Fade Chase

FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
as we all know, its best to atack fades from fairly close, to rush them guns blazing. Well what many dont know is that although the pistal is an invalubale tool, the speed increas form throwing it away is often more usefull for chasing down the fade.

a fade will almost never get celeity (they like adren), but they are still faster than a marine, not bu much but enouph. If you throw away your pistol (i think it helps to get rid of the pistol ammo first) and only have about 100-50 extra lmg amo, the speed diference is almost incosiquental. in short, when a fade runs you most defenatly should push it as quickly as you can, dont let it escape, throwing away your pistol is often more usefull than the extra shots you get from having it.

Comments

  • RandomEngyRandomEngy Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
    I doubt the miniscule speed increase from dropping the pistol would even begin to make up for the lost damage of it.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    but 90% of my fade kills are from my trusty pistol
  • Alien_BobAlien_Bob Join Date: 2002-11-11 Member: 8185Members
    Fades are unarmed! Be man, throw away *all* your weapons and fight them bare-knuckle style. They'll respect you more for it in the end.
  • LinkLink Join Date: 2002-10-16 Member: 1510Members
    Is that before or after they split your head in two?
  • KhazModanKhazModan Join Date: 2003-04-14 Member: 15500Members, Constellation
    i had a head on fight with a fade once and i downed him with my knife, man i felt pretty good about myself.

    i wouldnt suggest throuwing away your pistol just rush it and fire like a madman, if they are inexperiecned they will run away and its funny, 40% of the time u might kill it too

    marine will never outrun or even catch up with fades if they are smart and use blink (which works most of the time if u crouch and jump)
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Yeah, throw away your pistol, throw away your LMG and knife, strip off your armor and uniform, and run at a fade, 9/10 it'll die from laughter.
  • TotalNooBTotalNooB Join Date: 2003-05-21 Member: 16563Members
    If there's a Fade out there somewhere, I like to be as fully armed as possible. I got a pistol-kill on a running Fade once. I ran out of LMG ammo, so I whipped out the pistol and started shooting as it tried to get up a ladder to some D chambers. I got the kill with my last bullet. That's the only time that's ever worked, though.
    Still, having the pistol around is useful for fighting when there's still things trying to eat you and you can't wait for your LMG to reload.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    If I'm fade I usually have adren/cara=BIG FIGHT with d chamber near by

    or

    celerity/redemption= You can't catch me and if you can I'm still alive (most of the time)

    and I will manly be a slash battler, so you can chase me down, becuase sometimes I run even when I have full health just to smack marines who think they can beat me because i'm "hurt"
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    The main thing to remember about ANY alien is this:

    If it's running away, it's hurt. Chase it. I chased an onos out of my base once, got a pistol kill on it. Felt pretty good (then i got spored to death, cos i was webbed as well) but basicaly, just chase aliens, cos if they CAN fight, they DONT run. Unless they need to be somewhere else, in which case chasing them slows them down anyway, so it's for the good of your team. Believe me, fighting a fade over long distance wont work, cos an acid rocket has more chance of hitting you than you do of hitting him with ur pistol.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    but what about the rare instances when players like me go, hmm, there chasing hurt aliens, well I'm not hurt but I will run anyways...


    but then again that probably isn't that common



    in the majority of cases if there hurt they will run, blink, fly, etc
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    90% percent of the time I die as lerk is because i ran into some lost marines while flying back to heal. I attack head on with lerks and 90% I decide to fly away I got about 40 health left and only about 10 by the time I turn the corner to escape. most health is lost trying to retreat as lerks. (Tip: I attack insanly large groups and turrents without umbra. Its better to keep moving than sit in umbra sometimes)
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Same here. A lot of my deaths as high-priced alien comes when traveling between fighting and healing station and encountering rambos/lost people. The chase doesn't work most of the time because there will usually be aliens going INTO the fray as I run away from it, intercepting anyone in pursuit, and as an Alien I am quicker anyway (unless it is a jetpacker who's chasing me).

    I still DO support chasing Fades with LA/LMG marines though since then there's at least a CHANCE it will die, and if it does, it is usually a 0 res for 58 res trade.
  • Wingnut64Wingnut64 Join Date: 2003-04-27 Member: 15895Members
    edited May 2003
    IMHO, fighting a Fade at long range is one of the best things you can do. Your weapon is instant-hit, theirs is not and you can dodge a number of acid rockets before the get annoyed and blink next to you.

    [Edit: this censores 'pi55ed off'?]
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    I disagree completely. You want to deliver as much damage as quick as possible, to not allow him to run away and heal. In theory the "at a distance" idea has some validation, in practise, I would say none.

    Your weapon is hit scan.. yes. Your weapon, unless you are talking pistol, has a cone wide enough to ensure only neglible damage is inflicted on the fade, if you ARE talking pistol then it takes 28-37 shots to kill the fade, ie: it won't happen. This is if he has carapace, any other upgrade makes the tactic totally invalid anyway.

    Also, unless the fade is somewhat silly he will not be aiming for you, he will be aiming either at the floor beneath you or the wall behind you, making it almost impossible to avoid taking *some* sort of damage. You, unlike the fade, can not however retreat to the nearest healing chamber or hive to get replenished.

    I've played NS since 1.0 and I have yet to see a Fade taken down at long range with the sort of tactic you propagate.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've played NS since 1.0 and I have yet to see a Fade taken down at long range with the sort of tactic you propagate. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    A derivative works well, namely emptying the lmg at close range, and firing the pistol as you back off... The first 1 or 2 acid rockets (assuming you tango well enough to survive this long) tend to miss as the fade is predicting you to come closer, not retreat, and the scan-hit pistol is enough to finis them off.

    On the other hand, I believe fade-killing in 1.04 is best done with a technique not mentioned here at all. It's called, get this: teamwork.

    I don't just mean a bunch of marines rushing a fade either... That's good, but not the most efficient way. If fades are coming, one marine (preferably a ninja marine) can easily take up a concealed position outside their position of attack. While they're attacking, walk up close and fire... If you have any sort of weapon upgrades, that's a very dead fade. If not, then, hope your teammates are good enough to finish him off, or be really good with your knife. It's still likely the most efficient way to down a one-or-two fade attack without hmgs.
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    edited May 2003
    The best way to take down a fade is to have someone blocking its retreat route. It's almost too easy to kill a low hp-fade, even with no weapon upgrades.
  • GiGGiG Join Date: 2003-03-12 Member: 14416Members
    edited May 2003
    Lmg and HMG at lvl 3 <b>totally</b> rips fades up at point blank. The best thing to do is hide behind an object and wait until he goes by. Jump up and follow him until he starts spamming and make sure he is getting hurt first then shoot him from behind, that will scare the jiblies out of him and 90% of the time, kill him.

    Wait, what am i saying? You could just jump out and kill him with a few shots from HMG (lv3 or a half-a-clip from lv3 Lmg) instead of just letting him go by. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • big_fat_c0wbig_fat_c0w Join Date: 2002-12-30 Member: 11595Members
    the problem with what u say team work is that there are too many dumb players... i often encountered in 3-4 marines when 1 is shooting the fade and all other which is behind shoot the marine..sigh.. anyway killing a fade is all about postining yourself just make sure that the fade will past u... be smart..if u see a fade don't always go rush the fade.... find a good place to hide and to wait to him pass...
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    throwingaway your pistol makes it alot harder to kill a fade...most of my fadekills comes form the pistol...
  • Wingnut64Wingnut64 Join Date: 2003-04-27 Member: 15895Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I disagree completely. You want to deliver as much damage as quick as possible, to not allow him to run away and heal. In theory the "at a distance" idea has some validation, in practise, I would say none.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That strat isnt really about killing him, but getting him away from your base so teammates can spawn in, then hunting him as a group. Unless there are dc's rigth outside your base (in which case you have probably lost anyway) he will be out of your hair for a while. If I'm far away when I see a fade, i usually do this as there is little chance I can chase him down.

    Also, I usually get regen as fade, hence I rarely get killed retreating, and more often in combat, so a ranged attack may be better against someone who doesn't have carapce.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--Wingnut64+May 24 2003, 01:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wingnut64 @ May 24 2003, 01:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, I usually get regen as fade, hence I rarely get killed retreating, and more often in combat, so a ranged attack may be better against someone who doesn't have carapce. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I do that unless gorges have spammed dcs nearby. I take to much damage with carapace to make it rally worthwhile. And redemption = p00 out of 10 if you encounter a turret or two: you tend to end up instantly back at you hive meaning you don't get a chance to do much damage before getting whisked away.
  • FrostyFrosty Join Date: 2003-04-20 Member: 15667Members
    its just something ive noticed, i love my pistol, but i have killed about 3 or 4 fades were i know they would have goten away if i didnt throw it. in reality shoot the pisto first (no cone) then throw it to close in with the lmg. anyway its just something to help keep em from getting away, but it wont prevent it.
    Ive killed plenty with a pistol 2 but thats usaly a dif situation.
  • ZuronZuron Join Date: 2002-12-01 Member: 10349Members
    Its almost impossible to catch a good fade, he can just blink his **** off to DCs if he gets damaged too much.
    theres always a chance though...keep unloading and reloading your LMG on the fade, dont pull out your pistol. if you get almost all of the clip to hit and the fade turns to run away THEN unload your handgun. sometimes they just keep backing up and acid spamming you, which will sometimes leave them stuck on a ceiling or something, if you're close, knife the ****, if not, keep closing in and reducing his chances to run away and reload guns.
    teaming with more marines works, but seeing 3 marines charging will often cause the fade to instantly run. so have 3 marines can suprise the fade from behind instead, the poor thing wont have a chance.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--Zuron+May 25 2003, 01:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zuron @ May 25 2003, 01:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the poor thing wont have a chance. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How dare you, sir! How dare you, as a marine, show any sympathy for fades! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->











    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Hee hee. Since you peeps like chasing fades so much, ill just make a show of panicking with the usual backtrack/mad firing of rockets, and crouch around the corner. Youll never see it coming. Best cure for fades = dont let them get fades.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a fade will almost never get celeity (they like adren), <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    /me keels over, laughing as he racks up his kill count. <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • RhuadinRhuadin Join Date: 2003-06-05 Member: 17023Members
    In my opinion, I've found that if you've got to chase a fade, you've probably already let him live.

    LMG: Too little damage per clip to do that much really
    HMG: You're too slow
    HMG+JP: What're you doing here? Go attack the hive

    This is what I do:
    When 2nd hive goes up and fades start trickling in, the first guys usually come with no support. I have one of my buddies defend in base and I grab a shotgun and go and hide along the path the fade takes. (e.g. maintenance tunnel on Hera). Fade goes running by, I crouch-walk behind him, the guy(s) at base engage. The fade kills a few, takes a bunch of damage, and starts running away -- right into my boomstick. One or two shells and before he knows it, he's dead.

    Cost to the team: A few free LMG marines and a 17 res shottie which I still have.
    Cost to the aliens: 54 res (soon to be 75 in 1.1) and increased marine morale.

    Rhuadin
    [UCB]Dragonrider
  • ZeusZeus Join Date: 2003-05-31 Member: 16892Members
    edited June 2003
    Going at fades head on with a knife is actually better than you would think. On a game the other week on ns_bast the aliens were completely owning us, i'm pretty sure my score was around 2 kills and 20 odd deaths. The aliens had taken away any weapon/armor upgrades we had and we relocated to the double-res area to merely drag the game out a bit before being wiped out.

    I had just about had enough of firing+running away so from then on i spawned and straight away switched to the knife and ran towards the "front line" (In this case the area between double-res and feedwater). I ended up getting 2 fade knife kills after 10 minutes of spawning and rushing. I imagine it was very funny from an alien point of view to see me coming because i had the knife slash button held down while taunting and running head on to fades. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    But to stay fully on topic...in normal circumstances, when coming one on one with a fade i don't think about what gun i'm using, i simply spray and pray. And I didn't even know the weight of the pistol affects speed...
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I almost always pick cara+celerity as a fade. almost all of my kills are slash kills. Acid rocket just isn't efficient enough especially against upgraded marines. Unless there's more then 2 marines standing next to each other I won't use acid rocket as my main weapon. Just blink in, slash while running between marines to make them shoot each other, and kill them or blink out if low on health. Works wonders.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Ok, you want to know MY personal favorite way to kill a fade? get this:

    JUST CHARGE HIM! Guns blazing! If he acid rockets you, at close range, HE takes splash damage too!!! AWSOME! Just keep coming at him. Even if you die, he'll likely have shot that last acid rocket, and the splash will kill him. I get abotu 3-5 fade kills a game because his own acid rocket was too close.

    You can also do that to a GL as an alien.... kinda funny. I took down an HA GL that way, kept running round him as he naded the floor... lol. I bit him 9 times, and he got hit by his own 4 nades... we both died... HA GL HA GL!!! RUSH IM RUSH HIM!!!
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