Fear Of Crashing
lolfighter
Snark, Dire Join Date: 2003-04-20 Member: 15693Members
<div class="IPBDescription">Please tell me I'm wrong</div> With the mines now being even better than before, aren't we going to see a lot more crashes as marines will be spamming mines everywhere? Or has there been introduced an overall cap on the amount of mines you can place (like webs in 1.04)? Of course the higher cost would be a deterrent too... Any thoughts?
Comments
mine limit whould be great!
*sends for the mine laying squad and binds a key*
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OK, mines have been changed for the next version:
O Mines now take damage normally and have 150 hit points. They detonate when they are killed. This allows gorges to bile bomb them and to a limited extent, lerks to spike them. Skulks can try bite them if they want...
O Mines now show up on your reticle help if you look at them (side effect more then anything else)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So eventually Marines will probably realise that filling their base with mines isn't the best strategy ^^
explain (sorry but i didn't find any mention of how the mines will work in 1.1..) please if you may..
I've always thought it was the amount of mine "objects" in one area that caused a server to crash, not the actual lasers that are created.
in short, I'm telling you I think your wrong <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
(just like you asked)
right?