Draco = Smart French Dude

SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
<div class="IPBDescription">my fav quote from his "rant"</div> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In the same note, movement skills like JP using and Bhopping is removed. Now don't get me wrong, i won't go into another issue of bhopping, it is just the fact that something that <b>requires skill</b> was removed and nothing else was added.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


amen man.
«1

Comments

  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    Check out the entire debate spawned by those comments. While I have never liked the 'skills' that amazingly make you move faster I do feel a bit of what Draco went through.

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=30&t=34589&st=0' target='_blank'>The full debate</a>
  • NSCypherNSCypher Join Date: 2003-01-26 Member: 12758Members
    Hmmmmm..... we need the Flame Shield to make a comeback so this doesn't turn into a bhopping vs. no bhopping thread.

    If you cannot think of a constructive argument here, please don't flame or argue - let the post die.

    If you CAN think of something that won't lead to a massive flamewar, feel free to post - however, it might be a good idea to just let this whole bunnyhopping thing drop. Bhopping has been removed and probably won't make a comeback anytime soon, so complaining gets you nowhere here.

    Just trying to stop yet another thread getting locked after the first few posts due to excessive flaming and insulting...
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In the same note, movement skills like JP using and Bhopping is removed. Now don't get me wrong, i won't go into another issue of bhopping, it is just the fact that something that requires skill was removed and nothing else was added.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Why is that a bad thing?

    The goal is to be intuitive to everyone, not reward players who devote lots of time to the game by including "skills".
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    <!--QuoteBegin--Cypher_2k3+Jun 10 2003, 01:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher_2k3 @ Jun 10 2003, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmmmm..... we need the Flame Shield to make a comeback so this doesn't turn into a bhopping vs. no bhopping thread.

    If you cannot think of a constructive argument here, please don't flame or argue - let the post die.

    If you CAN think of something that won't lead to a massive flamewar, feel free to post - however, it might be a good idea to just let this whole bunnyhopping thing drop. Bhopping has been removed and probably won't make a comeback anytime soon, so complaining gets you nowhere here.

    Just trying to stop yet another thread getting locked after the first few posts due to excessive flaming and insulting... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That is exactly why I linked to the other topic. It gives an example of how a debate should go.

    The first thing to notice is that the quote isn't attempting to justify or demnify bunnyhopping but rather illustrating the straightforward nature of marine play. Suggesting that skill makes little difference in marine gameplay other than the ability to aim.
  • DraconisDraconis Join Date: 2003-02-18 Member: 13722Members, Reinforced - Onos
    edited June 2003
    First, i dont miss bhop at all as i said before:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Personnaly i hate bhopping as it ruins completely the atmosphere of NS and i am glad it was removed. Now it was just an example of a skill ability that was removed. I dont miss bhop and i am sure most Vets dont miss it either, but Bhopping requires skill (at least it is considered as such in Quake where i come from) to do manually and removing it remove a skill. To compensate that loss i think something should be added, like a new ability or weapon that takes some time to master. Right now bhop is dead, and that s good.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Now if the matter is whatever bhop is a skill or not, i say yes it is a skill.
    Does it have its place in NS? No.

    My point was something that takes time to master was removed and marines dont have (so far) no weapons/abilities that takes time to use correctly.

    I cant help thinking of Starcraft, and those Vultures mines.

    Regards,

    Draco
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    As was pointed out in the thread itself - surely the lack of BHopping makes it harder (and requiring more skill) to stay alive?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Marine's shouldn't get those nifty tricks...


    Aliens should.


    That belongs with them.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    The point is that it should be interesting and fun to play marines, even after several months. That's not the case if there's nothing new to learn.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    SoBe, I thought you had a script for bunnyhopping? You said so long ago, when you asked if you could bind the NS pop-up menu to any non-mouse button, and when people asked "whats wrong with right mouse button" you said "but I have my bunnyhopping script bound to my right mouse button...".

    If you do, you don't have a say. In my opinion.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--Insane+Jun 10 2003, 02:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jun 10 2003, 02:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In the same note, movement skills like JP using and Bhopping is removed. Now don't get me wrong, i won't go into another issue of bhopping, it is just the fact that something that requires skill was removed and nothing else was added.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Why is that a bad thing?
    The goal is to be intuitive to everyone, not reward players who devote lots of time to the game by including "skills".<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm sorry Insane. But you are wrong on that.
    The goal is make the game intuitive to everyone <span style='color:red'>AND</span> reward players who devote lots of time to the game by including skills.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I think that bhopping makes the learning curve a bit too steep. Imagine if you're completely new to ns, and you join aliens. You;'re like, "Wow! I can climb walls and bite marines! There's a marine! Im going to chase him! Wait, why am I slower than a marine that's going backwards? Omg he hax Marines aren't that fast! He killed me so fast and I can't even catch up! Aliens suxors!!!!11111 NS sucks I quit!"
  • SorrowSorrow Join Date: 2003-06-10 Member: 17194Members
    <!--QuoteBegin--|ds|meatshield+Jun 10 2003, 03:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jun 10 2003, 03:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wait, why am I slower than a marine that's going backwards? Omg he hax Marines aren't that fast! He killed me so fast and I can't even catch up! Aliens suxors!!!!11111 NS sucks I quit!" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Very good example. These are problems that a game who are trying to recruit more players shouldnt have.
    Especially in a game where you need to educate the players a bit more than 'shoot anything that moves'.
    Don't get me wrong, I don't have anything in particular against bhopping. I liked it alot in QW DM, but when it started spreading to QW TF(the old and first team-play fps with some substance) it certainly didnt fit with the game and the balance.

    In a team-based game, balance first, and intuitive because it's harder for noobs to get into it than your average CS game.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    the biggest issue I've had with jumping marines is that they evade the backpedal penalty. Why would it make sense that someone can jump backwards (and stay upright and shooting), but if they walk backwards they don't move as fast. That's kinda counterintuitive. I'm good for one jump backwards, with hella inaccuracy, or walking/running backwards with only a slight penalty in accuracy. /me shrugs
  • KarriNKarriN Join Date: 2002-11-03 Member: 6617Members
    If bunnyhopping has been removed, then I'm definitely glad. IMO even the thought that "bhopping should be included because it requires skillz0rz!! and rewards dedicated players" is totally ridiculous. It's not a "skill", it's exploiting a glitch in the game engine. Quite simply, I loathe things like bunnyhopping.

    Off-topic: Bad coding has affected another fave MOD of mine, too. The strafe-shooting with Kar and Enfield rifles in Day of Defeat 1.0 is totally horrible. Where's the point of having machineguns in the game when a random "railgun" killer who's practiced a little can drop 'em off in a split second while running/strafing from behind a corner? Oh, the horrific obnoxiousness of it all..
  • noelephantnoelephant Join Date: 2003-02-13 Member: 13518Members
    To be perfectly honest, I feel that the current version of Natural-Selection would be a lot more fair for the Khara if marines could not (or would refrain) from backwards bunny hopping.

    So many marines do this now that it makes it significantly harder for skulks to kill the marines.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    www.lvcm.com/sobe

    the demos dont work but i typed that up a long **** time ago. Bottom line...an element to the game was removed that required knowledge and skill...dulling the game
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    required skill my behind.
  • uberbrokeuberbroke Join Date: 2002-11-01 Member: 2438Members
    edited June 2003
    its sobe.dragon the spawn campar!!!!!

    sup man. I keep seeing you in the scott's alien rampage server.

    *EDIT* i forgot to adding anything that had to do with this thread.

    yes, i am rather dissapointed they removed bunnyhopping... oh well, it was fun while it lasted.
  • FF7_SD_MasamuneFF7_SD_Masamune Join Date: 2003-04-19 Member: 15644Members
    <!--QuoteBegin--Flayra+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Here's what I posted in the other version of this thread:

    --

    I understand that as a veteran player, you want everything to be all about FPS skill. The aliens were designed very much with this in mind. The marines on the other hand, were designed to be more about being in the right place at the right time, with the right equipment. FPS skill definitely still matters, but it's much closer to a Counter-strike level of skill, not a Gloom, Quake III or even NS aliens level of skill.

    You also have to remember that there are many tradeoffs to make. The more the game caters to the vets, the more it dissuades new players. Bunny hopping is a perfect example. Either the vet players are annoyed that BH isn't in, or the masses are annoyed that it IS in. The paradox is this: without a mass of public players, there is no competitive scene. Yet, the competitive scene drives pub play as well. Both sides feed into each other, and trade offs have to be made to make both sides happy (even if they each think "if only x and y were changed").

    In order for NS to get more popular, many of these changes are necessary. Hopefully there will be enough hard-core skills to keep you guys (vets) happy also.

    -

    Also, if you don't think are counters in NS, then you haven't been playing enough or they're not properly balanced. A lot of people keep asking for the list of official counters between things, but I'd rather you guys figure that out for yourselves.

    If clan players don't feel NS has enough depth for them, I can think about adding in new movement abilities, JP physics tweaks, locational damage or recoil in the next version. I can already envision my inbox filling up with complaints...
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Flayra, I hope you read this, but why don't you either make a vote thread on the forum and advertise it on the main site, or make a java-based poll on the main site and see what the entire fanbase thinks?

    Thing is, I know even as a newb, I loved bunny hop being in there, albeit partially because I had been playing CS for years before 1.0 retail was out, and somewhat knew how to do it, but even in CS I didn't mind the bunny hop, but rather was fascinated trying to do it. Who's to say that the masses won't appreciate it, and on top of that, who's to say that people comming from other HL mods and games before it won't make up the masses, and there for possibly know how to bunny hop? Not every newb has to be a complete FPS newb :\.

    So, just my two cents, but I think you should make a pole on the main page to see it's approval rating before you take it out based on the idea that most people don't want it in.

    However, if you really want it out because of gameplay/realism reasons, I can understand that, but let's not forget that this is a game where the marines face rapidly evolving space aliens that can gain traits and evolve into new life forms by magically getting resources from resource nodes teleported to them, while on space ships, many times. Let's also not forget that these supposed metalic resources come in the form of gas, and somehow are able to account for every single part of a building's production, and that the comm can teleport his troops things, also that the recoil system is anything but realistic.

    My point is, the game isn't really realistic, so making it based on realism is kind of a contradiction.

    I support the NS team with all it's movement's thus far, and you all are doing a damned good job, NS as it is must be the single best and most innovative mod I have ever played.

    I wish you luck,

    -Masa-
  • Deckard1Deckard1 Join Date: 2003-01-10 Member: 12127Members
    Marines are not supposed to move faster than skulks. Period. When you let in "skills" like bunnyhoping you completely screw over the way the game is supposed to be played. I consider myself to be a pretty damn good marine and I never bhop/crouch exploit. There's plenty of other skills a marine can aquire to avoid getting biten by a skulk such as jumping over them or circling or using the terrain to their advantage by jumping over railings and other obstacles. Just because it requires skill doesn't mean it should be a part of the game. And whoever said nothing else in NS has a learning curve need to rethink their statement, because many things is NS take a long time to master. Hell, if all you supposed "vets" want a challenge, start working on your knifing skills <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I'm prolly the only person in NS who switches to his knife before his pistol after his lmg ammo runs out, lol. But seriously if you want to learn how to dodge skulks without bhoping just try knifing one. You'll be amazed at some of the moves you pull off to avoid being bitten <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Pr0nPr0n Join Date: 2003-02-15 Member: 13592Members
    <b>As far as i'm concerned, bunny-hopping is not a skill because you can download it.

    All the top players use bhop scripts, circle strafe scripts, replace the muzzle flash sprite etc.

    Anything that makes the game more "fair" and less "downloadable" is always going to be cited as "bad" or "lacking skill" to players who [B]rely</b> on such things.

    Good players adapt; bad players complain about how it "should" be.

    Standard marines SHOULD NOT be moving faster than standard skulks; there's no debate here.
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    <!--QuoteBegin--SoBe.Dragon+Jun 10 2003, 01:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoBe.Dragon @ Jun 10 2003, 01:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In the same note, movement skills like JP using and Bhopping is removed. Now don't get me wrong, i won't go into another issue of bhopping, it is just the fact that something that <b>requires skill</b> was removed and nothing else was added.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    amen man. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Pickpocketing <b>is</b> also a skill. What's your point?
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->required skill my behind.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    can you do it? If you can, why dont you? Its a skill just like anything else. No random nub can bhop.

    Pick pocketing IS a skill. Thats why the people that do it are good at it...they make easy money and they **** off the nubs that are stupid enough to leave their wallet in their back pocket, heh
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    Having "intimate relations" with a tree without getting splinters is definitely a skill, but that doesn't mean it belongs.
  • northwindnorthwind Join Date: 2003-05-06 Member: 16092Members, Constellation
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    <!--QuoteBegin--KarriN+Jun 10 2003, 09:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KarriN @ Jun 10 2003, 09:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If bunnyhopping has been removed, then I'm definitely glad. IMO even the thought that "bhopping should be included because it requires skillz0rz!! and rewards dedicated players" is totally ridiculous. It's not a "skill", it's exploiting a glitch in the game engine. Quite simply, I loathe things like bunnyhopping.

    Off-topic: Bad coding has affected another fave MOD of mine, too. The strafe-shooting with Kar and Enfield rifles in Day of Defeat 1.0 is totally horrible. Where's the point of having machineguns in the game when a random "railgun" killer who's practiced a little can drop 'em off in a split second while running/strafing from behind a corner? Oh, the horrific obnoxiousness of it all.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Dude it's not the strafing that's the problem, it's the fack that you can shoot someone in the toenail with the kar/enfield and kill them.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    ticktock, that was the worst analogy
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    It may take skill to use, but it's still an exploit. A bug. An unwanted side-effect.

    NS is a game of very precise balance. Bunny Hopping is something that disturbs this balance.

    NS also tries to be a very atmospheric game. A game where you feel like you're there with the ol' squad. When was the last time you saw the elite special forces jumping around like fwuffy wuffie bunnies, shouting, "PH33R M3H "elite" 5K1LLZz!!!!!!11" and gliding around the ground while firing off a whole clip of ammo? Bunny Hopping might take skill to use. But it's still a bug, and NS is still Flayra's game. What he says goes.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    I feel that it was necessary to remove bunnyhopping from Marines. The Kharaa depend on speed and agility. Marines depend on more teamwork and power. The Kharaa should be much, much faster than a Marine that is <b>walking backwards</b>, or rather jumping around like a... child on caffiene.
    Well, for Aliens, I think bunnyhopping isn't that much of a problem. I binded my bunnyhop to my mousewheel for 2 reasons.
    1.) My space bar is retarded.
    2.) To scare Marines.
    --You're questioning number 2. Well, try it. Go into a vent, and scroll your mousewheel as fast as you can. It sounds like 50 Skulks are hopping in, ready to donce on someone. Movement for me on Aliens isn't really a problem. The Gorge is the only one I dislike, and he's not [i]too[/b] slow.

    That's my opinion on bunnyhopping.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--Pr0n+Jun 10 2003, 08:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pr0n @ Jun 10 2003, 08:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> circle strafe scripts <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ...............

    <b>HAHAHAHAHAHAHAAHAHAHAAAHAAHAHHHHA</b>

    Comedy Gold
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