Possible gameplay without the commander
biobrain
Join Date: 2002-02-18 Member: 224Members
It seems like the whole fate of the marines relies ont he commander. He drops weapons and medpacks but if the command center was destroyed would the marines still be able to sirvive? They SHOULD.
<u>I'm not clear on how they get their weapons</u>. But if the commander drops it to them then they won't be able to sirvive.
Anyway my point is, marines should have weapons as they spawn. Not have the commander give it to them (if he does). Then if the aliens are attacking the base and the CC got destroyed marines could hold the battle just as easy as with a commander. If the defence is successful the welder could fix or remake the CC.
Idk what the real question is here, I'm primarely asking if the commander has to drop the weapons for marines or do they spawn with them (or pick them up at spawn)
<u>I'm not clear on how they get their weapons</u>. But if the commander drops it to them then they won't be able to sirvive.
Anyway my point is, marines should have weapons as they spawn. Not have the commander give it to them (if he does). Then if the aliens are attacking the base and the CC got destroyed marines could hold the battle just as easy as with a commander. If the defence is successful the welder could fix or remake the CC.
Idk what the real question is here, I'm primarely asking if the commander has to drop the weapons for marines or do they spawn with them (or pick them up at spawn)
Comments
Of course, I'm nothing close to the authority on this, but someone who is (possibly a PT) can beat me with a stick, or send <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo--> after me and force me to correct my ways.
Can you please explain better the underlined part? I didn't understand it...
What's an alternate setup?
Can the commander leave the cc and run before the aliens finish the place off?
What is a welder?
How does commander builds those?
What's an alternate setup?
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He means an alternate base, a place where you can move if things go badly where the command center is currently located, like a a hive room that's been cleared out and fortified, for example.
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Can the commander leave the cc and run before the aliens finish the place off?
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If the commander knows that he's done for, there's no reason why he can't just pop outta there and haul ### to a more secure location. But if the aliens come in with surprise, he may not have a chance to get outta there.
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What is a welder? How does commander builds those?
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This should be in the FAQs somewhere, but a welder is a tool that can be issued by the commander. Its function is to weld shuts different passageways, making them impassable for the opposite team, and for repairing the command center.
Keep in mind everything is Subject to Change, I am by no means an authority on this information.
I'd love to answer your questions... but this really just isn't English.
Marines can reach a hive room before aliens have built it (only one of the three hives is active at the beginning of each game) and fortify it against alien approach by placing turrets and trip-mines. Some games have actually seen the complete destruction of the marine base, while the marines move to a different area - often one of the hives. If the aliens want to build in this hive, they have to eliminate the marine presence first.
The welder is a pretty versatile tool, and part of its use depends on the mapper - in ns_hera, there are a pair of LARGE doors that can be opened or closed by welding the control panel next to them. Vents can be welded open and shut, as well. A lot with the welder is STC (subject to change)... Flay's hoping to expand its functionality in the future.
Please try to be a little more coherent when you post, ok? It makes our lives a lot easier.
If you jumped out of your seat at CS or DOD, you had best get a bedpan before attempting to play ns :)
And I thought my English was bad!! He He!!
soo....
That welder thing is a mix between a hammer/screw-driver/hacking tool? To open and close doors and stuff?
Hmm can aliens destroy doors? ChaaAAAAARGE!
I mean commands and buildings is one thing to keep him ocupied. <b>But the ability to almost directly control the the marines fate in battle is a little too much</b>
Shouldn't the marines also be able to get those weapons without the commander? And if the CC was destroyed and marines needed some firepower to withstand an alien attack.
Also, if the CC is destroyed, the marines obviously haven't been doing a good enough job of defending their base. They definitely are screwed if the CC goes down, but at that point they almost deserve it.
However, if you want to hold to the system of not giving the marines individual spending RPs, then they would basically be getting their weapons for free and everyone would go right for the grenade launchers as soon as possible.
At least I think so. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Same thing that would stop them from commiting suicide to deplete the resources- some smart ### script
People. We have it covered. Please just be patient and show some trust.
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the dev team has worked on this mod for sometime... they have been play testing it for.... some time. now think about this.. they have played the game and want it to be balanced... and they want ppl to have fun... so i'm sure the commander is a powerful as need to be... besides if you got a lamer at the cc... vote him down. What would be nice if after someone was voted down there was a period of time if try to us the cc would get slayed... or sumthin of that sort... oh mons i got THE FAITH!!! <!--emo&:asrifle:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt=':asrifle:'><!--endemo-->
In Counter Strike, I tend to abuse the AWP simply because I am a good shot if I know the reticle points to where I want (like the rail gun in QIII). Often they try to vote Disable AWP" so that I may not continue killing them unfairly. Most people are too lazy to either
A) call the vote
or
B) Vote yay or nea
and no action takes place.
My proposition is that <b>1 button binding</b> is coded into the release. I'f you think your commander is screwing around and ruining your teams chances for survival, simply press "K". Then your team-mates would have their movement (not shooting) FROZEN until they pressed "1" for kick or "2" for keep. They should not allow more than one call in a 3 minute period.