Clipping Tool

ravenravenravenraven Join Date: 2003-04-20 Member: 15676Members
<div class="IPBDescription">how does this work with VHE 3.4?</div> i was trying to take out a piece of a wall brush with the clipping tool. i can't seem to figure it out. i followed all the steps from the <a href='http://www.planethalflife.com/schrade/theproject/tutorials/2/interface.htm' target='_blank'>tutorial</a>

Clip (Shift + X) - Allows you to either cut part of a brush off or separate a brush in two. To do this select the block with the selection tool and draw a line through the brush in your top (x/y) view. To draw the line left-click drag and release, move the points so that line goes straight through the brush. By selecting the clip tool again you will notice that the colors will change from white to red. The red is the part that will be cut off and the white is the part that will remain. You want both parts, so select the tool tell both parts are white, and press the enter key to make the cut. You now have two brushes.

doesn't seem to work for me, tho <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Comments

  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Things to remember with clip:
    <ul>
    <li>Select the brush to be clipped
    <li>Activate the clip tool
    <li>Click and drag to designate two points for the clipping line
    <li>Press shift+x to change the clipping mode (which side gets deleted, or just to make the brush into two pieces)
    <li>You can only clip in one plane at a time
    <li>Clip is your friend
    </ul>
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    you can also click the clipping icon till the clipping effect is right.

    and be careful. clipping wont be your friend if done wrong. you should allways copy the clipped brushes and delete the old ones to avoid tons of possible errors. errors like "texture is pendicular to plane" (wrote that right?) can be the result of such an action.
  • BuGiBuGi Join Date: 2002-11-02 Member: 5283Members
    That texture erro can be fixed by alignin textore to face or go to error check and push the fix button. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    tut designed for ns <a href='http://www.geocities.com/adam_tebbutt_mckern/ns.html' target='_blank'>http://www.geocities.com/adam_tebbutt_mckern/ns.html</a>

    amckern
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited June 2003
    Im shure I wrote "avoid" such errors not "fix" XD I said that because sometimes this error cant be fixed later, however. the editor seems to be gods style to say "man, you have too few problems in your life!" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    nice job amkern. but I wont need it... anymore... ehm... I hope <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    for errormessages also take a look...
    <a href='http://vibrants.dk/jchq/faq/errors.htm' target='_blank'>Advanced Half-Life editing FAQ</a>
  • ravenravenravenraven Join Date: 2003-04-20 Member: 15676Members
    amckern that tut looks great! thx! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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