1.1 Involves Too Many Changes?
BelrickNZ
Join Date: 2002-12-19 Member: 11156Members
<div class="IPBDescription">Are u that unhappy with 1.0x?</div> Im not. Sure theres factors that needed addressing (sensory usage, multiple gorgs, ease of Jp rush, two hive lockdowns etc) but does anyone else feel they went overboard with the changes to ns in ver1.1? For me 1.0 is prety damn good that needed tweaking not a total rewrite.
No wonder if you ask me while there having problems balancing it.
Just MHO.
No wonder if you ask me while there having problems balancing it.
Just MHO.
Comments
- RD
OMG, I spend all day playing (as did most of the Vets) and wowee. Those were some fun games.. Despite the fact that the aliens dominated... I attribute the marine losses to lack of tactics. So far everytime I've played on marine we ended up fragmented and running around like a bunch of 1.04 pubbers! Once we learn some marine tactics I think we'll see more marine victories.
plus with a new job, it might be hard for him to do anything new with NS,
i think its somewhat of a last hurra, with minor patches as we go along
(speculation)
(speculation) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Thats pretty off-target speculation if you ask me... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
As for 1.1 and the work needing to be done: It seems pretty solid, Flayra has a list of bugs he knows about, what he needs us for is to get the balance just right. As it is now, aliens win a lot of games. But not all games. So a wee bit of tweakage is being done frequently now. It helps. And as critical says, marine's don't know which leg to stand on right now, tactical speaking, whereas aliens are getting quite accustomed to their new roles.
The game at this point has stagnated, Aliens always go D,M,S chambers, marines always rush for HMG, JP. Some people play to win, and these general tactics give the best chance to do so.
For many people its boring to go into a game and know the results and tactics EVERY time. The new patch will give more variety to the alien team and a result new marine tactics wil need to be formed as well.
I complelty agree, this has been one of my fears from the very beginning. It's not that I'm critical of the vets or anything, I'm just concerned that because they are used to playing at a much higher level, both individually and as a team, that their idea of "balance" is completly differant to what would be considered balance in a public game:
e.g. Some players are extreamly good with shotguns. Many of the 1.1 comments have mentioned the use of shotguns. When was the last time you saw a shotgun dropped in a pub game? Only when you have a 2 hive lockdown and 300 odd res + full upgrades. The vets may test 1.1 and determine that if the marine team drops a few shotguns early on, the game becomes balanced. <i>But only because those players using the shotguns know how to use them</i> Most pub games don't see shotguns because most ppl don't know how to use them effectively. Hence the problem I see in having ONLY advanced veteran players testing 1.1
As a skulk, my kill/death ratio against shotguns (in the rare cases I see them) is roughly 1:1, which surprises me immensely. Against HMGs it is much worse.
And I agree, the current variety of strategies is boring. On most maps, the game is decided by whether the marines succeed at relocating to doubleres or not.
i made one myself asking whether it was going to be too much of a change...
it will take time to adapt. good players can adapt easily. poor players moan and will quit. seems like a good aspect to me, as the people who don't really take part in the community, or the teamwork etc will go back to their cs nooby games (no offence to good cs players, but too many cs noobs ruin too many games IMO).
yer 1.1 will be massively different... but all mods change. and in time people either accept it, and play on, or hate it, and leave.
p.s. people who say flayra has no life? why are you sitting here playing the game he invented, and basically worshipping him for putting so much time in without being paid?
remember rule on
Also, I want to point something out. Who here has developed software? Well, who's beta tested anything? I've done both, and I understand why the change log is so huge. Once you change 1 thing, the ripples from that disturb the make up of the game. Take, for instance, removing 3 extra shares from gorges. Yaaay, multiple gorges are viable.... erm.. wait... NO gorges are viable, b/c aliens need a new res system...... And the list goes on from there.
Please, be patient for 1.1, and let the dev do what they do best, develope one helluva game! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
something i fear is that in the first versions of 1.1, it will just revolve about getting the most PT members on your team, i hope this will not turn out so. and what fun are these changes when you've got 3 peeps saying do that and that, while it could be more fun to experiment yourself?(i'm not critizising anyone) i just hope that the majority PTs will understand that this is a new game for us and will not scold things like: NOOB COMM, or NOOB TEAM.(no insult intended)
eggmac, if you haven't seen games were the 'rines repeat the same JP/HMG rush over and over again, you're not playing the game enough, or you play regular on one server.
Actually.. I didn't misunderstand you... I didn't word my post exactly right. You reminded me of something grendle had said. Also, I think the maps are great too! Compared to other fps maps, these are insane! However, in grendle's interview he said something like, "You can have a map of a chess board be ballanced... but it's not much fun, is it?" Then he went on to mention most of what I said above.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i just hope that the majority PTs will understand that this is a new game for us and will not scold things like: NOOB COMM, or NOOB TEAM.(no insult intended) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
n00b PT team!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I think that the PT's are going to WANT to see what us, "normal" folks do.. hehe... I doubt they'll yell "n00b!" alot, since they are going to know that only PT's have ne clue what the heck they're doing.. and fromt he sounds of that... on the 'rines side, PT's aren't even quite sure yet. (No offense, I think it's great that even the PT's are having to rethink things.. makes me feel like 1.1 is going to be a major improvement on something I thought was perfect as is!)
I personally look forward to the mass improvement in server performance that we will see in 1.1. I run a server which is some insanely good spec dedicated box just for NS 1.04, and it lags like an arse sometimes simply due to the entity counts. Upon the arrival of 1.1, I will finally be able to run bigger maps like hera and bast, as well as set up a second server running on the same machine (hopefully).
You do realize that "vets" aren't the only ones PTing 1.1?
Take a brand new game. Just realeased, hot stuff on the market, everyone wants to play it. You start playing after everyone else and suddenly the server monitor says the game will be changed radically so that your favorite class/weapon is being weakened while others are being brought up to balance the game out. Your gun shot through walls and killed everyone in one shot. You didn't always win because you're brand new to the game and people still killed you. Others who were playing the game longer than you are whispering sighs of relief that your favorite gun is being nerfed.
Are you going to be happy about that?
DUH, of course not. That was the only gun you ever used and you were just getting good at it.
It's the same thing here people, you really have to spend a bit more time playing the game. Half of the new posters say they've been playing for a couple months when their comments obviously portray that it's more like a few weeks. We will <u><b>HELP YOU</b></u>...if you let us explain and give you the information. There's a newbie forum even which seems pretty empty for the amount of newbies I see around here. But PLEASE try not to judge before you have all the information. Even if you think you do have all the information, ask before you blow your mouth off (i.e. 1.1 changes are teh suck, 1.1 changes too much).
As far as I've seen, the forum is newbie friendly if you offer yourself up as a newbie. The forum is NOT n00b friendly however, so if you just started, please rein yourself in and you'll get a lot more help and friendly responses <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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P.S. Suggestions are different from the statements. Post your comments as SUGGESTIONS. People will usually be friendly and tell you no that won't work or yes, and add something of their own onto it. Try not to bash other's suggestions or tell them they cannot suggest something. It won't get kind responses <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->