1.1 Involves Too Many Changes?

BelrickNZBelrickNZ Join Date: 2002-12-19 Member: 11156Members
<div class="IPBDescription">Are u that unhappy with 1.0x?</div> Im not. Sure theres factors that needed addressing (sensory usage, multiple gorgs, ease of Jp rush, two hive lockdowns etc) but does anyone else feel they went overboard with the changes to ns in ver1.1? For me 1.0 is prety damn good that needed tweaking not a total rewrite.

No wonder if you ask me while there having problems balancing it.
Just MHO.

Comments

  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    Im starting to think that having a viewable beta forum is not such a good idea, too many people are taking only what the read and just can't wait until they themselves can play 1.1 to judge it.
  • 0blique0blique Join Date: 2003-05-18 Member: 16477Members
    Well, those "few issues" that need addressing are pretty big. I'm pretty sure that addressing these issues would require a LOT of balancing changes and adjustments. Besides, I'm sure there are a lot of new features that they wanted to put into ns to make it more interesting.
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    Every playtester I've spoken to has said that 1.1, warts and all, is much more fun than 1.04. I'm willing to trust them.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Well more is better in most cases, but if u watch some of the changes are fading out as they become too hard to balance eg: lerk perch, Gorge sucking. At least if they got alot of ideas then they can be more picky on the end product.


    - RD
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited June 2003
    Edit: wrong thread . . .
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    edited June 2003
    <!--QuoteBegin--MagiTek+Jun 3 2003, 11:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MagiTek @ Jun 3 2003, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Every playtester I've spoken to has said that 1.1, warts and all, is much more fun than 1.04. I'm willing to trust them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    OMG, I spend all day playing (as did most of the Vets) and wowee. Those were some fun games.. Despite the fact that the aliens dominated... I attribute the marine losses to lack of tactics. So far everytime I've played on marine we ended up fragmented and running around like a bunch of 1.04 pubbers! Once we learn some marine tactics I think we'll see more marine victories.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    i think flayra wants to "finish up" natural selection and move on to important matters, like life. (does he even go outside!!! poor flayra)

    plus with a new job, it might be hard for him to do anything new with NS,

    i think its somewhat of a last hurra, with minor patches as we go along

    (speculation)
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--Catpoker+Jun 4 2003, 02:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catpoker @ Jun 4 2003, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think its somewhat of a last hurra, with minor patches as we go along

    (speculation) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thats pretty off-target speculation if you ask me... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    I think Flayra has a little grander plans with NS than 1.1 and "Done gg hf cyas". But thats just speculation <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    As for 1.1 and the work needing to be done: It seems pretty solid, Flayra has a list of bugs he knows about, what he needs us for is to get the balance just right. As it is now, aliens win a lot of games. But not all games. So a wee bit of tweakage is being done frequently now. It helps. And as critical says, marine's don't know which leg to stand on right now, tactical speaking, whereas aliens are getting quite accustomed to their new roles.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Such as paste on the walls, with the current GLs. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> We really need to PT in Tourney mode more often. Maybe make the GL have at least half-damage FF on at all times.
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    Yes i agree taht NS 1.1 has gone overboard with changes. But i guess Flayra wants the game... not more arcadish but more quake 3ish. As in everything is cheaper and research times are faster. Although i like the idea of becoming fade/onos earlier or having a HA and HMG earlier, i still want to have stock vs skulk battles for the first say 7-10 min of the game? Also i dont see how having clan vs clan players balancing a game will make it balanced in pubs. because they play completly different.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Good luck. At the moment, Fades cost 75RP and Onos cost 100. It takes almost forever to get even one. Though thankfully, normally that's one of the best players on the team (with the RP reward for killing Marines). Unfortunately, they're only assured of being a dynamite Skulk... not neccessarily a good Onos. :b
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    Whats this thing called the outside?
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    I can only speak from my experience, but I think 1.1 is needed. I started playing NS a while a go. I was new, I sucked, and I was blown away. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Over the next couple of months I started to get better at the game and I noticed that only certain stratgies were used.

    The game at this point has stagnated, Aliens always go D,M,S chambers, marines always rush for HMG, JP. Some people play to win, and these general tactics give the best chance to do so.

    For many people its boring to go into a game and know the results and tactics EVERY time. The new patch will give more variety to the alien team and a result new marine tactics wil need to be formed as well.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    Oh please, I rarely see JP HMG rushes on pubs and a variety of strategies does not only imply a different chamber sequence. 1.04 is still very much fun, and as the average skill is rising there are more good games than before.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also i dont see how having clan vs clan players balancing a game will make it balanced in pubs. because they play completly different. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I complelty agree, this has been one of my fears from the very beginning. It's not that I'm critical of the vets or anything, I'm just concerned that because they are used to playing at a much higher level, both individually and as a team, that their idea of "balance" is completly differant to what would be considered balance in a public game:

    e.g. Some players are extreamly good with shotguns. Many of the 1.1 comments have mentioned the use of shotguns. When was the last time you saw a shotgun dropped in a pub game? Only when you have a 2 hive lockdown and 300 odd res + full upgrades. The vets may test 1.1 and determine that if the marine team drops a few shotguns early on, the game becomes balanced. <i>But only because those players using the shotguns know how to use them</i> Most pub games don't see shotguns because most ppl don't know how to use them effectively. Hence the problem I see in having ONLY advanced veteran players testing 1.1
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Most people know how to use shotguns, the coms are just not inteligent enough to give us some, because there are many players out there that realy own with a shotgun
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Is it just me or are people joining this board just to crtiticize 1.1?
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--Asraniel+Jun 4 2003, 01:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Asraniel @ Jun 4 2003, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most people know how to use shotguns, the coms are just not inteligent enough to give us some, because there are many players out there that realy own with a shotgun <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    As a skulk, my kill/death ratio against shotguns (in the rare cases I see them) is roughly 1:1, which surprises me immensely. Against HMGs it is much worse.
    And I agree, the current variety of strategies is boring. On most maps, the game is decided by whether the marines succeed at relocating to doubleres or not.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    i not been on this board for long and i already seen threads like this...

    i made one myself asking whether it was going to be too much of a change...


    it will take time to adapt. good players can adapt easily. poor players moan and will quit. seems like a good aspect to me, as the people who don't really take part in the community, or the teamwork etc will go back to their cs nooby games (no offence to good cs players, but too many cs noobs ruin too many games IMO).

    yer 1.1 will be massively different... but all mods change. and in time people either accept it, and play on, or hate it, and leave.

    p.s. people who say flayra has no life? why are you sitting here playing the game he invented, and basically worshipping him for putting so much time in without being paid?



    remember rule on
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    lolz fighter brings up a point. Mappers as of 1.1 are being handed a higher standard to mapp to. With all these new changes *which I support 110%* Mappers are now going to have to mapp to a higher standard than they did in 1.04. I think Flay is looking for maps that are more interactive, and offer more variety than current ones. I'll admit, I think that the official maps are insanely good, from an eyecandy point of view. Even from a playing the game point of view, they're great... however, they are also stagnant. It's just a static background on which to splatter Alien (or marine) blood. I think Flay wants to see that change, in a big way.

    Also, I want to point something out. Who here has developed software? Well, who's beta tested anything? I've done both, and I understand why the change log is so huge. Once you change 1 thing, the ripples from that disturb the make up of the game. Take, for instance, removing 3 extra shares from gorges. Yaaay, multiple gorges are viable.... erm.. wait... NO gorges are viable, b/c aliens need a new res system...... And the list goes on from there.

    Please, be patient for 1.1, and let the dev do what they do best, develope one helluva game! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited June 2003
    No, no, no, you misunderstand me. I like the maps. The maps are great, fine! The problem is that with two res nodes, marines can easily have jp/hmg a few minutes before the second goes up, which leaves the kharaa pretty much screwed. On the other hand, if the marines try to relocate and get their new base taken down right away they will be so low on res that they can't really make a comeback. I see far too many games where the marines try to relocate to doubleres, succeed, and then techrush to jp/hmg and win. Or they fail, get most of their reloc munched, and then have to start with one or two ips and zero res (meaning most of the team F4's). Where's the excitement in that?
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    uhh pay attention to the changes in the shotgun, the reason it owns so much right now in 1.1, from what we've heard, is the rof has been increased. an autoshotty against skulks would be pretty damn awesome if you ask me, if not a bit overpowered.... hence the damage lowered.
  • KingKupoKingKupo Join Date: 2002-11-24 Member: 9785Members
    edited June 2003
    i think it's good that they implement so many changes 'cause no matter how good a game is, after a while you'll get fed up and leave, implementing so many changes will require us to adapt and start anew with tactics and skills, thus making the game last longer.

    something i fear is that in the first versions of 1.1, it will just revolve about getting the most PT members on your team, i hope this will not turn out so. and what fun are these changes when you've got 3 peeps saying do that and that, while it could be more fun to experiment yourself?(i'm not critizising anyone) i just hope that the majority PTs will understand that this is a new game for us and will not scold things like: NOOB COMM, or NOOB TEAM.(no insult intended)

    eggmac, if you haven't seen games were the 'rines repeat the same JP/HMG rush over and over again, you're not playing the game enough, or you play regular on one server.
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    edited June 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No, no, no, you misunderstand me. I like the maps. The maps are great, fine!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually.. I didn't misunderstand you... I didn't word my post exactly right. You reminded me of something grendle had said. Also, I think the maps are great too! Compared to other fps maps, these are insane! However, in grendle's interview he said something like, "You can have a map of a chess board be ballanced... but it's not much fun, is it?" Then he went on to mention most of what I said above.


    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i just hope that the majority PTs will understand that this is a new game for us and will not scold things like: NOOB COMM, or NOOB TEAM.(no insult intended) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    n00b PT team!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I think that the PT's are going to WANT to see what us, "normal" folks do.. hehe... I doubt they'll yell "n00b!" alot, since they are going to know that only PT's have ne clue what the heck they're doing.. and fromt he sounds of that... on the 'rines side, PT's aren't even quite sure yet. (No offense, I think it's great that even the PT's are having to rethink things.. makes me feel like 1.1 is going to be a major improvement on something I thought was perfect as is!)
  • smokingwreckagesmokingwreckage Join Date: 2003-02-10 Member: 13364Members
    The changes look awesome, and I havent played this mod to a standstill yet. Gimme 1.1. Gimme NOW!!! ( yeah, take your time and get it right.... I know, I know..... "15 seconds? But I want it now!" < / homer > )
  • CrashCrash Join Date: 2002-11-01 Member: 3395Members, Constellation
    edited June 2003
    I made up my mind a while ago to stick with Flayra. He created 1.0x, the game we all love. He implemented things we all like. Why should 1.1 be any different?

    I personally look forward to the mass improvement in server performance that we will see in 1.1. I run a server which is some insanely good spec dedicated box just for NS 1.04, and it lags like an arse sometimes simply due to the entity counts. Upon the arrival of 1.1, I will finally be able to run bigger maps like hera and bast, as well as set up a second server running on the same machine (hopefully).
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--Ryo-Ohki+Jun 4 2003, 06:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Jun 4 2003, 06:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hence the problem I see in having ONLY advanced veteran players testing 1.1 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You do realize that "vets" aren't the only ones PTing 1.1?
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    edited June 2003
    Know what's the most annoying thing about this thread and the many that resemble it? The fact that most of the older posters aren't resisting this change, while most of the newer ones are complaining about all the new features in 1.1.

    Take a brand new game. Just realeased, hot stuff on the market, everyone wants to play it. You start playing after everyone else and suddenly the server monitor says the game will be changed radically so that your favorite class/weapon is being weakened while others are being brought up to balance the game out. Your gun shot through walls and killed everyone in one shot. You didn't always win because you're brand new to the game and people still killed you. Others who were playing the game longer than you are whispering sighs of relief that your favorite gun is being nerfed.

    Are you going to be happy about that?

    DUH, of course not. That was the only gun you ever used and you were just getting good at it.

    It's the same thing here people, you really have to spend a bit more time playing the game. Half of the new posters say they've been playing for a couple months when their comments obviously portray that it's more like a few weeks. We will <u><b>HELP YOU</b></u>...if you let us explain and give you the information. There's a newbie forum even which seems pretty empty for the amount of newbies I see around here. But PLEASE try not to judge before you have all the information. Even if you think you do have all the information, ask before you blow your mouth off (i.e. 1.1 changes are teh suck, 1.1 changes too much).

    As far as I've seen, the forum is newbie friendly if you offer yourself up as a newbie. The forum is NOT n00b friendly however, so if you just started, please rein yourself in and you'll get a lot more help and friendly responses <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

    P.S. Suggestions are different from the statements. Post your comments as SUGGESTIONS. People will usually be friendly and tell you no that won't work or yes, and add something of their own onto it. Try not to bash other's suggestions or tell them they cannot suggest something. It won't get kind responses <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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