Not Being Able To Use Jp In Vents In 1.1

MrSNEAKYMrSNEAKY Join Date: 2003-03-28 Member: 14968Banned
<div class="IPBDescription">if this is true and the drawback</div> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> Here's the prob I see so far with not being able to use jp in vents in NS v1.1 if this is true.OK say you are in a hive lots of turrets etc. defended well and there's a vent or 2 in the hive and there's an onslaught of Fades n lerks.Whatta gonna do?I beleive what a jetpacker would need to do is go up inna vent to a goodspot in some room or something and have the commander drop another cc and inf portal (res depending)while there is a barrage of attacks by fades,lerks,gorges etc.I can get to port engine and subspace on nancy from noname in about 25 secs cause I played the map so many times and know where all the vents go etc.So inna way taking this out for the rines would be a kinda a bad idea.In one game I had about 7 cc's setup in good places on nancy even in some of the hives with oc's n the aliens did not find one hehe.

Comments

  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    edited May 2003
    You can't <b>crouch forward</b>, thus you can't use vents <b>without</b> Jetpack. I haven't read anything about not being able to use JPs in vents.

    Written by Eats:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also why are marines not able to move through vents anymore without jp? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    That's a joke, right?
  • NarfNarf Join Date: 2002-11-01 Member: 2609Members
    I'm confused now, what is all this jazz
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    you would still be able to get into vents using a jet pack by flying up above it and falling while pushing forward and crouching. I think so anyways... just means you wouldn't be able to use it inside vents.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    My understanding is that you'll no longer be able to move forwards whilst crouching. WHich is going to make certain maps rather...differant to say the least. Bast comes to mind off the top of my head.

    Flayra is adding in walk however apparently. Not being a pt or dev myself however, I cannot confirm or deny this information. I can only relay what I have read elsewhere in the forums.
  • Cypher_XCypher_X Join Date: 2002-08-26 Member: 1234Members
    I think he's talking about the ability to use the jetpacks to strafe along the ceiling to make yourself go faster.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    hmmm I thought the whole point of the beta forum was to get <b>rid</b> of 1.1 speculation
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    i dont understand why you cant crouch and move forward at the same time.

    what possesed flayra to change that?
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--z.x. bogglestiensky+May 18 2003, 05:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (z.x. bogglestiensky @ May 18 2003, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i dont understand why you cant crouch and move forward at the same time.

    what possesed flayra to change that?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Because think about it;


    Marines before owned the vents more than the aliens did.


    Does this make sense?... I mean, aliens really have no upper hand, and that definatly makes it rediculous.
  • EatsEats Join Date: 2002-10-24 Member: 1582Members
    marines can't duck and move forward unless the go into a running duck. Then if they release forward they can't resume a forwards crawl.

    You can kinda duck-strafe and suck-baclkwards move tho. But its like......slower then it should be.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Now that you describe it eats, it does seem a bit weird...

    Why can you crouch and move, but once you stop, you can no longer move forward?


    At least be consistant, and make it so you can never move forward while crouched no matter what.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    I just had a thought.

    Rather than limiting the ability of marines to crawl in vents, why not just make spore a little more effective?
    The disadvantage marines have in vents is that they can't move quickly. All you need is a brave lerk and you've got a couple of free kills. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> It would be even better if spore could be made volumetric.

    Lerks could become the official vent clearers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.

    This would keep the option of a sneak attack through the vents open, but it would make it a lot more risky. If anyone noticed you, you'd get gassed, and there's no way you'd get out in time.
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    <!--QuoteBegin--moultano+May 18 2003, 07:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ May 18 2003, 07:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It would be even better if spore could be made volumetric.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    if they could do this, we would allready have our flamethrower
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    <!--QuoteBegin--Eats+May 19 2003, 08:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eats @ May 19 2003, 08:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->marines can't duck and move forward unless the go into a running duck. Then if they release forward they can't resume a forwards crawl.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That would be a great way to get yourself stuck. Why not just make marines without a jetpack always use the clipping hull of a standing marine, even if they're crouching?

    And volumetric spores... I like that idea way better. =)
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Sorry, and you think it'd take HOW long before they switched spores & umbra over to volumetric based once they got the Flamer working?
  • domesticxdisputedomesticxdispute Join Date: 2002-11-01 Member: 2300Members
    What exactly is the point of not being able to crouch and move forward?
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Spores wouldn't have to be volumetric to be a vent cleaner. Its enough that the marines move slowly. Maybe spores should cover a wider area, but I suspect they are pretty good at this right now. Any playtesters want to comment on this?
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