sheena posted one earlier in this topic that sounds exactly like the sound from the movies. just go back a few pages. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
<!--QuoteBegin--Darkkiz+Jun 7 2003, 01:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkkiz @ Jun 7 2003, 01:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mmmmm.... Beeff.... No seriously, your receiver looks like Meat. =] no offense...
<a href='http://www.ghostopsmod.com/xtut/' target='_blank'>Here</a> , skinning tutorials, very easy to learn, this shows how to do VERY realistic looking metal in less than 5 min. The barrel tutorial is very good also. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> What? dont like my steak rifle?
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Haha! beefy! i like it! i could make a black one <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> should i?
mr. head crabby can i use that tsa marine thing you have? i would like to use it! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> send it to me or something. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
thats good, also on the pulse rifle couldn' t you have it so instead of saying 50 all the time, it says SB *standing by* or NF *not firing* and says FI *firing* or SH *shooting* when firing and you keep the reload lettering on the counter
well if you want that to happen you better do it cos i think everyone is pooped from skinning and moddeling this model. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Yeah i think the ammo counter can be changed not tottaly sure, try it in hlmv. im working on something else now so i wont make any more skins for this model.
uhm.. negative... everytime u release the trigger it jumps back to 50 and the animation for the firing loops, i mean even when u make a animation that counts down to 0 it will not play the point where it counts below 49,because ns will start the animation cycle all over.. unless if the animation is finished
lol, am i the oinly one who realizes that the wip thread went 50 pages and is still on the front page, and the release thread went 5 and is three pages in? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<--- using Drake's version now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
SidCorwid of the FreeJoin Date: 2003-01-28Member: 12903Members, Constellation
<!--QuoteBegin--Darkkiz+Jun 7 2003, 06:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkkiz @ Jun 7 2003, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oke, I'm finished. I sent it <a href='http://ns.punkassfraggers.com/skins-models/index.shtml' target='_blank'>here.</a>
Now, i'd like to see some other skinmeshes so i can skin again =] or maybe I'll just make more for this model (little boring after two completely different). I might send my previous skin too to that site. Thanks
I suggest that everyone who is using this model (no matter what skin) should make an autoexec.cfg file and add the following line : gl_max_size 512 (the textures of the gun are 512x512)
This will show much more detail, like scratches and stuff properly. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Where is this autoexec file you're talking about...?
You'll have to make it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> put it in your ns-folder
for anyone who wants it i reskinned the counter to say FR when firing, RD(ready) when idle u just have to open up the model in HLMV and import it over the old skin then do save model and just overwrite it. i Have all the versions of the gun, if u need me to apply it to a certain on just pm me.
You also have to make sure that the text is lined up right or you'll lose a part of RD, its not really that hard to re-skin the counter, it can be done in 5 mins or less.
yeah everything is fine. i tested it. just a note if u do it urself the - - is backwards so if u just make if FR it is flipped backwards so u have to take it and flip it horizontally. It is a quick job but a lot of ppl r clueless how to do even the simplest reskin so i was just offering it.
Comments
<a href='http://www.ghostopsmod.com/xtut/' target='_blank'>Here</a> , skinning tutorials, very easy to learn, this shows how to do VERY realistic looking metal in less than 5 min. The barrel tutorial is very good also. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What? dont like my steak rifle?
no one said anything in the skinmesh thread.....
this any better?
I call it: The ToiletPaper Rifle
I cant import my textures into it cause the mesh is different
after its fixed i will post it
and the animation for the firing loops, i mean even when u make a animation that counts down to 0 it will not play the point where it counts below 49,because ns will start the animation cycle all over.. unless if the animation is finished
<a href='http://www.uscm-clan.tk' target='_blank'>www.uscm-clan.tk</a>
please remember its still not 100% but i did fix the p w and the 2 v's r there
I tryied to keep it simple but still have the pump not skinned on.
Now, i'd like to see some other skinmeshes so i can skin again =] or maybe I'll just make more for this model (little boring after two completely different). I might send my previous skin too to that site. Thanks
I suggest that everyone who is using this model (no matter what skin) should make an autoexec.cfg file and add the following line : gl_max_size 512 (the textures of the gun are 512x512)
This will show much more detail, like scratches and stuff properly. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Where is this autoexec file you're talking about...?
ack wrong file sorry, ill update it shortly.