Lerk Bite Protest...

Jim_has_SkillzJim_has_Skillz Join Date: 2003-01-19 Member: 12475Members, Constellation
<div class="IPBDescription">Flay, great game, but need lerk bite</div> Flayra, you did a great job making this game and I pretty much look up to you as a great coder and I understand that you did this all in your free time without any requests for money. But aside from the niceties I really think that lerks need to have bite back. It has been its dominant skill and I really think it's what makes the lerk a great class to play. I am sure many others have protested against the change of the lerk and they have good reason. So hopefully you will read these signatures and put back bite in a later version. We all love your work Flayra and lerk bite, plz put it back!

Everyone put your name in this post if you want lerk bite back to show Flayra that we really like that skill as a dominant feature of the lerk.
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Comments

  • acer_r1acer_r1 Join Date: 2003-03-11 Member: 14397Banned
    bite is only usefull (in my opinion) as a back up weapon, when im forced to use bite to kill because if i spiked the enemy i would have gotten killed due to bite power>spike power
    ......
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    edited May 2003
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=30&t=31954' target='_blank'>Unwritten Rules</a>

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, I'd like to add, that this is not a home for members to argue/debate feelings/ideas over new changes.

    It would be nice if replies could be objective, inquiring about changes/information, but I really do not appreciate members who are telling Playtesters/Veterans that they're wrong, or even implying that they're wrong.

    This is simply not a place to argue, it is a place that Flayra graciously allows the general public to be more aware of changes.

    IE. Debating the effectiveness of a certain change etc. in v1.1 is obviously not a place for members to add their input.

    In all. I hope this won't be a problem, and I'm happy to see that playtesters/veterans are allowed to share information.

    Edit. This is not Suggestions and Ideas Forum #2. It is this "Discuss the NS v1.1 beta. Realize that the game is still in flux, so try to keep posts constructive and informative. Playtesters and Veterans will be able to answer most questions, but posting screenshots isn't allowed at this time.
    ". While it shouldn't be a problem to see reaction, but I'm pretty sure that suggestions should still be left to the S&I Forum, even if you need to directly link to a certain page in the beta discussion forum.

    We won't be Nazis, and it probably isn't much for concern if ideas are added to replies. But I'm sure it would be for the best if Idea Threads were kept to its respective forum.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Although it is neither official or may not be the opinions of everyone, I believe this is still true.

    This is not an attack, although I do not believe this is appropriate. That however, will be up to Flayra.
  • Little_HunterLittle_Hunter Join Date: 2003-01-26 Member: 12793Members, Constellation
    The NS team is not stupid. If the lerk bite is going away then there is a good reason for it. I believe that in 1.1 the NS team wanted to fix the game so that both the marine team AND the alien team needed teamwork to win. For marines this seems to come in the form of discouraging jetpacks and encouraging hev armor. For the aliens this comes in the form of making the lerk a non-fighter, like the gorge. A class that can help his teammates live longer, or kill better. This is probably why spores are avalible with 1 hive, to make the marines run away from the infected area (and into the jaws of skluks). This is probably why umbra is now fired the same way as spores (so the lerk can protect his melee based teammates with out endangering himself).

    I would like to note that I was not trying to flame anyone in this post, and that I am not a play tester. I got this info from the information threads.
  • Jim_has_SkillzJim_has_Skillz Join Date: 2003-01-19 Member: 12475Members, Constellation
    Well, this thread was not meant to attack anyone, I was just stating my opinion about v1.1 and I have heard from a lot of ppl that I play with that they don't want bite removed. I am not TELLING anyone to put bite back in, I am just saying what the overall feeling of lerk players. If I can't post my opinion about NS then how will NS get any better than it already is?
  • StoneToadStoneToad Join Date: 2002-11-02 Member: 4053Members, Constellation
    I just want to express my disagreement with demanding bite back.

    I'm not going to say anything else since I think it would turn into a flame.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    It's unfortunate that the developers cannot please everyone. However, it's important that even though you still have information, it's still very different from what you think in-game. Whilst it might seem unorthodox or odd to do such a thing, but it's application in game is truely different then one might expect.
  • LuxLux Join Date: 2002-11-17 Member: 9078Members
    It would seem that the lerk really really sucks right now from your reading of the change log, but when considering the lerk bite you need to look at all the game changes and realize that the lerk's role is totaly changed; you are comparing the 1.04 lerk with the 1.1 lerk, in 1.04 the lerk was primarily a fighter, in most macthes and scrims in 1.04 the lerk was often the only thing that could counter jp in a one hive scanario, so natrualy everyone used them for fighters, but in 1.1 the lerk is intended as a support unit. it is very weak and has a pitiful attack and is sure to die almost instnatly if it leaves the hive with out protection. There are a few things to consider that are benifits (in terms of competitive play):

    - gas stack: the spore cloud tho very weak (5 hp damage a tick) but can be stacked ontop of other spore clouds, wiht only 2 lerks you can be doing 20 damage a second, that really adds up. (I think spores is pretty much usless in any other applications)

    - gas and umbra shooting: in 1.1 you can 'shoot' gas ans umbra like gorg spit, when it hits a wall or enemy it forms a could around it, this is very powerful, especialy umbra which can protect hives, umbra plays a bigger role in 1.1 and is seen more often because 2nd hives come much faster.

    - spike: as it is now leap and spike are the only ways to kill a jp

    - costs only 30 res (you start out with 25) so you can get it very quickly

    Overall the lerk is more of a support unit then in 1.04. imo the lerk is underpowerd at this point, but adding the bite back in is not going to make 1.1 any more balanced, the only real problem is that he is too weak, even with protection he can very eaisily die.
  • roachemsroachems Join Date: 2003-04-02 Member: 15148Members
    iono, i couldn't really care either way
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Lux summed it up rather nicely. If he continues to die too easily, I'll bump up his health or armor a bit more, but overall, I'm really happy with his new support role!
  • Jim_has_SkillzJim_has_Skillz Join Date: 2003-01-19 Member: 12475Members, Constellation
    Well, as many of you think. The v1.04 lerk is a fighter/supporter and for good reason. They are NEEDED for the survival of any Alien team against HA and HMGS. Umbra is needed to impede their movement and bite to stop them if they get too close. When the marine team has no effective strat and they are just sitting in their base, what are we going to do? just umbra and fire needles at them? or are we going to go in there and finish them off so we can start another game.

    Also, another thing with the lerks is that the lerk bite move was very effective at discouraging the marine team from doing the same ol' jetpack hmg rush. A good lerk can take out a lot of jetpackers with the lerk bite(I mean I did once in a clan match and we came back from a no hive slump because of it).

    Thirdly, lerk + bite is just plain fun. I don't really see whats fun about umbraing and then spiking someone to death. If lerks are made more of a supportive class(which they may have intended to be). More people might be discouraged from lerking(I know I would).
  • MartigenMartigen Australia Join Date: 2002-11-01 Member: 2714Members, NS1 Playtester, Contributor, Reinforced - Onos
    edited May 2003
    This is going to come up many times, and it bears mentioning throughout the beta forum:

    <b>Don't judge the changes or perceived impacts on gameplay until you've had the chance to play it yourself.</b>

    It's like deciding you don't like the taste of an apple pie you've never tried <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    There are many significant changes in 1.1, and the lerk has had a makeover. For all you know you might play the new lerk and love it more than the 1.04 lerk. You can't know until you try.

    Keep in mind also that no change exists entirely of itself -- every tweak, change, and addition forms part of the greater whole. The lerk isn't a self-containted entity, it's a part of the balance of the game just like every other class, skill, and ability.

    So again, wait until you can play the game as a whole and see how it all meshes together before you make a decision about any particular change. And rest assured if you've thought of it, so have the playtesters.

    Mart
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Which I think is a great way to encourage teamwork.

    By giving different alien classes a more defined role it helps players define what is needed.
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    edited May 2003
    I'm just confused with something...the lerk has teeth, shoulden't he be able to use them? I'm not arguing that it will be unbalanced or less fun, its just, if you have sharp teeth, you should be able to use them. Its kinda weird running around with razor sharp teeth but not being able to attack with them. Maybe the lerk mouth could be changed or something?
  • LuxLux Join Date: 2002-11-17 Member: 9078Members
    <!--QuoteBegin--Martigen+May 13 2003, 07:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Martigen @ May 13 2003, 07:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Don't judge the changes or perceived impacts on gameplay until you've had the chance to play it yourself.</b> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Just because someone has not played 1.1 does not mean that they can not try to understand it, this forum as I understand it was opend for the specific pourpose of explaing and discussing 1.1.
  • Jim_has_SkillzJim_has_Skillz Join Date: 2003-01-19 Member: 12475Members, Constellation
    edited May 2003
    Once the hardcore NS players see this thread they will most likely respond them same way I have. I am not talking as a whole for them but I know a lot of them that regard NS as a way of life and can't live without the lerk bite.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    True. However, they are limited in perspective, while this does not mean that they are stupid it does inihibit the ability to realize the overall change has on the game.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Guys... dont think that everyone likes the lerk without bite... There has been disscussion on both sides.. dont think we havnt thought about it* thats all i wanted to say <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • Jim_has_SkillzJim_has_Skillz Join Date: 2003-01-19 Member: 12475Members, Constellation
    I have heard many first hand reports from the top-ten clans about their feeling about the change and the overall feeling about the lerk wasn't good. You might consider these guys the kind that go ramboing and don't do much for their team, but if you think that way then plz explain to me why they are one of the top ten clans. Answer: Teamwork, not sure how the lerk from v1.04 isn't a boon to teamwork. Obviously, the top players all know how to play with teamwork and from the ones I have heard from, they like the way lerks are now.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    I'm 110% against pre-balance. Don't complain about something theoretical; after you have played 1.1 for around a week or so then balance posts are OK, but don't complain about it now...trust the PT's.
  • Jim_has_SkillzJim_has_Skillz Join Date: 2003-01-19 Member: 12475Members, Constellation
    I am trusting the PTs right now, and the ones that play like me don't seem to prefer the v1.1 lerk to the v1.04 lerk!
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    <!--QuoteBegin--Martigen+May 13 2003, 09:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Martigen @ May 13 2003, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Don't judge the changes or perceived impacts on gameplay until you've had the chance to play it yourself.</b>
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    well i have tried and have found it lacking. Lerks right now are more annoying than truly effective. Maybe if spore damage was upped or even just more health and armor would do it, but now the only way anyone would lerk is if they were a totally dedicated spiker (which im not) and just like taking out things at long range, or if they had a fade or onos or a pack of skulks and a gorge with them, yeah it brings more teamwork into play, but dont find yourself alone as a lerk anymore, because more likely than not you will be dead. I honestly think out of everything, skulks and lerks were the most balanced aliens (possibly fades as well) and didnt need any changes, but since Charlie likes it, thats the way the cookie crumbles. (I'm sorry Dean and RedDragon)
  • MartigenMartigen Australia Join Date: 2002-11-01 Member: 2714Members, NS1 Playtester, Contributor, Reinforced - Onos
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Just because someone has not played 1.1 does not mean that they can not try to understand it, this forum as I understand it was opend for the specific pourpose of explaing and discussing 1.1.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Absolutely Lux, but that's different from a request to change a feature that hasn't been tried yet. All I've said is wait and play with it before deciding you want it changed.

    I agree with Flay and like the new support role. I still die a little too easy as Lerk in 1.1, but I'll play it a lot more before I suggest it needs more health or armor, it's probably just my aussie ping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    Mart
  • LuxLux Join Date: 2002-11-17 Member: 9078Members
    edited May 2003
    so far dean is protesting... but I cant think of any one else :o
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    so if im flying around and i find a lone marine rt i'll have to call a skulk to come destroy it because i dont have an attack that does significant damage to buildings?
  • AphonAphon Join Date: 2002-12-04 Member: 10442Members
    edited May 2003
    <!--QuoteBegin--Lux+May 13 2003, 05:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lux @ May 13 2003, 05:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so far dean is protesting... but I cant think of any one else :o <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *EDITTED OUT* and I all think the new lerk is a piece of **** aswell. NS 1.1 = FLF 1.2 gg
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    The major problem with the lerk imo is the fact it has no attack against buildings and that you dont get umbra before 2nd hive. The lerk has NO attack that can kill buildings unless you want to sit there for about 5 minutes spiking it, the lerk has spores... which to me is somewhat useless unless the marines decide to attack ur hive from a random vent. How is lerk a support role before the 2nd hive? spikes + spores are no advantage to another skulk. Lets take 2 situations for example: 2 skulks vs 1-X Marines and the skulks rush or ambush etc, Or 1 skulks + 1 lerk vs 1-X Marines and the skulk rush's/ambush's + spores/spikes. Someone could argue that the lerk helps do dmg to the marines... but the fact is that the lerk doesnt do enough damage to even make the skulk need 1 less hit to kill. In all chances the skulk will die after MAYBE taking out 1 marine and then the marines will kill the lerk in 9 shots flat.
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    On the no building attack subject: neither does gorge in 1.04, right? Gorge is a fine class in 1.04 - lack of ability to attack buildings is not too big a problem there.

    Seems like you'd expect to have few lerks on your team, in general, since they're a support role, so the solitary lerk not being able to munch RTs anymore might not be an issue.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Gorges now have bile bomb vs structs.
  • clamatiusclamatius Join Date: 2003-03-27 Member: 14948Members, Constellation
    Sure, I know that - my point was that gorges don't have any real anti-building weapon in 1.04 but noone worries about it because they're in a support role.
  • Jim_has_SkillzJim_has_Skillz Join Date: 2003-01-19 Member: 12475Members, Constellation
    The BIG difference between gorges and lerks are that ONE is meant for FIGHTING(in some way) whereas the other is meant for BUILDING!! They are two totally different classes so u can't compare them in any way. Also, as of right now, the lerks attributes are 75% defensive and supportive why make it 100% supportive?
This discussion has been closed.