Hl2 And Low-enders
<div class="IPBDescription">HL2 and Low-Enders</div> Yes, this is my fear. If Natural-Selection goes to the Half-Life 2 engine, many players, including me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> will not be able to play NS. This is one of the many things that made HL so popular with the community. Not everone has a "l337 supar computar wtih liek 3.06 ghz and teh 256mb graphiks card, taht pwnz j00"
I just wanna see what the low-enders (me, included)have to think about NS possibly going to the HL2 engine when it comes out.
I just wanna see what the low-enders (me, included)have to think about NS possibly going to the HL2 engine when it comes out.
Comments
I think the graphics are great
and I don't know Aezay, I'm just saying its a high possibility
but, no really, its either change or die. If NS dosent move to HL2, then its good to say that NS will become undeseriable when compared to other mods.............
personally i cant use the default lmg, its quite ugly. ive changed the weapons, sprites, and crosshairs to make the game more eye pleasant.
i would really like to see ns grow, ns has some fans here in brazil, with some clans growing(check my hp), but hl engine is dying, getting quite old, despite how good it is, has new games come.
I can find the quote, if any of you need me to prove this.
Thanks,
Jonathan
Second. NS v1.1 will probably be pretty damn good... As good as It gets *I hope*
Third. If NS is adapted to the HL2 engine (and I want to make this clear): IT IS A GOOD THING!
It will mean that HL2 will have a mod community just as big if not bigger than HL.
Fourthly?... If you can`t afford to buy a new computer for HL2 then you will still be able to play HL.
WAIT! WTH?! didn`t I say that Flyra hasn`t said that he will be porting it?! OMGWTWLOL! close this thread since it is completely useless unless you want to start a debate on weather it would be a good thing to UPGRADE! lol
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The team's current vision of the system requirements allows machines as low as P700MHz with 128RAM and a DirectX6 level card to run the game. They're supporting the lower level of system requirements but also allowing for expandability as technology moves forward. Though the game will probably ship before the full rollout of DX9, the modular engine has built-in support for some of the new features and may even support later versions of DirectX. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
There you have it, Vavle's hopes and dreams!
If you don't have the know-how to build a system like this from parts (which is often cheaper than buying bundles) get a friend who does to do it for you, or find a local computer shop and ask them to do it for you. I recently built a good system for my brother for a good price. AMD athlon XP 2100+, asus motherboard, geforce 4 4200, etc and he saved parts from his old system to drive cost down.
We can't use the half life engine forever, get an upgrade. I plan to.
Edit: It would simply be to much job to convert everything (And you can't just convert, they have to redo ALL the models and redo the code, wich will take a few years.
Personally, I won't upgrade my system any time soon, and I won't buy HL2 either. And I'm not the only one. All this talk of a whole community with all its mods moving to a new high-spec engine is quite premature, if not completely unrealistic.
Don't worry about it, good old low-end games won't disappear overnight just because an overhyped new engine releases. We've seen it all before, and games like Subspace/Continuum are still around and just as fun as 10 years ago.
but what i hope is that it rest indoor.... when they want, another mod can make a MOD with huge battles and tanks and so.. but for me thats not interesting, i could just play battlefield... i want the feeling of aliens hunting me in a space station....
I have a low end computer and I think that in 5-6 months I'll buy a new one. HL2 is great , but I'll still keep the HL 1 installed till the mods cease to be fun and that's going to be in a loong time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Seriously,..
In my opinion, if NS ever did 'move' to the HL2 engine, it wouldn't really be "Natural Selection" anymore. More likely the development team (Flayra, or anyone else willing to pick it up) would make a different game, perhaps along the same style of gameplay as the original NS so those who loved the first game would still enjoy the other. I mean, how could you 'port' the game from one engine to another, and keep it the same game? Eg. Porting Doom1 to the Doom3 engine. *hm.... drools.... hehe I loved Doom1 and on Doom3 engine goodness....*
Um, anyway... if Flayra did make NS2, for the HL2 engine, it would still amazingly rock. Wouldn't it be cool if vehicles were properly supported and Marines had access to an amazing fleet of war-machines? It would work better in HL2 with outdoor levels.
I give this illustration... *lol*
*com drops Orca*
Fubar_Frog: cow, go take this to east shore and kill that onos...
TractorCow: Yupyup sir.... *takes off*
-a little while later-
evilops (over the voice com): OMG tractor crashed the orca into the cliff...
iSn. lee: tractorcow omg you f*(king n00b!!!!!!!!
Fubar_Frog: OMG
TractorCow: Um.... oops.... ^^
Don't worry about it, good old low-end games won't disappear overnight just because an overhyped new engine releases. We've seen it all before, and games like Subspace/Continuum are still around and just as fun as 10 years ago.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is just idiocy. I mean, c'mon. Sure, the HL mod community won't die immediately after HL2 comes out, but it WILL die. You obviously haven't been doing your homework either, because if you'd seen the HL2 engine in action, you wouldn't be calling it an "overhyped new engine" or saying "All this talk of a whole community with all its mods moving to a new high-spec engine is quite premature, if not completely unrealistic". That's just naive, and completely off the mark. It's certainly not premature, because the game is nearly finished and is looking absolutely perfect. It's going to have the same movement speeds, so the gameplay will remain intact and hopefully improved as well. As for it being "unrealistic", well, that's just your ignorance talking there. I've recently checked out a lot of mod sites and HL developer sites, and many have already dropped their current HL1 projects and are getting ready for HL2.
Like I said, if you had seen the HL2 engine, you'd know that it is PRIMED and READY for action, and the mod community is going to explode. If NS doesn't make the jump to HL2, that would be a sad, sad waste. The game is great, but it's being built on a dying engine. NS could benefit so much from the added features of larger animations, larger polygon counts, improved texturing and lighting, the havok physics engine, and everything else that's been incorporated into HL2. NS is already great, of course, but it's true potential seems to lie with the new HL2 engine, in my opinon.
Besides all of that, if you're really so low-end that you have less than a 700mhz CPU and a TNT 2 level vid card, you're pretty far behind the times. As someone already said, it's pretty cheap to build a decent machine these days, so using that as an excuse is just ignorance. I mean, the guy who explained how to upgrade your machine to a decent level didn't mention that if you wanted to, you could build a much lesser machine and still be able to handle HL2 quite nicely.
It's quite aggravating when I came here to see if the NS team had any plans of moving to HL2, only to find people here who are actually against it. Not just that they're against it, but completely uninformed as to why. I mean, you don't even know what you're talking about, and you want to try and deprive the rest of us from enjoying the possible future improvement of this great mod because you're too cheap to afford a system that would cost you less than $50 (700mhz/TNT2 level systems are CHEAP) to buy? ARG.
Well, I for one have been waiting for the next Half-Life since the moment I beat the first one, and I sincerely hope that the NS team realizes the possiblities of this new technology rather than shunning it as some people have chosen to do.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The team's current vision of the system requirements allows machines as low as P700MHz with 128RAM and a DirectX6 level card to run the game. They're supporting the lower level of system requirements but also allowing for expandability as technology moves forward. Though the game will probably ship before the full rollout of DX9, the modular engine has built-in support for some of the new features and may even support later versions of DirectX. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
There you have it, Vavle's hopes and dreams!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You just made my day. Awesome.
After I have filtered out the various insults against my intelligence from your post, only a few erroneous facts remained. Allow me to respond to them briefly.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the game is nearly finished and is looking absolutely perfect. It's going to have the same movement speeds, so the gameplay will remain intact and hopefully improved as well.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Since you have not played HL2 for a single second but are already praising it, you prove my point that Valve's marketing hype worked remarkably well. However, looking at the current state of the PC game industry, the chances that HL2 will even come close to the number of units HL1 sold is very, very slim, so there goes your playerbase.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've recently checked out a lot of mod sites and HL developer sites, and many have already dropped their current HL1 projects and are getting ready for HL2.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Please name just one respectable mod team that, having no access to the SDK yet, has already announced its decision to migrate. All such announcements I have seen come from teams who have produced nothing but hot vapour so far. Announcing a migration is quite easy for them since they have zero content to migrate, don't you think? All the good mods who do have a large time investment in HL1 content will consider very seriously if the new HL2 features are worth the huge amount of work that is a port, and this can be done only after the engine release.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The game is great, but it's being built on a dying engine.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Why should engines die as long as they do what they're supposed to do? NS was designed to operate on HL1, and it will continue to operate 5 years from now.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS could benefit so much from the added features of larger animations, larger polygon counts, improved texturing and lighting, the havok physics engine, and everything else that's been incorporated into HL2.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
NS will not profit from graphical gimmicks. And how exactly would precisely calculated physics help? Please think about gameplay implications before you proclaim that something that is new must always be better.
Unless you want to do all the work, you'll have a hard time convincing anyone to invest 12+ months into a port just for shinier graphics. Outdoor environments were a good first try on a truly reasonable argument. HL1 indeed cannot render good outdoor regions. However, pure melee combat will never have a chance against ranged weapons in wide open areas. And there goes the premise of NS.
Please don't get me wrong, HL2 opens a plethora of possibilities for future mods. However, re-creating NS for it will be a waste of time.
When HL originally came out, it required a pretty good computer to get anything but the ugliest of graphics. NOW it's requirements are low - because it's been out for 5 years. By the time HL2 is 5 years old, the req.s will seem super-low too.
HL2 will have fairly LOW req.s for basic playability compared to other games. However, at some point you're going to have to upgrade that PII 300 MHz machine + TNT2 you've got currently if you want to continue playing new games. That's just the way it is. (Get a job! I've paid for every one of my computers myself -- as a college student. A poor college student.)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The team's current vision of the system requirements allows machines as low as P700MHz with 128RAM and a DirectX6 level card to run the game. They're supporting the lower level of system requirements but also allowing for expandability as technology moves forward. Though the game will probably ship before the full rollout of DX9, the modular engine has built-in support for some of the new features and may even support later versions of DirectX. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
There you have it, Vavle's hopes and dreams!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i have a 600 mhz laptop <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The team's current vision of the system requirements allows machines as low as P700MHz with 128RAM and a DirectX6 level card to run the game. They're supporting the lower level of system requirements but also allowing for expandability as technology moves forward. Though the game will probably ship before the full rollout of DX9, the modular engine has built-in support for some of the new features and may even support later versions of DirectX. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
There you have it, Vavle's hopes and dreams!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i have a 600 mhz laptop <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Might still run, my friend plays games under the minemum req all the time. Ok he doesnt get the best graphics and smoothnes, but he can play. (Only 500Hz/188Mb RAM/9Gb HD/DVD/64Mb 3D Card). He is gonna upgrade or get a new PC this summer tho and he is gonna salvage the RAM/HD/DVD/CD-WR etc.
If youv got a PC its really cheap to upgrade, the only bits you cant salvage are the motherboard, power thingy,etc thus all you ned is a new mother board, CPU, case, power supply.
Still the Doom 3 leaked alpha got 1-9fps on my machine (1.6GHz P4/GForce 2 MM/MX 64Mb/384Mb RAM/20Gb HD/DVD...).
Supose if your on a laptop it serves you right <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> .
Still aparently HL2 will help re-code mods not drag and drop tho, as for the models, they just need to be converted which the modling comunity on this form can do.
Seriously,..<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
totally agreed =P
Half-Life 2 ownz my pepe.