Possible gameplay without the commander

biobrainbiobrain Join Date: 2002-02-18 Member: 224Members
It seems like the whole fate of the marines relies ont he commander. He drops weapons and medpacks but if the command center was destroyed would the marines still be able to sirvive? They SHOULD.
<u>I'm not clear on how they get their weapons</u>. But if the commander drops it to them then they won't be able to sirvive.
Anyway my point is, marines should have weapons as they spawn. Not have the commander give it to them (if he does). Then if the aliens are attacking the base and the CC got destroyed marines could hold the battle just as easy as with a commander. If the defence is successful the welder could fix or remake the CC.
Idk what the real question is here, I'm primarely asking if the commander has to drop the weapons for marines or do they spawn with them (or pick them up at spawn)

Comments

  • Trojan_RabbitTrojan_Rabbit Join Date: 2002-06-11 Member: 750Members
    I believe that the marines spawn with a minimal loadout; a LMG and a pistol to my understanding.  But if they want anything better, the commander's gotta drop it.
    Of course, I'm nothing close to the authority on this, but someone who is (possibly a PT) can beat me with a stick, or send <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo--> after me and force me to correct my ways.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Users spawn with light weapons. They get more from the commander, or scavenging them off the dead. If the CC gets destroyed (and the commander had been too shortsightde to have an alternate setup elsewhere to move to), the troops can still repair the original one with a welder, if the commander bothered to make a few of those.
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    So yes, the marines <i>can</i> survive without a commander for a short period of time - roughly the amount it takes for a command center to be repaired  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MegaMickMegaMick Join Date: 2002-06-26 Member: 824Members
    <!--QuoteBegin--MonsieurEvil+June 27 2002,01:05--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (MonsieurEvil @ June 27 2002,01:05)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Users spawn with light weapons. They get more from the commander, or scavenging them off the dead. If the CC gets destroyed (<u>and the commander had been too shortsightde to have an alternate setup elsewhere to move to), the troops can still repair the original one with a welder, if the commander bothered to make a few of those.</u><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Can you please explain better the underlined part? I didn't understand it...

    What's an alternate setup?
    Can the commander leave the cc and run before the aliens finish the place off?
    What is a welder?
    How does commander builds those?
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
    What's an alternate setup?
    <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    He means an alternate base, a place where you can move if things go badly where the command center is currently located, like a a hive room that's been cleared out and fortified, for example.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
    Can the commander leave the cc and run before the aliens finish the place off?
    <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    If the commander knows that he's done for, there's no reason why he can't just pop outta there and haul ### to a more secure location.  But if the aliens come in with surprise, he may not have a chance to get outta there.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
    What is a welder?  How does commander builds those?
    <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    This should be in the FAQs somewhere, but a welder is a tool that can be issued by the commander.  Its function is to weld shuts different passageways, making them impassable for the opposite team, and for repairing the command center.

    Keep in mind everything is Subject to Change, I am by no means an authority on this information.
  • Imperial_FistImperial_Fist Join Date: 2002-05-19 Member: 633Members
    LETS BUILD A CC BY THE ENEMY HIVVE TAHTS A GOOD IDEA. wats to stop someone from doign that or put a resorce ndoe f a resource poitn and not makign it good for alians to biuld? do they jsut biuld over it or bvit e it tell its building thingys go down and then rebuild or what? and wats welder? READ THE FAQ ok u should have read the rr.org faq 2 and a welder weldes doors *unwelds 2) u can unweld buttons 2 i ehre so u can press the mto open and clsoe things
  • unLEADEDunLEADED Join Date: 2002-03-25 Member: 348Members
    haha Imperial Fist, i say we wait for the game to come out to experience these situations. all i want to do is jump outta my seat. only counter-strike and DoD have done this. scary!!!
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Imperial Fist+June 26 2002,23:02--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Imperial Fist @ June 26 2002,23:02)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->LETS BUILD A CC BY THE ENEMY HIVVE TAHTS A GOOD IDEA. wats to stop someone from doign that or put a resorce ndoe f a resource poitn and not makign it good for alians to biuld? do they jsut biuld over it or bvit e it tell its building thingys go down and then rebuild or what? and wats welder? READ THE FAQ ok u should have read the rr.org faq 2 and a welder weldes doors *unwelds 2) u can unweld buttons 2 i ehre so u can press the mto open and clsoe things<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I'd love to answer your questions... but this really just isn't English.

    Marines can reach a hive room before aliens have built it (only one of the three hives is active at the beginning of each game) and fortify it against alien approach by placing turrets and trip-mines.  Some games have actually seen the complete destruction of the marine base, while the marines move to a different area - often one of the hives.  If the aliens want to build in this hive, they have to eliminate the marine presence first.

    The welder is a pretty versatile tool, and part of its use depends on the mapper - in ns_hera, there are a pair of LARGE doors that can be opened or closed by welding the control panel next to them.  Vents can be welded open and shut, as well.  A lot with the welder is STC (subject to change)... Flay's hoping to expand its functionality in the future.

    Please try to be a little more coherent when you post, ok?  It makes our lives a lot easier.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    when marines lose their cc its about the same as when aliens lose all 3 hives. heh. they're pretty much dead unless they got a miracle around
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin--unLEADED+June 27 2002,00:39--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (unLEADED @ June 27 2002,00:39)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->haha Imperial Fist, i say we wait for the game to come out to experience these situations. all i want to do is jump outta my seat. only counter-strike and DoD have done this. scary!!!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    If you jumped out of your seat at CS or DOD, you had best get a bedpan before attempting to play ns :)
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I made Ekaj practically need to change his pants once.  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • MegaMickMegaMick Join Date: 2002-06-26 Member: 824Members
    <!--QuoteBegin--Imperial Fist+June 27 2002,04:02--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Imperial Fist @ June 27 2002,04:02)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->LETS BUILD A CC BY THE ENEMY HIVVE TAHTS A GOOD IDEA. wats to stop someone from doign that or put a resorce ndoe f a resource poitn and not makign it good for alians to biuld? do they jsut biuld over it or bvit e it tell its building thingys go down and then rebuild or what? and wats welder? READ THE FAQ ok u should have read the rr.org faq 2 and a welder weldes doors *unwelds 2) u can unweld buttons 2 i ehre so u can press the mto open and clsoe things<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    And I thought my English was bad!! He He!!

    soo....
    That welder thing is a mix between a hammer/screw-driver/hacking tool? To open and close doors and stuff?

    Hmm can aliens destroy doors? ChaaAAAAARGE!
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    Yes aliens can break open welded doors, but I'm quite certain that there is only one class that can do so.  I could, as usual, be totally wrong.
  • biobrainbiobrain Join Date: 2002-02-18 Member: 224Members
    <b>Hmm the commander being able to give the marines their weaponry. Doesn't that just make him TOO powerful?</b>

    I mean commands and buildings is one thing to keep him ocupied. <b>But the ability to almost directly control the the marines fate in battle is a little too much</b>

    Shouldn't the marines also be able to get those weapons without the commander? And if the CC was destroyed and marines needed some firepower to withstand an alien attack.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    I don't think the commander is overpowered.  Remember, he isn't doing any of the combat himself.  If it weren't for the grunts, none of the infestation would be cleared.  Second, if the marines were able to choose their own weapons, what's to stop a l33t lamer d00d from repeatedly buying heavy weapons then dropping them to deplete the team resources?  I would not like to see one marine be able to screw over the whole team like that.

    Also, if the CC is destroyed, the marines obviously haven't been doing a good enough job of defending their base.  They definitely are screwed if the CC goes down, but at that point they almost deserve it.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    That's precisely the point.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    I suppose it might please some people that in addition to being able to get ammo from a certain marine structure, they could also get any weapons they want, as well.

    However, if you want to hold to the system of not giving the marines individual spending RPs, then they would basically be getting their weapons for free and everyone would go right for the grenade launchers as soon as possible.
  • f3rretf3rret Join Date: 2002-05-29 Member: 686Members
    It sounds faily balanced the way it is, IMO. Yes, the marines are fuct if the CC goes down, but that's the whole point.
  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    Any CC that doesn't have have several dozen turrets around it might as well have been built next to an active hive.
    At least I think so. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • biobrainbiobrain Join Date: 2002-02-18 Member: 224Members
    <!--QuoteBegin--RhoadsToNowhere+June 27 2002,07:02--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (RhoadsToNowhere @ June 27 2002,07:02)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->what's to stop a l33t lamer d00d from repeatedly buying heavy weapons then dropping them to deplete the team resources?  I would not like to see one marine be able to screw over the whole team like that.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Same thing that would stop them from commiting suicide to deplete the resources- some smart ### script
  • ICha0sIICha0sI Join Date: 2002-06-13 Member: 763Members
    biobrain i only read urs (the first one) and i have to tell u hes called a commander because he is one he COMMANDS his troops without a Commander theres no game
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    OMG! You figured it all out, and our secret plan to screw up our own mod has been uncovered!

    People. We have it covered. Please just be patient and show some trust.



    <!--EDIT|MonsieurEvil|July 03 2002,19:09-->
  • Jack-0Jack-0 Join Date: 2002-05-01 Member: 563Members
    Bio brain....

    the dev team has worked on this mod for sometime... they have been play testing it for.... some time. now think about this.. they have played the game and want it to be balanced... and they want ppl to have fun... so i'm sure the commander is a powerful as need to be... besides if you got a lamer at the cc... vote him down. What would be nice if after someone was voted down there was a period of time if try to us the cc would get slayed... or sumthin of that sort... oh mons i got THE FAITH!!!  <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    this makes me want NS even more  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    when there is a lammer in the cc and he starts fu***** around ill just go to other server, i dont want lammers playing cc, but neither as marines, cause if they dont wanna play well in cc why would they do it as normal marines in teamplay.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    <b>Topic:</b>

    In Counter Strike, I tend to abuse the AWP simply because I am a good shot if I know the reticle points to where I want (like the rail gun in QIII). Often they try to vote Disable AWP" so that I may not continue killing them unfairly. Most people are too lazy to either

    A) call the vote

    or

    B) Vote yay or nea

    and no action takes place.

    My proposition is that  <b>1 button binding</b> is coded into the release. I'f you think your commander is screwing around and ruining your teams chances for survival, simply press "K". Then your team-mates would have their movement (not shooting) FROZEN until they pressed "1" for kick or "2" for keep. They should not allow more than one call in a 3 minute period.
  • PitdragonPitdragon Join Date: 2002-07-04 Member: 877Members
    So then someone can get the current commander kicked then get into and screw around for three minutes? If my understanding of the game is on par, that could cripple the marine team... And then there could be people who activate votes in the middle of intense firefights. I think that you shouldn't be forced the vote, but there should be like 20 seconds before the votes are counted, and the menu that pops up when the vote is initiated is bright and large, so that marines can still fight, but not well. A vote every minute seems like it would work, but I'm sure the team hasn't neglected this function, and it will be effective as it is.
Sign In or Register to comment.