Is This Possible?

Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
I want to get into mm programming but I want to know if I can do something first. Is it possible to make a plugin that once marines build two arms labs, they can use one for a weapon? Is it even slightly feasable to think that I can make them lose/drop their pistol?

Comments

  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    hmmm, Gordon
    this is my take on your post
    <img src='http://www.raceworx.com/funnypics/darthvader.jpg' border='0' alt='user posted image'>

    plz restate your query and try again <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    sounds entirely doable.

    lol at the graphic too.
  • PetitMortePetitMorte Join Date: 2002-11-06 Member: 7232Members
    <!--QuoteBegin--DeAtH_tO_gOrDoN+Apr 25 2003, 05:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeAtH_tO_gOrDoN @ Apr 25 2003, 05:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> once marines build two arms labs, they can use one for a weapon?

    Is it even slightly feasable to think that I can make them lose/drop their pistol? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I have absolutely no idea what your first request means... Use one arms lab for a weapon? Like a marine can pick it up and throw it at aliens? or leave it somewhere like a bomb and it explodes?

    For the second, it's easy. just make the marine switch to their pistol and then drop it, juts like they do in game... I think the commands are "slot2" followed by "dropweapon"
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    i interpret the request as being able to walk up to an arms lab and "+use" it to get a weapon
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    hmmm
    that could be it, I really couldn't say
  • Pebbles-TPFPebbles-TPF Join Date: 2002-11-11 Member: 8237Members, Constellation
    <!--QuoteBegin--[WHO]Them+Apr 25 2003, 08:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([WHO]Them @ Apr 25 2003, 08:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i interpret the request as being able to walk up to an arms lab and "+use" it to get a weapon <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hmmm,

    so does that mean we could then drop HMGs on the arms lab for marines to get once they respawned? Voudl the same be done for the proto lab so that they could get JP/HA as long as the comm "stored" them in there?

    An idea... bad one, but still an idea.

    <i>Pebbs</i>
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    You got it right them. +use a building for a weapon. Ok I can make them drop the pistol, but will they be able to pick it back up?
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    you know, this might not be such a bad idea if it were limited to mines or something
  • Asylum-SkitzoAsylum-Skitzo Join Date: 2003-02-08 Member: 13254Members
    edited April 2003
    Could do it a similar way to the PhaseEQ plugin and Weapon phasing people were requesting, where the comm drops a weapon on the armslab, the person +uses armslab and it gives him a brief menu to select what he wants (depending on whats stored).
    Not sure if the menu idea would work with NS's borked message system. But its a better idea than the player discarding weapons till they get the right one.

    Also another up-side is the entities of the weapons wouldnt be on the server when the comm does a load out. Would cut down on entities a tad. Another kewl idea would be for it to grab dropped weapons in a small radius of the armslab. (Anyone want thier pistol back?)

    *feels a surge of insipration*
    Ill grab the source for PhaseEQ, and see what I can do with it on tommorows nightshift.
    With my coding skills tho, someone else will probably beat me to it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    yeah, that menu idea is what I was thinking too. It should work just fine I think.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    One last thing, I heard of a biogun made by voogru, what was this like? All the details please <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Asylum-SkitzoAsylum-Skitzo Join Date: 2003-02-08 Member: 13254Members
    Well I had a good go at this, but my coding skills arent up to the task.
    Dont know enough metamod, theres also not enough information out there for beginners.
    If someone wants my (non-working) code to iron the bugs out of it, feel free to contact me.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
  • Asylum-SkitzoAsylum-Skitzo Join Date: 2003-02-08 Member: 13254Members
    Never heard of it sorry.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    <!--QuoteBegin---Asylum-Skitzo+Apr 27 2003, 12:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Asylum-Skitzo @ Apr 27 2003, 12:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Could do it a similar way to the PhaseEQ plugin and Weapon phasing people were requesting, where the comm drops a weapon on the armslab, the person +uses armslab and it gives him a brief menu to select what he wants (depending on whats stored).
    Not sure if the menu idea would work with NS's borked message system. But its a better idea than the player discarding weapons till they get the right one.

    Also another up-side is the entities of the weapons wouldnt be on the server when the comm does a load out. Would cut down on entities a tad. Another kewl idea would be for it to grab dropped weapons in a small radius of the armslab. (Anyone want thier pistol back?)

    *feels a surge of insipration*
    Ill grab the source for PhaseEQ, and see what I can do with it on tommorows nightshift.
    With my coding skills tho, someone else will probably beat me to it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Out of curiosity Skitzo, where is the source for this PhaseEQ plugin? Google doesn't turn up anything...
  • SuicideDogSuicideDog Join Date: 2002-11-10 Member: 8104Members
    goto <a href='http://www.modns.org' target='_blank'>http://www.modns.org</a> .. look in the forums.. it should be in the metamod section.
  • Asylum-SkitzoAsylum-Skitzo Join Date: 2003-02-08 Member: 13254Members
    Woohoo I have a working prototype. Currently picks up and stores mines and pistols.

    Ill be adding functionallity to it before its released.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    sounds great

    drop me a line when it's done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Asylum-SkitzoAsylum-Skitzo Join Date: 2003-02-08 Member: 13254Members
    Plugin finished! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <a href='http://forums.modns.org/viewtopic.php?p=693#693' target='_blank'>http://forums.modns.org/viewtopic.php?p=693#693</a>
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    savage

    any idea as to when the links are going to be up?
  • Asylum-SkitzoAsylum-Skitzo Join Date: 2003-02-08 Member: 13254Members
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    @d\/aNc3D l33tn355

    downloading
  • Asylum-SkitzoAsylum-Skitzo Join Date: 2003-02-08 Member: 13254Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=8&t=32950' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=8&t=32950</a>
Sign In or Register to comment.