this space. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

Then, a post i made a while back:

<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=31242&hl=mmons' target='_blank'>http://www.unknownworlds.com/forums/in...=31242&hl=mmons</a>

Lol, ok, so maybe i was wrong. Just caught my eye. Good idea though, something i really am looking forward too.

Comments

  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited June 2003
    While we're talking about nothing in particular, don't you just hate it when bits of fruit get stuck between your teeth? God really needs to balance out the bit-stickiness of fruit in the next version of Earth. Whenever he gets around to releasing it, that is.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    Hey, the thing just caught my eye. I'm not being serious. And this is too Ns related to go in the "Off Topic" forum
  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    If you think of this as him "robbing" your idea, why did you post it in the Suggestions and Ideas forum in the first place? Isn't that <i>exactly</i> what it's for? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    That does sound very cool. And extremely hard to do.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    I'm not really bothered tbh, i think what i really wanted to know was, was it my suggestion that gave him the idea, or has he had it all along. If it was me, that would be pretty cool. Anyway, i'll shut up and let <b>other</b> people post <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    He had the idea all long. A while before release, or maybe at release, NSradio interviewed MonsE and one of the things he said was that Flay's ideas of NS are so large and expansive that he wants to have every battle effect something of a greater picture - like a campain. This has probably been on flays mind from the start.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Heh, this has been Flay's dream for a <b>long</b> time.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    it sure looks amazing but that actually means half-life 1 has to be left behind in the process <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    just like that time i noticed round things roll, and to my horror some gimp invented teh wheel.
  • Elite_GuardElite_Guard Join Date: 2002-11-29 Member: 10258Members
    edited June 2003
    omgomg flayra robbed voogru's ideas too omgomg!!!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    This isn't Flay's <b>or</b> stickman's idea, this was originally going to be implemented (or actually was implemented) in Bone Yards tell CD got the ax. This is the opposite of a new and unique idea, this is a very old (like as in ancient RPG/Strategy MUDs) and common idea. The problem has always been implementation.
  • SemperFi1SemperFi1 Join Date: 2003-02-14 Member: 13559Members
    They already made this game, its called planetside.
  • RazorClawRazorClaw Join Date: 2002-11-06 Member: 7413Members
    <!--QuoteBegin--||SemperFi||+Jun 15 2003, 01:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Jun 15 2003, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They already made this game, its called planetside. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly what I was thinking, when I read the first post.
  • ForfeitForfeit Join Date: 2003-01-09 Member: 12054Members
    <!--QuoteBegin--||SemperFi||+Jun 15 2003, 01:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (||SemperFi|| @ Jun 15 2003, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They already made this game, its called planetside. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yep. It is not a "new" idea.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    There are even previous games before Planetside that have those characteristics.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    edited June 2003
    That "idea" isn't new. The idea of a persistent world goes way back to Everquest. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    It goes way beyond Everquest.

    You'd be hard pressed to actually pin down the first "attempt."
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Please leave a message after the click.

    <span style='color:red'>*Locked.*</span>
This discussion has been closed.