Ns_rust

MooseMoose Join Date: 2003-05-13 Member: 16248Members
edited May 2003 in Mapping Forum
<div class="IPBDescription">some screen shots</div> heres a few screen shots of a new map im making for ns called ns_rust.

these shots are of the auxiliary runoff hive and the surrounding area.

some constructive feedback would be nice.

<img src='http://members.cox.net/pavement1/rust1t.jpg' border='0' alt='user posted image'>


<img src='http://members.cox.net/pavement1/rust2t.jpg' border='0' alt='user posted image'>


<img src='http://members.cox.net/pavement1/rust3t.jpg' border='0' alt='user posted image'>


<img src='http://members.cox.net/pavement1/rust4t.jpg' border='0' alt='user posted image'>


<img src='http://members.cox.net/pavement1/rust6t.jpg' border='0' alt='user posted image'>


<img src='http://members.cox.net/pavement1/rust8t.jpg' border='0' alt='user posted image'>

Comments

  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    some ppl have the nack of deatil mapping, while i have none

    gw, keep it up

    amckern
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Hehe, looks like [TD] doesn't work... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Very nice work. I love the combination of colored accent lighting, detailed brushwork, and infested textured. The map has a very nice "overgrown" feel, almost like an indoor subterranean swamp of some sort. Great ambience, and nicely variety of textures that all adhere to the same mood. Good job.

    I'll be interested to see what you decide to do with the marine side of the map. Keep up the detailing, whatever you end up doing. Btw, did you make some new infested textures, or did you simply use the existing ones effectively?
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    edited May 2003
    i used 2 textures for the entire hive alien_door and alienstp. heres another pic of a pumping room <img src='http://members.cox.net/pavement1/rust7t.jpg' border='0' alt='user posted image'>
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Interesting. I like what I see.

    First things first... could you edit your post, and put a carriage return between images? I don't like horizontal scrolling.

    The style of your infestation reminds me heavily of images of shipwrecks brought up from the ocean floor. The infestation looks like wet seaslime, really... and the rusty textures just add to that. You picked a good name for this map.

    I like the colors a lot, but one thing I think this is lacking, is contrast in lighting. I don't mean make everything darker... light <i>is</i> good to have after all, it's nice to be able to see, really... but these images look a little uniform in lighting to me. Yes, you got colors well done, but how about some variance in the INTENSITY of the light as well? Some shadows would make this map sparkle and gleam...

    Err, in a rusty way.

    You know what I mean.

    Looking good... I'll be watching with interest.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Very nice, I like it. It'll be added to the Map Patch as soon as it's released!
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Wow, that's some great infestation there!

    the last pic you posted... change the vent cover texture and it'll rock/
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    Nice, very atmospheric. It gives off that creepy 'feral' feeling aliens should have. Also, edit your post so it doesn't stretch halfway across the screen :-)
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    edited May 2003
    ok the pics should be lined up now.

    thanks everyone for your comments.
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    I love it. You used the same textures, but in interesting ways, and it's not at all boring. Now if only I can figure out a way to do that to my maps........
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I was about to ask for darker lighting in there to create more contrast, but I just realised that most floors are covered with water, so you can't do that :/
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Woah! That looks nice, and very atmospheric. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    That is damn sexy, sir. You really have that whole "dilapidated" thing going really well.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Your texture work makes me want to state several words and suggestive phrases not allowed on this forum!

    I am impressed beyond words!
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    While your brushwork is impressive, as is your creative use of textures and detail, there is something that bothers me. Sorry, but it's the lighting. It's too bright. I know NS is not supposed to be "dark" and so on, but a bit of shadow doesn't hurt anyone, would also add a bit of atmosphere to what seems to be a (don't get me wrong, the work you've done is excellent) pretty soulless room.
  • Raptor6Raptor6 Join Date: 2002-09-15 Member: 1319Members
    wow, thats the first map in this board which looks interesting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    You know, Raptor, complements are much more effective when you don't go out of your way to try and smash everyone else's face into the pavement in the process...


    Architecture looks solid, but the lighting is really flat and there's far too many overscaled textures... things look really blurry as a result. Alignment is pretty weird at times, too, makes things look kinda hastily tossed together without much real thought to it. Try to pull a little more color out of the scene (just a hair) and I'd recommend another pass on the texturing, maybe putting more faces back towards a smaller scale and spending a little more time aligning some trouble spots.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    edited May 2003
    <!--QuoteBegin--Raptor6+May 16 2003, 11:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Raptor6 @ May 16 2003, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow, thats the first map in this board which looks interesting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You must not come here often. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    That is some vile, stinky infestation you got going there moose (all in a very good way of course!). Nicely done. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Agreed KFS, there are a couple textures that looked a tad bit overstretched and few that don't align very naturally. I like where you are going with it though.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Not bad at all.
    You really captured the right texturing theme for the old/gritty/infested look.

    Although i agree with the others saying that your lighting needs work.
    It all too lit ambiently.
    Try and "contain" your light textures somehow so that it doesn't light up the whole room.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Moose, you don't happen to be The.Moose do you?
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    thanks everyone for your comments! your advice has been more then helpful.

    Iv been playing around with the lighting and i should have some new screen shots to show soon.

    and yes KFS ill try to scale down the textures but i might run into some problems since id say 90% of the wall infestation is scaled 2x. so if i shrink them they will start to look repetitive and hard to arrange.


    ps. iv seen at least 3 promising maps posted on this board. so thanks for the complement but try not to attack other peoples hard work while complimenting someone else’s.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    One statement:

    LV-246
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Maveric+May 17 2003, 01:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ May 17 2003, 01:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One statement:

    LV-246 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1) What on earth are you on about?

    2) That's not even remotely constructive.
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    If memory serves, LV-246 was the planet on one of the Alien movies.
  • Grizzly_TankGrizzly_Tank Join Date: 2003-03-13 Member: 14472Members
    REALY liked pic 2 and the last one....
    duno why , just liket them...

    yah ! to the point

    nice mapp <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    Ok, well.

    First shot:
    I like the variation of colours, most of the other shots seem a little too green, the orange in this and the third helps offset that.
    The lighting is a little flat with there being little difference between the different parts of the room.
    But I like the design, it's pretty unique.
    Another thing about this area though, the pipe on the ceiling don't appear to line up correctly after the break. Not sure if that's intended or not.

    Second shot:
    I like the archway, just the way the vines are overhanging looks really good.
    And is the grate above the corridor a viable route for skulks? Or is it just for decoration? Other than that, a little too greeny maybe?

    I don't have much to say about any of the other shots, they all look good, except.

    Sixth shot:
    Some texture stitching needs to be done on the door frame and inside it, some really glaring ugly seams there.

    Seventh shot:
    Nothing negative, just wanted to say how much I love that central column and the placement of the res node.
  • DarkOmenDarkOmen Join Date: 2002-11-05 Member: 7148Members
    Wow, it lives up to it's name well! Very atmospheric! Personally, I think it could be a bit darker and dreary (afterall, it <i>looks</i> abandonned). That's just me.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
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