I just found me a new desktop picture <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
looking pretty good, warchitecture is awesome, one thing i would like to see is way more lighting contrast, there are just white spotlights here and it makes the areas look kinda of boring/dead. Add some small red lights, or some orange, just mix up the lighting a bit.
tommydCreator of ns_tanith, co_pulse and co_faceoffJoin Date: 2002-01-24Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
i am not sure if i will add more colored lighting - im trying to get a 'dismal' industrial ambience going... ill have some red/blue lights here and there, but only for accent.
realityisdeadEmployed by Raven Software after making ns_nothingJoin Date: 2002-01-26Member: 94Members, NS1 Playtester, Contributor
Actually, this thing has amazing contrast. The second to last shot could maybe be better in that department, but not every area has to be overloaded. But regardless that's the first thing that came to my mind, was the great contrast. Keep working on this, it looks wonderful!
Concerning colored lighting, yeah little accents here and there really help. Just subtle things. I have them all over the place in ns_nothing, yet people always comment that the map is overly grey. Heh, in other words it probably won't take away from the abandoned feeling much, if at all. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Or... what you said, heh.
a would put a couple of low brightness point lights between the rafters in the ceiling, but in a way that it doesnt look like its coming from a source, just looks like a nice glow in the ceiling
I love it. Great architecture and contrast (like everyone else said) Perhaps it could use some cover (try to stay away from crates, be creative. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> )
very good, just needs some coloured lights for me. The rectangular light spots on the floor...u did em using the tex u used for the light on the ceiling,scaling it up ad with a rendermode "additive"?
keep it on! (but where it is the 1st map,the one with the satellites?)
OW MY GOD, damn well it´s time for me to stop mapping, coz against that i can´t compete, lol. aah well i´m still at 12% of my map, wait till that one come (don´t all mappers say this about there maps? <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> )
My only criticism is that the third shot is a bit too bright, otherwise I think these shots are amazing and UT-looking. Way to go <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
tommydCreator of ns_tanith, co_pulse and co_faceoffJoin Date: 2002-01-24Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
the third shot is the marine start and i know its too bright... plus i havent finished texturing yet. i just wanted to get all the brushwork down... this is only 2 days work mind you <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
the square lighting is an additive texture... im still tweaking it. my 'other' map is tanith and its in the playtesting rotation right now. im still fixing that one up... (although its 98% done)
My monitor at work sucks so much that I can't turn up the brightness enough to properly view your shots. I'll give you an opinion when I get home. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
EDIT: I like it alot. The architecture and atmosphere look stunning, and it looks different from most of the other map projects I've seen around here. I agree with others that some of the areas could use more cover. Perhaps adding some floor-to-cieling support beams/columns, or maybe pipes; just don't put too many crates in there! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Comments
Love the contrst Tommy.
Concerning colored lighting, yeah little accents here and there really help. Just subtle things. I have them all over the place in ns_nothing, yet people always comment that the map is overly grey. Heh, in other words it probably won't take away from the abandoned feeling much, if at all. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Or... what you said, heh.
<!--EDIT|ken20banks|June 27 2002,01:05-->
Perhaps it could use some cover (try to stay away from crates, be creative. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> )
The rectangular light spots on the floor...u did em using the tex u used for the light on the ceiling,scaling it up ad with a rendermode "additive"?
keep it on!
(but where it is the 1st map,the one with the satellites?)
aah well i´m still at 12% of my map, wait till that one come (don´t all mappers say this about there maps? <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> )
the square lighting is an additive texture... im still tweaking it. my 'other' map is tanith and its in the playtesting rotation right now. im still fixing that one up... (although its 98% done)
<!--EDIT|tommyd|June 27 2002,11:34-->
One thing that struck me as odd was the lights on the pipes in the 2nd pic.
<!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
EDIT: I like it alot. The architecture and atmosphere look stunning, and it looks different from most of the other map projects I've seen around here. I agree with others that some of the areas could use more cover. Perhaps adding some floor-to-cieling support beams/columns, or maybe pipes; just don't put too many crates in there! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
<!--EDIT|CyonPro|June 27 2002,22:12-->
I think this level will want some H.R Giger style infestation although I don't think that fits in with NS.