Transparrent Textures
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Girders, Cables 'n' Trash</div> I've been experimenting with making transparrent textures, here's what 've come up with (see attahced).
What do you think?
What do you think?
Comments
But i think the best would have to be the symbol in the middle.... hmm... seems familiar <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
keep it up and ull have a nice .wad in your hands
Other than that, very nice done!
and try window-borders (submarine , spacestation) too.
Anty, see attached
NerdIII, I'll try that, not sure about the plants though...
To me it doesn't look much darker. To me it looks much better! Especially the paper and the cables without borders!! ...*finallytunesmonitorbrightnessup* Maybe... you could make this wad freeware ? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
btw... will the new scattered-notes-texture replace the one in atomic mass?
I especially like the idea of the trash. It would look good around, say a mess hall. I do have a suggestion, make other kinds of trash. For example, metal "bits" or wire that broke off onto the ground, glass from a broken light... etc. etc.
Keep up the good work. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Here's some more, probably the last before I release this batch.
All constructive feedback appreciated.
Looks good, Chrome
How do I stop stuff from anti-aliasing when I numeric scale it in Photoshop? I have created a masked { texture (the ones with blue where it would be transparent). When scaling it down, the opaque parts merge with the blue (so it is no longer pure blue) and this looks ugly as hell in game. I tried putting the opaque parts in their own layer and deleting the background, but still it just anti-aliases as if there was a white background. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
If it's the mip-maps that are anti-aliasing in wally make sure you reduce the color death to 256 colors *before* importing it (getting blue into palette index 256 is a bit of a ****, but you'll find a way, I did).
Did I mention this WAD has been released? <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=31288' target='_blank'>Link</a>
Don't know how to sharpen the mask in Photoshop though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
With this method of course, the texture gets some black borders instead of the feared blue ones. So you might want to invert the mask (to select the opaque part of the texture) and use your painting skillz to color them right. As an example look at the wire textures CA made. Hasn't he excellently overpainted the black borders? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Some more: In Wally ther is a tool: Translate colors. Use this and select the index of 100% blue and the index 255. Make sure you have 'swap indexes' selected and click ok. This is the fastest way I know of.
To kill those black borders I would use an effect brush like 'clone' or 'wipe'.