Dust Off The Crystal Ball...
Green_Meat
Join Date: 2002-11-06 Member: 7331Members
<div class="IPBDescription">NS2 on the HL2 engine?</div> From what I've seen of the preview pics and movies for HL2, it looks to be the perfect platform for Natural Selection. The level of detail for maps and models is astounding, and the shear size of the levels based on the gameplay I've seen on the preview footage would really give mappers the ability to spread out. I can see the definate benifits of transitioning NS to the HL2 engine.
The question is: Will NS go to HL2?
I suspect that Flayra and the rest of the NS crew don't even have the answer to this one. If it were me, it would come down to how much work could be quickly translated to the new engine, and how much would need recoding from scratch. Not to mention the shear amount of work needed to update all of the models to take advantage of the detail provided by the HL2 engine.
I predict that HL2 will be such a quantum leap forward that all MOD developers, not just the NS team, will be compelled to rebuild in the new reality Valve is creating.
I say "Get ready; you ain't seen nothing yet."
GSH
The question is: Will NS go to HL2?
I suspect that Flayra and the rest of the NS crew don't even have the answer to this one. If it were me, it would come down to how much work could be quickly translated to the new engine, and how much would need recoding from scratch. Not to mention the shear amount of work needed to update all of the models to take advantage of the detail provided by the HL2 engine.
I predict that HL2 will be such a quantum leap forward that all MOD developers, not just the NS team, will be compelled to rebuild in the new reality Valve is creating.
I say "Get ready; you ain't seen nothing yet."
GSH
This discussion has been closed.
Comments
Licensing? I wasn't aware that licensing was required to mod Half-Life. Valve has pledged the same commitment to the mod community for HL2 as they have shown in the past for HL. Now, if it were to become a stand alone game, I can see a licensing issue there. On the other hand, I seem to remember something about Flayra saying that NS will always be a free mod, so that kinda eliminates the possiblity for a stand-alone NS.
As for the commitment of buying HL2: I can only speak for myself, but I know MY money is already allocated for it, even if I have to sell a kidney. I'm pretty sure that anyone still playing HL and HL mods will get a copy.
GSH
The HL engine is pretty old, and we all have (at least I hope so) enough horsepower in our computers to run it in a reasonable speed and FPS rate.
But what about HL2? To get the same FPS we all would have need to by new computers <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
The best option would be that the NS in HL2 engine (if it's ever going to happend) would also work on the current HL engine. I also hope that the guys at Valve have gived some time to plan the engine so that it would be as easy as possible to port current mods to the new engine.
- jtm
but one more thing to consider: When Red Alert 2 came out, it split the community in two. Clans were ripped apart, and friendships lost and forgotten as only half the community could afford the new game straight away. Even if Flay co-developed a NS mod for each of the two platforms, nobody on HL2 would want to play it on HL1. As such, we'd face a split. An uneven split that would divide communities, clans and friends alike...
If the dev team perhaps waited until a few months after NS's release, possibly up to 4 or 5, then the split would possibly be smaller... However then there would be the problem of HL2 owners playing HL2 mods and abandoning anything to do with HL1...
So what do you do? What would be the best way to keep the community together? How long is too long before people start losing interest? How short is too short before enough people own HL2?
use it
i say move. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And with this...
<span style='color:red'>***Locked.***</span>