Ns_rust
Moose
Join Date: 2003-05-13 Member: 16248Members
<div class="IPBDescription">some screen shots</div> heres a few screen shots of a new map im making for ns called ns_rust.
these shots are of the auxiliary runoff hive and the surrounding area.
some constructive feedback would be nice.
<img src='http://members.cox.net/pavement1/rust1t.jpg' border='0' alt='user posted image'>
<img src='http://members.cox.net/pavement1/rust2t.jpg' border='0' alt='user posted image'>
<img src='http://members.cox.net/pavement1/rust3t.jpg' border='0' alt='user posted image'>
<img src='http://members.cox.net/pavement1/rust4t.jpg' border='0' alt='user posted image'>
<img src='http://members.cox.net/pavement1/rust6t.jpg' border='0' alt='user posted image'>
<img src='http://members.cox.net/pavement1/rust8t.jpg' border='0' alt='user posted image'>
these shots are of the auxiliary runoff hive and the surrounding area.
some constructive feedback would be nice.
<img src='http://members.cox.net/pavement1/rust1t.jpg' border='0' alt='user posted image'>
<img src='http://members.cox.net/pavement1/rust2t.jpg' border='0' alt='user posted image'>
<img src='http://members.cox.net/pavement1/rust3t.jpg' border='0' alt='user posted image'>
<img src='http://members.cox.net/pavement1/rust4t.jpg' border='0' alt='user posted image'>
<img src='http://members.cox.net/pavement1/rust6t.jpg' border='0' alt='user posted image'>
<img src='http://members.cox.net/pavement1/rust8t.jpg' border='0' alt='user posted image'>
Comments
gw, keep it up
amckern
Very nice work. I love the combination of colored accent lighting, detailed brushwork, and infested textured. The map has a very nice "overgrown" feel, almost like an indoor subterranean swamp of some sort. Great ambience, and nicely variety of textures that all adhere to the same mood. Good job.
I'll be interested to see what you decide to do with the marine side of the map. Keep up the detailing, whatever you end up doing. Btw, did you make some new infested textures, or did you simply use the existing ones effectively?
First things first... could you edit your post, and put a carriage return between images? I don't like horizontal scrolling.
The style of your infestation reminds me heavily of images of shipwrecks brought up from the ocean floor. The infestation looks like wet seaslime, really... and the rusty textures just add to that. You picked a good name for this map.
I like the colors a lot, but one thing I think this is lacking, is contrast in lighting. I don't mean make everything darker... light <i>is</i> good to have after all, it's nice to be able to see, really... but these images look a little uniform in lighting to me. Yes, you got colors well done, but how about some variance in the INTENSITY of the light as well? Some shadows would make this map sparkle and gleam...
Err, in a rusty way.
You know what I mean.
Looking good... I'll be watching with interest.
the last pic you posted... change the vent cover texture and it'll rock/
thanks everyone for your comments.
I am impressed beyond words!
Architecture looks solid, but the lighting is really flat and there's far too many overscaled textures... things look really blurry as a result. Alignment is pretty weird at times, too, makes things look kinda hastily tossed together without much real thought to it. Try to pull a little more color out of the scene (just a hair) and I'd recommend another pass on the texturing, maybe putting more faces back towards a smaller scale and spending a little more time aligning some trouble spots.
You must not come here often. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
That is some vile, stinky infestation you got going there moose (all in a very good way of course!). Nicely done. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Agreed KFS, there are a couple textures that looked a tad bit overstretched and few that don't align very naturally. I like where you are going with it though.
You really captured the right texturing theme for the old/gritty/infested look.
Although i agree with the others saying that your lighting needs work.
It all too lit ambiently.
Try and "contain" your light textures somehow so that it doesn't light up the whole room.
Iv been playing around with the lighting and i should have some new screen shots to show soon.
and yes KFS ill try to scale down the textures but i might run into some problems since id say 90% of the wall infestation is scaled 2x. so if i shrink them they will start to look repetitive and hard to arrange.
ps. iv seen at least 3 promising maps posted on this board. so thanks for the complement but try not to attack other peoples hard work while complimenting someone else’s.
LV-246
LV-246 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
1) What on earth are you on about?
2) That's not even remotely constructive.
duno why , just liket them...
yah ! to the point
nice mapp <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
First shot:
I like the variation of colours, most of the other shots seem a little too green, the orange in this and the third helps offset that.
The lighting is a little flat with there being little difference between the different parts of the room.
But I like the design, it's pretty unique.
Another thing about this area though, the pipe on the ceiling don't appear to line up correctly after the break. Not sure if that's intended or not.
Second shot:
I like the archway, just the way the vines are overhanging looks really good.
And is the grate above the corridor a viable route for skulks? Or is it just for decoration? Other than that, a little too greeny maybe?
I don't have much to say about any of the other shots, they all look good, except.
Sixth shot:
Some texture stitching needs to be done on the door frame and inside it, some really glaring ugly seams there.
Seventh shot:
Nothing negative, just wanted to say how much I love that central column and the placement of the res node.