8.216/mazy/new map in the making, screenshots

mazemastermazemaster Join Date: 2002-05-06 Member: 585Members
<div class="IPBDescription">Unnamed as of yet</div>hello, ive been debating whether to make a NS map for some time now, and i finally decided to give it a go. Here are some screenshots of what i made yesterday and the day before, any comments would be appreciated. the gamma ramp is not shown in these screenshots, and i do not own photoshop, so they look slightly different in-game.
<img src="http://144.132.8.216/mazy/ns_nameneeded20000.jpg" border="0">
<img src="http://144.132.8.216/mazy/ns_nameneeded20002.jpg" border="0">
<img src="http://144.132.8.216/mazy/ns_nameneeded20003.jpg" border="0">
<img src="http://144.132.8.216/mazy/ns_nameneeded20005.jpg" border="0">
<img src="http://144.132.8.216/mazy/ns_nameneeded20006.jpg" border="0">

Comments

  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    that looks fantastic maze, but try not to go overboard on tha texture <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> The last pic is AMAZING, i really love it.
  • mazemastermazemaster Join Date: 2002-05-06 Member: 585Members
    woah, quick reply. glad you like the screenies. i'll try to use less of that texture, especially in the yet to be made infested sector. also, i seem to have fuddled up the topic name, if there is a moderator, could you please get rid of the 8.216/mazy/ part?
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Mazemaster from GameDesign.net? Welcome!

    Very nice shots indeed - I especially like the big bulbous housing in the 2nd to last shot. In fact, the map seems to have a very 'techno-gothic' architecture going on. Almost a Warhammer 40K style. Looks great.

    Can I make fun of you using WinME, now that you're on our forum?

    <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->



    <!--EDIT|MonsieurEvil|June 20 2002,18:49-->
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Really nice...and...Monse...i use ME...I hate it tho.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    I also... sadly use ME... sigh...
  • mazemastermazemaster Join Date: 2002-05-06 Member: 585Members
    ok i have an odd question,
    how will background music for maps be handled, is there a large playlist of mp3 songs that will be played in any map at random or at the discression of the player, or can i specify background music for my map. You see, I have gained permission from a certain skilled electronic musician to use any of his songs that are not already in a commercial product.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    No, you don't select the background music... it's played automatically within the game. It also has a set theme to it. Very cool too. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    As for the map... It looks great, but you could probably use a little more contrast in the lighting. As in light against dark.
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Very nice architecture.   But I feel you could use more texture contrasts in some of those pics.
  • mazemastermazemaster Join Date: 2002-05-06 Member: 585Members
    wait, so how is the music chosen? does the mapper specify the music, or does the game specify the music? i really wish i could specify a set of custom tracks for my level because i have permission to use some high quality techno music that i think would fit very well with my theme...
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    id scale up those textures, constant repition = ugly

    architecture looks good though. maybe some lighting contrast, (more light_sposts, varying brightness colours, some shadowy areas, etc)
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Love your shots , all has been covered by the previous posters. Last pic looks great, about the music: NS doesn't have techno music, teh team went for orchestral music, they wanted to create a movie experience, well like viper says it, the soundtrack is homeworld like d:)
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    i like your architecture, but i think you could really improve texturing; this is where i fail constantly...

    in the first picture, it looks as you have only used one texture, and placed that on the ceiling too. This makes the picture very dull and predictable. Try to change textures in your areas.

    Also, try to align your textures better. in the second pic on the ceiling i can see the textures misaligning, and this is what ruins maps.

    Also, although i'm not so sure in this, but you can use colored lightning more. White lightning with a little bit of color invluence gets really static imo. I like your last and second picture the most, and they both have yellow lightning. Don't think you are overdoing colors, i think color lightning make maps really beautiful (look at ekajs map, its really beautifull because of all the nice lightning.... (and the architecture, and texturing, but the first thing you see is the lightning))...

    [edit] i looked at ekajs map again, and he uses almost the same textures as you, only he changes them once in a while, scales them down and up, and he uses different colors. I think his map is full of atmosphere and detail, something which your map misses right now. [/edit]

    but i'm not a mapper and the top mappers didn't gave you any real critism so feel free to ignore.



    <!--EDIT|[Shuvit.Viper]|June 21 2002,11:40-->
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    homeworld doesnt have orchestral music <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    i dont know what orchestral music is :S but i do know that the soundtrack has the same atmosphere as the homeworld soundtrack
  • SmallPichuSmallPichu Join Date: 2002-06-18 Member: 795Members
    Wow nice, looks good map on !
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Much of the current NS music is from Icewind Dale.  However they could be just be placeholder or something.

    And nice pictures!



    <!--EDIT|Hida Tsuzua|June 21 2002,12:09-->
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    i hate it, becuz it makes bad mappers like me look even worse... but other then that it looks incredibly awsome in the 2nd pic, i tried to make sumthin like that in my map, i like urs better.. u'll prolyl see pics of my map sumtime this week.... if i bother to find a place to host pictures <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
  • mazemastermazemaster Join Date: 2002-05-06 Member: 585Members
    grr, no custom music... thats too bad. The guy BTW was one of the musicians for Unreal Tournament, and he gave me permission to use a ton of stuff. rarggh.

    yea i will definitely tweak the lighting and texturing, but right now im sorta in building mode, making the architexture of the rooms and then just slapping some textures on it and moving on. next week i will tweak the stuff.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    i LOVE that second screen, that ceiling is such a cool color
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    You have a pretty nice map there. I like it alot. However I think in the first pic the texture is a bit repiditive(sp?).

    The second pic's room is very beautiful. Although I think that the lighting should be more diverse. Meaning that it should be seperated more and sticking out in a couple of places.

    The third pic is a very nice hallway. However my thoughts are that you should make some columms comming out from the walls.

    THE LAST ONE IS AWSOME!!!

    Overall I think you should consider the fact that one guideline of NS maps is for them to "feel" dark but not be dark.

    JediYoshi

    <a href="http://www.geocities.com/yoshipadawan/Home" target="_blank">http://www.geocities.com/yoshipadawan/Home</a>
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    It looks like your other maps except without Sock textures. Regardless of the other comments, I still don't at all like the general... je ne sais pas... of that last shot. Looks far too much like the really really old pre-NSTR1 shots to me.



    <!--EDIT|KungFuSquirrel|June 24 2002,01:16-->
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    i agree w/ KFS  

    shots 2 and 4 are very nice architecturally, but need some lighting/tex tweaks...  also im not too fond of the last shot...
  • mazemastermazemaster Join Date: 2002-05-06 Member: 585Members
    well, i seriously doubt that i will have the map completed by friday (real life is in the way, cant do much mapping this week), so i guess it wont have a chance to be in beta1, sooo ill just keep making it and release it later when its done.

    thank you for the comments, they will be taken into consideration.
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