<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One of the new things I'm adding for NS v1.1 is a new ability for the Onos: Devour
The Onos will be able to walk up to any player and chomp him down. <b>The devoured player's screen fades black, and they see their health slowly start counting down as they are digested. The Onos can't eat another player while he's digesting someone. Meanwhile, the player hears a background heartbeat sound and some gurgling sounds, and all the combat noises "outside" will be muffled and distorted (as if hearing them from inside the belly of a large creature).</b> If the Onos is killed before the player is fully digested, the player pops out with his current health.
One of the neat things about this ability is that it effectively removes the player from play for a short time (30 seconds max). They're not dead, so they can't respawn.
By the way, this ability is much like the Kodo Beast ability in Warcraft III, but I assure you I had this idea a long time ago. Even if I didn't, I would still use it because it fits the Onos' new ability perfectly (more information forthcoming).
Update: 1) Nope, marines won't be able to attack in any way while being digested. They will probably still be able to talk to their team though. 2) This does replace an existing Onos ability, but I don't want to give out too much. Yes, some of the existing alien abilities are being replaced with new abilities but I think most people will agree that the new abilities are far better then the old ones... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Marik_SteeleTo rule in hell...Join Date: 2002-11-20Member: 9466Members
<!--QuoteBegin--cr3am+May 28 2003, 10:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cr3am @ May 28 2003, 10:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i STILL want to know if you can just type "kill" while you're being digested, cuz that would be really stoupide. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> So far, yes, kill and going to the readyroom are both disabled while you're in the onos' belly.
<!--QuoteBegin--Marik_Steele+May 28 2003, 08:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ May 28 2003, 08:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--cr3am+May 28 2003, 10:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cr3am @ May 28 2003, 10:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i STILL want to know if you can just type "kill" while you're being digested, cuz that would be really stoupide. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> So far, yes, kill and going to the readyroom are both disabled while you're in the onos' belly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> thank you very much! i was really hoping this wouldn't be overlooked by Flayra, and i guess it wasn't!
Hopefully all the <b>/stuck</b> code admins run on their servers will be modded to not work if you're inside an Onos <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--St0nkingByte+May 28 2003, 02:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (St0nkingByte @ May 28 2003, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hopefully all the <b>/stuck</b> code admins run on their servers will be modded to not work if you're inside an Onos <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Hopefully we won't <b>need</b> a stuck command!
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One of the new things I'm adding for NS v1.1 is a new ability for the Onos: Devour
The Onos will be able to walk up to any player and chomp him down. <b>The devoured player's screen fades black, and they see their health slowly start counting down as they are digested. The Onos can't eat another player while he's digesting someone. Meanwhile, the player hears a background heartbeat sound and some gurgling sounds, and all the combat noises "outside" will be muffled and distorted (as if hearing them from inside the belly of a large creature).</b> If the Onos is killed before the player is fully digested, the player pops out with his current health.
One of the neat things about this ability is that it effectively removes the player from play for a short time (30 seconds max). They're not dead, so they can't respawn.
By the way, this ability is much like the Kodo Beast ability in Warcraft III, but I assure you I had this idea a long time ago. Even if I didn't, I would still use it because it fits the Onos' new ability perfectly (more information forthcoming).
Update:
1) Nope, marines won't be able to attack in any way while being digested. They will probably still be able to talk to their team though.
2) This does replace an existing Onos ability, but I don't want to give out too much. Yes, some of the existing alien abilities are being replaced with new abilities but I think most people will agree that the new abilities are far better then the old ones...
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
-Flayra
me wants 1.1 more
So far, yes, kill and going to the readyroom are both disabled while you're in the onos' belly.
So far, yes, kill and going to the readyroom are both disabled while you're in the onos' belly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
thank you very much! i was really hoping this wouldn't be overlooked by Flayra, and i guess it wasn't!
Hopefully we won't <b>need</b> a stuck command!