Block Aliens With Cc's

juhojuho Join Date: 2003-02-01 Member: 12965Members
edited June 2003 in NS General Discussion
<div class="IPBDescription">Drop a CC in a went - no pass</div> Has any commander ever used this strat?

I tried it once in ns_nothing. The aliens were in viaduct. We had outposts at viaduct west access and kismet with turrets and marines with hmg's. The only way out from viaduct was using the vent from viaduct to powersilo north. I found it extremly easy to block the aliens out by putting a few CC's into the vent.

If the aliens are in powersilo, you can block the same went, the vent from foreboding antechamber to marine base and creating an outpots to kismet. Also if the gorge has been stupid enough to block the quad lift (doesn't work in tornament mode) the aliens are again blocked to their hive.

When you are holding the rest of the map it's fairy cheap to just build new CC everytime the older is destroyed :-)

Wery anoying, but it works. =)

- jtm
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Comments

  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    This is actually used quite often. Usually I see the marines do it to pin themselves in a vent area and the aliens out, such as red room on nothing.
  • juhojuho Join Date: 2003-02-01 Member: 12965Members
    I don't mean that the marines would use this to block themself into a small area.

    I mean that the commander use this <b>to block the kharaa</b> into a small area, so that the marines can easily secure the rest of the map and cap all the resource nodes and tech up for final assault.

    - jtm
  • Duck_KingDuck_King Join Date: 2002-07-09 Member: 904Members
    This "tactic" is grounds for banning on our servers. (H2O)
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    I find this cheap, it shouldn't even be possible to put anythign in vents unless its large enough
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Yeah, some people look down on this 'tactic' pretty heavily.

    Honestly, it's all down to how you picture the game. Can you imagine....

    "Marines, get to that vent & build that command chair! It takes so long to destroy, it'll make a great barricade!"

    It doesn't really seem right does it?
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    I dunno shockwave.

    When it comes to combat, humans are VERY versatile, and will use pretty much anything that is on hand to give themselves the advantage.

    Wouldnt be the first time soldiers had commandeered something to use it for a purpose completely unintented by the original manufacturer to give themselves the advantage.

    I have a suspicion that marines fighting vicious chomping dogs would use everything they had at their disposal, including using armoured chairs as blockades <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I think it's the fact that <b>really</b> the CC would IRL be quite fragile. It's only made so tough as a game balance feature, to prevent it being chomped on too quick.

    (As far as any 'IRL' comparisons go for NS anyway.... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    <!--QuoteBegin--Shockwave+Jun 9 2003, 03:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Jun 9 2003, 03:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it's the fact that <b>really</b> the CC would IRL be quite fragile. It's only made so tough as a game balance feature, to prevent it being chomped on too quick.

    (As far as any 'IRL' comparisons go for NS anyway.... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Heh yeah IRL comparisions with ns are pretty dodgy.

    I sorta always imagined the comm chair as a big, heavily armour plated egg thingy....
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    I personally would like to see only 2 comm chairs (built or unbuilt) allowed on the map at any time (so if aliens chomp one, you can still build another one!).

    This would stop this unwanted use of comm chairs (which is also bannable on my server too).

    Roo

    PS it's not a strategy, it's an exploit.
  • NophelNophel Join Date: 2003-06-08 Member: 17121Members
    <!--QuoteBegin--Roobubba+Jun 9 2003, 07:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roobubba @ Jun 9 2003, 07:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I personally would like to see only 2 comm chairs (built or unbuilt) allowed on the map at any time (so if aliens chomp one, you can still build another one!).

    This would stop this unwanted use of comm chairs (which is also bannable on my server too).

    Roo

    PS it's not a strategy, it's an exploit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I really like that idea, although it should be 3 chairs, to have some consistency with the 3 hives aliens cna build (not that CC's and Hives can be compared).

    Most servers I visit look down at that, and either kick the commander, restart the match, or politely tear it to shreads while asking the commander not to do it again. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    Isn't there just a way to put a NO_BUILD texture or something at the entrances of any vents? (I don't know, I don't map). Wouldn't that solve the problem right there?
  • IncarnatedIncarnated Join Date: 2003-03-12 Member: 14429Members, Constellation
    Its not so much a problem of the outside of vents but in them. no_build is a solution, but one that has to be implemented by the mappers.

    I've found it very annoying in some cases where a comm has trapped me with a CC on either side in a vent, in which case it is a case of either killing one or killing myself. Comm chairs shouldn't be in vents, they clearly dont fit in there. Hopefully this is something we'll see less of come 1.1
  • MissyMissy Join Date: 2002-12-20 Member: 11246Members, Constellation
    im not pointing fingers here...
    but on certain australian pubs they have a tactic they have named <b>'vent city'</b>

    on ns_caged
    3-4 cc's will block all entrances into ventalation hive.
    -vent to pumping staion
    -vent to corridor leading to shipping tunnel
    -tunnel leading to pumping station.

    but the worse thing is, they use their starting res to accomplise this evil blockade

    ive always thought the purpose of playing is to win...
    (hence one of the many reasons i wont play on aussie pubs anymore)
  • TiaxTiax Join Date: 2003-05-28 Member: 16802Members
    Hmmm...exploit or no exploit.

    Well, I think I would let aliens decide that one. If I see aliens using their chambers to block doors, to change the open pattern of doors (i.e. to make em hard to get through), or blocking elevators then I think the com chair thing is a valid strategy....two can play at this game.

    Personally I think blocking elevators and other things with chambers is a mild version of an exploit. The game wasn't designed to allow you to do that nor was it meant for you to do that. In reality an elevator should crush a chamber but a chamber isn't considered a living thing.

    So, i'd say the com chair as a blockade is much the same. Ingenius strategy? Of course. But once the initial person has thought it up and used it then it becomes just a copy cat lame tactic thats using the game, in my opinion, how its not suppose to be used.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    I'm clearly not Flayra, but I'd be willing to bet that when he designed the game, he didn't intend for the comm chair to be used as a wall. It's not only counter-intuitive, it's also pretty rude <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    do you think he intended for chambers to be able to block res nozzles, or for chambers to be able to block phase gates?

    it is one of the simplest ways to slaughter a marine out post: drop a defence chamber on the phase gate, sit in the middle of it, and veeeery slowly build it until the skulks have killed all the turrets or the TF. a chamber that is being built by a gorge is extremely hard to kill..

    and any way, comm chairs can still be killed... it isn't a permanent blockade.

    only time i seen this done brilliantly, was when marines were fighting back against 3 hived aliens. aliens got one onos, who was in the middle of the map (on ns_eclipse) around keyhole. commander drops a CC on him, and sends out a team of jetpackers to hunt it down. onos died, then they stormed all three hives and won... was fantastically done.
  • SuBSuB AusNS Forum Admin Join Date: 2003-02-18 Member: 13723Members
    edited June 2003
    Dude, that's a REALLY cheap way to win. If I was that Onos I would really wish I was an admin right about then.

    This whole comm chair fiasco is g.h.e.y and should be nerfed.

    I think the suggestion to limit it to 2 per map would help and be the simplest to implement.

    That said, if some bug causes it not to recognise the death of a comm chair you could be in deep ****.
  • PlanetkillerPlanetkiller Join Date: 2003-06-05 Member: 17028Members
    To really prove that this shouldn't be allowed, I'll quote the dev's own words. This is straight from the ideas board FAQ:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Things that have been discussed and will not be going into NS for gameplay or story reasons:

    Excess blood (gibs, gore)

    Manned guns/gun emplacements

    Sniper rifles

    Rocket Launchers

    Anything not fitting NS' gritty feel (this means laser guns, plasma rifles, energy weapons, etc.)

    <b>Constructable walls</b>
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    make structures be non-solid before they are built. You can just pass thru them. That way you can't just drop a CC on an onos.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--Tiax-+Jun 9 2003, 11:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tiax- @ Jun 9 2003, 11:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmm...exploit or no exploit.

    Well, I think I would let aliens decide that one. If I see aliens using their chambers to block doors, to change the open pattern of doors (i.e. to make em hard to get through), or blocking elevators then I think the com chair thing is a valid strategy....two can play at this game.

    Personally I think blocking elevators and other things with chambers is a mild version of an exploit. The game wasn't designed to allow you to do that nor was it meant for you to do that. In reality an elevator should crush a chamber but a chamber isn't considered a living thing.

    So, i'd say the com chair as a blockade is much the same. Ingenius strategy? Of course. But once the initial person has thought it up and used it then it becomes just a copy cat lame tactic thats using the game, in my opinion, how its not suppose to be used. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The Devs have stated previously that aliens blocking doors and elevators (infestation) is not an exploit but using CC's to block doors and such was not intended.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--|ds|meatshield+Jun 9 2003, 01:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jun 9 2003, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> make structures be non-solid before they are built. You can just pass thru them. That way you can't just drop a CC on an onos. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So you will be there building the structure and when it completes you discover you are stuck in it?
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    Acording to the story, the nano gridlock thingy is supposed to mean that marines can only build structrues near marine troops, rather than in the whole ship, due to the nanotech stuff they carry. And aliens carry nanotech bacteria which block this.

    How about you can't build within X distance of an alien, or outside x distance of a maine? That would prevent dropping buildings on other teams to paralise them. It also fits in with the story which is other wise ignored.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    i like doomies idea.. just set it so you can't build on / immediately next to an alien structure or alien creature.
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    I use it all the time. I pathetic like that <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • The_0range_MarinE_2The_0range_MarinE_2 Join Date: 2003-06-05 Member: 17034Members
    I've seen the comm chair used, but dont use it myself...I rather put a heavy up in that vent with an HMG, and somone behind him with a welder. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> It works very well actually, since only one skulk can get the heavy at a time.

    Plus, I have NEVER seen a comm chair dropped on an onos, or any alien for that matter, NEVER. Thats pretty ***. I dont like to play cheap. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    And...I just dont like to waste res on something like that. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • hutchhutch Join Date: 2003-05-15 Member: 16349Members
    edited June 2003
    IRL, marines would do this, do you really think that they wouldn't close off entrances to their base?

    The CC would be used to do this as well, since its the toughest building they have. The reason its tough is because its so important and it needs to withstand alot. It would be like this IRL and isn't like that only as a game balance.

    droppping buildings on players is cheap tho
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--Duck_King+Jun 9 2003, 02:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duck_King @ Jun 9 2003, 02:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This "tactic" is grounds for banning on our servers. (H2O) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I wish more servers would take this sort of action.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--hutch+Jun 9 2003, 05:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hutch @ Jun 9 2003, 05:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IRL, marines would do this, do you really think that they wouldn't close off entrances to their base?

    The CC would be used to do this as well, since its the toughest building they have. The reason its tough is because its so important and it needs to withstand alot. It would be like this IRL and isn't like that only as a game balance.

    droppping buildings on players is cheap tho <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I doubt that the command chair would "IRL" be a hard as nails lump of rock, it's full of sensitive and crucial equipment, sure so you couod look at it both ways. IRL it would surely be the most expensive piece of equipment, being able to control everything on the whole ship. "IRL" you'd use nanos to make a wall of extremely hard material to block off vents. That has clearly been excluded from NS by the mod team (see post above), hence using comm chairs as vent bockers/walls is counter intuitive and an exploit of the fact that it is needed to be tough for gameplay purposes, not for any particular realism aspect.


    Prawned.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin--i'm lost+Jun 9 2003, 02:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Jun 9 2003, 02:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--|ds|meatshield+Jun 9 2003, 01:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jun 9 2003, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> make structures be non-solid before they are built.  You can just pass thru them.  That way you can't just drop a CC on an onos. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So you will be there building the structure and when it completes you discover you are stuck in it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How about the structure is intangible (to both sides) for ten seconds? After the ten seconds have elapsed, the "blueprint" solidifies.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    It doesn't matter if anyone intended CC's to be used this way or if the tactic fits into some sci-fi story.

    What matters is that creative ideas like this one keep the game interesting, because they lead to new challenges. The people who cry "Exploit!" as soon as someone thinks outside the box want NS to be a boring and repetitive. They are especially damaging if they're server ops who enforce their limited views on others.

    Someone in the Beta forum linked to <a href='http://www.sclegacy.com/sections.php?op=viewarticle&artid=146' target='_blank'>these extraordinary StarCraft replays.</a>. They contain innovative (ab)use of gameplay features. The SC community hails and honours the players who perform these stunts. The NS community would kickban them as exploiters who ruin the atmosphere. That is why SC is still being played after all these years, whereas NS is on the verge of fading into obscurity.
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