Ns meets ff3

13

Comments

  • PyroWolfPyroWolf That NS Comic Guy Join Date: 2002-04-23 Member: 503Members
    Turrent... uh, ok, hows this, the guy on the exosuit is like the technicaly knowledged guy (the reason he was trusted with the proto type exosuit).  Since the hero is the master of gun weapons, the Hero and Exosuit guy could have a combo attack that built the turrent on the guy's suit (like the shoulders or something) and use it for an attack.  That or the guy could take off the exosuit, put it on the ground, and transform it into said turrent.  OR the Hero, being the typical marine + gun user, he could construct the turrent. *OR* the exosuit guy could have the should mounted turrents in the first place, and use them as a special. SOMETHING like that. Though, I'm think it would either be used for so many turns, or be destroyable or something.  Doesn't sound like a one turn use, should it be a buildable thing that is...

    Pyro Wolf
  • MistahRedrumMistahRedrum Join Date: 2002-01-25 Member: 81Members
    Let me get something clear. Are we using ct stlye fighting or ff5. If we are using ff5, my idea works like this gif below. It comes down fire all its bullets and leaves. A one hitter quitter thing to take place instead of magic. If we are using ct, well i dont know. Here is a prototype of what it would look like.(Done in record time&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    <img src="http://img1.ranchoweb.com/images/mistahredrum/marinecall.gif" border="0">
    Black!!! >_<
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    hmm, i would really like to help on this, preferably with the story. but anything will do <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hehe, it looks like that marine is doing something dirty to the turret =D

    Edit: Forgot to say, Damn Pyrowolf, you rock!
  • PyroWolfPyroWolf That NS Comic Guy Join Date: 2002-04-23 Member: 503Members
    I believe the majority has chosen to lean toward the CT way of RPGin' (which I'd probably prefer, I like those combo attacks&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->.  So instead of the turrnet dropping down, it would probably appear under the hero who is building it.  Either way, that's a groovy looking example Redrum.  I was picturing like, the hero (or who ever builds it) shows off some tools, goes into a cloud (the cartoon like way of doing it), and the turrent is there once the building is done and the dust dies down. Though I'm sure there are plenty other ways to get it built there.

    Pyro Wolf
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    I was thinking of palcing the action on 5 planets + some interaction on spaceships, each planet has a boss : the level 1,2,3,4,5 aliens, level 1 boss would be hard to hit, has melle attacks, pounce, maybe even add divien wind?, level 2 can build alien tureets (maybe you have to destroy those first before you can kill the actual boss?,etc. as for the normal enemies in the game i would go for rebels/pirates whatever, creatures found on the planet the party is on, maybe some weaker versions of the 5 boss aliens?
  • PyroWolfPyroWolf That NS Comic Guy Join Date: 2002-04-23 Member: 503Members
    Space travel will more than likely show it's face.  I'd imagine towns would had to be space colonies or planetary settlements.  

    I see it as the aliens are trying to develope new strains, sub divisions of the common lvl 1-5s to create an army that could eliminate any possible threat when it comes.  Settling on different planets could make the strains adapt to special conditions based on the characteristic of the planet, creating immunities and abilities (such as a planet close to the sun would grant heat resistance and fire manipulation).  These new strains then find a "host", usualy a space craft (military ships seem to be the best beat, plenty of panicy humans in there to dispose of + there are so many since the aliens showed up), in which to take over and then transport to a seperate world and recieve even more immunities and abilites.  The aliens that can't survive the changes of the new environment die off, killing the weak part of the strain while the strong ones evolve into GREATER things - in other words, Natural Selection.
    The sub strains are different than the actual Lvl aliens which stick to a peticualr place and give their effort to develope bases and evolve from what they have in their settlement. Human buildings and crafts are best for the aliens to take over due to the fact that the environment around the man made structures have been "broken in", making the aliens to have an easier, gradual process when seeping in the surrounding environment.

    Level Strains = Human Buildings - strongest of the strain

    Fledgling Sub class = outskirts of the human buildings - weakest but slightly protected by Level Strains

    Adult Sub class = In the wilderness of the planets, hardly any assistance from Level Strains, but really don't need it... too much.

    The Strains probably find their way into small, weak, settlements of humans, making a good place for the heroes to intercept the threat.

    This logic sounds groovy and all, but I have no idea if I actualy had a point to it, it's 3:00 in the morning and all I can think of right now is writing this idea and sleeping.

    I think I was getting at this = if these sub strains came into being, the redundancy of just 5 monsters and humans would be mostly broke.  Plus it makes some sense seeing how Fledging Sub class strains would be your first opponents since they are the weakest, with boss like Lvl aliens protecting them.  (You always fight bunny rabbits and stuff before you get to the dragons).

    Though if anyone can think of a reason to blow this theory out of the water, feel free to do so.

    *passes out from exhaustion*

    Pyro Wolf
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Ok, i just thought i would post a few thoughts that i had come up with, alright here goes.

    <b>Adrenaline</b>

    This would basically mean if the character is hit enough they start to get much more fierce, thre damage is substancially increased but at the cost of accuracy, this is basically a 1%-100%, where if your adrenaline is 100%, you take on a berserk form, in most ff games, you would know what that is, however, being unable to control your character could be good or bad, seeing as you do much more damage, however, there would be things to lower adrenaline in battle, such as a drink or sumthing, also, this could give another status effect for attacks on aliens, maybe one alien has a attack purely devoted to increases the adrenaline on a marine, weakening the squad because they could not perform techniques because the player is uncontrollable.

    <b>Techniques/Skills (the magic type)</b>

    It's classic for a person to have certains kills portraining the character, so i would really like to see a veriety of skills that certain players can learn over time, however, i like the idea of abilities also being leveled up, such as fire 1, 2, 3, etc, the sprite could change, and it could affect things like who it hits, splash, etc.  Abilities could also be combined with others, to make stronger larger attacks, like combining fire1 with ice to make like an ice inferno attack (purely FF, not ns, were not having magic <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->) Also, this isn't my thoughts on character combo's, ill post up on that next.

    <b>Combonation Attacks</b>

    Pure Chrono Trigger my good man, abilities for characters, combined to make really cool gunslinging mech attacks and such, my game entirely, there could be numerous combonations including only 2 characters, 3, or even 4 at one time, dealing a ton of damage, or dealing status effects, depending on what they are.  Also, i would like to see a point system for this, similar to the HP sysetm, so you can't go all out on techs, or but limits in battles or so, something along those lines.

    <b>Status Effects</b>

    Ok, there are a few status effects that i think should be included in this, and that should be taken out.

    Zombie
    Curse
    Petrify

    I for sure think that those wouldn't really fit the theme, so i personally think those should go... however

    Fatigue
    Stunned
    Encumbered

    I think that those should be added to get a larger feel for the game, also, i think there should be wieght on certain weapons and items so that encumbered would play a roll, hehe.

    <b>Large Arsenal</b>

    Every RPG stands out for its various equipment and such, so i really think that this should also impact this, instead of the standard small arsenal, i think the actual game should consist of at least 20 items for each class, or a larger number and having some weapons or most of them used throughout each of your squad, i mean like a medic using a vulcan, no no, hehe, so this would really mix and match it, same goes for armor types, ths is a must, and i -really- would like to help on this part <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    <b>Character Traits</b>

    This is a thing that characters can learna nd develop overtime do to uses of certain things alot or to just adapting to them, such as resistences to status effects, or just really really good marksmenship, i think this would be really cool, and you also could throw in bad effects to, ya know, make it fair.

    <b>Customization / Stat System? </b>

    Ok, i think that the stat systems should go sumthing along these lines, add mroe take away if you see fit...

    Strength (damage)
    Resistance (resistances, defense)
    Agility (CTB charging, and preemptive strikes etc)
    Accuracy (accuracy... duh&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    Intelligence (incrased technique damage, lowering cost)
    Luck (classic thing, basically a chance to do critical damage)

    Ok, if anyone can think of anymore, or want to change it, just post here about that and let's work something out! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    <b>Environmental Skills</b>

    Hacking, reparing, etc, the works when it comes to environmental repear and such, this also could also be a skill based thing, so ya know, anyway i have to get off for now so... please responda nd say whateveryou guys think, anyway, thanks for reading my rant!



    <!--EDIT|Cyanide|June 18 2002,17:14-->
  • MistahRedrumMistahRedrum Join Date: 2002-01-25 Member: 81Members
    I will post more later but...
    <b>NO MAGIC</b>

    It ruins what ns is about.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    How about making the hero very confused about his existence in the universe and his fate. I dunno i just thought it was a unique idea... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    Seriously, if you're really going to do this, i'd be glad to help you out. Wait! As i sat here printing, i came up with another brilliant and unique idea!!.. ok..
    How about this?! An evil companyman is destroying the planet and... *cough* "Wow, that little cloth sureE smEllls wEirDddhh" *zzZZz ZZz zZZ zzZ...* <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    i can do bob d:D
    just a quick pencil sketch, and on a wierd angle cuz of my scanner (paper was in th right position tho)
    <img src="http://users.pandora.be/piele/bob.gif" border="0">
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    /me announces availability in one week from when this post is made
    prefered position: coding
    but not full, rather, give me something to code and I'll get it back to you
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    The storyline should certainly start with the marines at boot camp.  I see them being instructed by superior officers, and here we could introduce people to the interface and the general flow of gameplay.  Also, we could have a few mock battles against holograms as "basic training", and finish up with a battle against another marine squadron like in Rob's story.  Then, after you win, you move on to fight the alien threat, which is where the "real story" picks up.  It's just a way for you to get off the ground if you've just started playing.

    I like Cyanide's ideas about status changes.  I'm also going to nix FF2-like status ideas such as Miniature, Frog, and Piggy, for very obvious reasons.  We should definitely have "confuse" or "chaos" too in case a marine gets bonked on the head, and maybe "slow" if Pudgy covers a marine in goop.  Your ideas about character attributes are good too, although I'm not sure if I'm too hot about skills.  Mainly because I don't feel like making something as complicated as a full-fledged table-top <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->  Anyway, I think the Strength attribute should apply only to your default weapon, not to your techs, to differentiate between typical "tank" or "fighter" characters and "mage" or "techy" characters.  Sound good?

    I think bullet weapons should have the ability to equip different kinds of bullets, like armor-piercing, explosive, etc.  This lends a more RPG-ish feel to the game because it allows you to test your enemies for weaknesses.  And if we use an idea like what PyroWolf put forth (which sounds good to me), a lot of enemies will have different strengths and weaknesses.  We'll have to find some way to make changing your ammo type very intuitive, though.
  • PyroWolfPyroWolf That NS Comic Guy Join Date: 2002-04-23 Member: 503Members
    I wouldn't think "Adrenaline" would be a limit break type thing (being berserk has brought me death quiet a few times..).  Though this sounds like a solid thing for the medic to use as a skill. It would probably come in three lvls,  
    1 = tiny power/decent accuracy/90% controllable
    2 = good power/worse accuracy/50% controllable
    3 = 2x power/worst accuracy/not controllable

    I don't think Limit Breaks would be to needed with combo attacks in the thing.

    I wouldn't see why the skills shouldn't gain levels or whatnot, not sure if you can do that and combo the same way, but I'm thinking it happened in Chrono Trigger anyway.

    Combo attacks = me want!

    No, no magic, but there will not really be technicaly a need for it.  If anything "Physcic Ability" will take it's place, if INDEED it does.

    Pyro Wolf
  • MistahRedrumMistahRedrum Join Date: 2002-01-25 Member: 81Members
    I guess i should repost back were i said no magic but i am lazy.

    <b>Skills</b>
    Now since we dont truly have a plot this is based on speculation but every rpg must have some sort of skills/magic type deal. The way i say we handle it is to create skills based on the ns trheme. So rather than have fire 1 2 3 we could have say charged blast 1 2 3. So the person would charge his gun longer causeing it to do more damage at the cost of ammo. And Ammo could be used instead of Mp(magic points). Because it willl get boring real fast to just attack everyround and never have some uber move to look up to getting.

    <b>Stats</b>
    I agree with most of the stats except i dont think there should be Defense. I think acc should be the most important since without they cant aim and unlike a sword like in any ff rpg, you need acc to hit. So I think certain guns should lower your acc at the cost of power so your forced to choose much more wisely. An example would be a pistol is much more acc then  a shotgun at long range but the pistol lacks the power. And i dont know if you could code it but you should be able to get better with the weapons when you use them. So if you use all shotguns, your acc with shotgun goes up. Other things could also boost the acc like say a scope or some addon you could buy.

    <b> Combo Attacks</b>
    Your right pyro, combo attacks do take the place of limit breakers. Not quite sure on how we can do it till we get a sort of outline for the plot done.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    <!--QuoteBegin--RhoadsToNowhere+June 18 2002,21:25--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (RhoadsToNowhere @ June 18 2002,21:25)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The storyline should certainly start with the marines at boot camp.  I see them being instructed by superior officers, and here we could introduce people to the interface and the general flow of gameplay.  Also, we could have a few mock battles against holograms as "basic training", and finish up with a battle against another marine squadron like in Rob's story.  Then, after you win, you move on to fight the alien threat, which is where the "real story" picks up.  It's just a way for you to get off the ground if you've just started playing.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I think this is a good idea, but have it be FF like; you already start in the middle of the story, like your marine squad is attacking an alien infested vessel this day, and this attack has been prepared and planned for weeks.

    You wake up at the beginning of the day you attack, and maybe you are told to go train once again, just a final practice. In the time between the wake up and the attack the player would learn the main characters friends etc. In the practice the player learns all the details etc, and then they go in.

    -

    Another thing i REALLY would like to see in this game is not the normal 'The team of the player goes in and kills all the aliens which THE WHOLE TSA ARMY could not do, but miracoulously they do it.'

    Make it more the beginning of Gunman;chronicles style. The ship has already been entered by the whole division, made a perimeter, set up a command station, got some safe areas, and ask you to go into hostile territory with your team to put power online or something. It's quite the same challenge, but for more realistic.

    -

    and let the game be a lot about researching/investigating. Don't let it be a game be all about fighting, let the characters go into bars/ghetto space city parts to investigate rumors and find things out.

    Maybe the alien threat is mis-used by some terrorist/criminal organisations which fakes alien attacks to capture resources/material (missing ships that where thought (to think... you get the word, its mispelled i guess) taken over by aliens are taken over by the organisation, and the group finds out)?. there would be normal alien enemys, 'faked aliens -> 'cloaked' evil marines' and normal evil marine enemys.

    sorry for sounding a bit 'bossy' maybe, that happened not on purpose. Damn, i could really help think of a good 'main' idea which is not too standard i guess. But, i cannot do the details and stuff... Hmz. just call me if i can help... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->



    <!--EDIT|[Shuvit.Viper]|June 19 2002,00:10-->
  • Parse_ErrorParse_Error Join Date: 2002-03-18 Member: 331Members
    Going of of Shuvit's idea.. the rpg could be like a prequel to NS. At the end of the rpg, when the "organization" that was staging these alien attacks has been taken care of the aliens take it upon themselves to populate the galaxy...and the tsa is sent to clean up. Then we are into the regular ns storyline.

    ...Just an idea
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    Hey, check out my Sphere animations so far...
  • PyroWolfPyroWolf That NS Comic Guy Join Date: 2002-04-23 Member: 503Members
    Character Sketch - Woman Bounty Hunter


    <img src="http://www.cybermoonstudios.com/ns_assassin.jpg" border="0">

    I haven't come up with a possible name though.. I was thinking it should stand for something... like...
    "She Who Abdoned... something something..."
    S.W.A. ... something something...

    Pyro Wolf
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Sorry to steal your thunder, Liquidscript, but I made a few changes to the spriteset to make it work better with Sphere...I've got that posted now.  (The main issues with yours are the walking animations working incorrectly and the background not being transparent.)

    Shuvit.Viper -- Indeed, I am definitely planning on having quite a bit of backstory and not just FIGHT FIGHT FIGHT all the time.  You'll probably travel between planets or colonies, not all of which are hostile or alien-infested.  Also, your thought of how your group is not the "Chosen group" but one of a whole bunch of units sent to quench the alien menace is very interesting.  It could lead to some fun scripted sequences (you see another Marine squadron kicking alien butt) and definitely breaks away from RPG cliche's.  However, if your party consists of "odd" members like the half-human, half-alien ideas that have been suggested, it's clear that you're not just another Marine squad.  I dunno how well this is gonna fit in.

    Man, we REALLY need a message board of our own <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • MistahRedrumMistahRedrum Join Date: 2002-01-25 Member: 81Members
    Here is a concept of a enemy
    <img src="http://img1.ranchoweb.com/images/mistahredrum/pirate.jpg" border="0">
    DOnt worry about the drawing per se, not one of my best but these guys could be rebels. The lower levels have nothing but a knife and as you get farther they get pistols, shotguns and assault rifles and grenades. An example of their use is that if this rpg is based before ns then you could be sent on a mission to take a ship back that some rebels stole. Just and idea <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hmmm
    liquidscript: i had already done some of this stuff, if you want my marine spriteset ask me, its slightly larger and its all transparent backwrounds, only walking ones though, didn't do laughing, etc and i already ported a lot of the ns textures into sphere in the 64*64 size.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    <!--QuoteBegin--RhoadsToNowhere+June 19 2002,02:55--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (RhoadsToNowhere @ June 19 2002,02:55)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->However, if your party consists of "odd" members like the half-human, half-alien ideas that have been suggested, it's clear that you're not just another Marine squad.  I dunno how well this is gonna fit in.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I think that the 'odd' party members would not be marines. I think the main character is a marine, but almost at the beginning he is leaving the TSA, or at least going further on his own to investigate.
    I think the whole story should be the main character doing investigation/story, not just the TSA-army. He joins them, and they fight together, but not all the time.

    I think maybe the 'odd' members could be mercenaries/private investigators that work together with the TSA, and the main character is assigned to working with them.

    I think maybe the story could change totally: the main character discovers the TSA has 'genetically made' the alien race wich got out of control, because they were almost extinct. They have massive interest in the alien attack, because they become the most powerfull army in the world. If this was true, the main character could be the one who found out, and after an assasination attemt by the TSA he escaped and is determined to get the whole complot out to the press/lights/get prove of it, and he meets up and gets his 'odd' team to help him.
    This would be a totally new view to the TSA. Maybe you could make it not the TSA to be the ones that made the aliens, but a division earlier, which has grown into the TSA after the aliens became uncontrollable.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    Also, i don't like your sketch. It sounds a bit hard, and it is not bad drawn, but i do not figure the 'rebels' this way. I think they have at least the same equipment as the TSA, after all they have to go in space. I think your current sketch looks a bit like a pirate, which it isnt.
    Although i like your idea about the knive/further on weapon idea.

    Im sorry for being a bit harsh, but its just the way i feel. Feel free to critisize my ideas too...
  • chalupamonkchalupamonk sky h4x0r Join Date: 2002-02-19 Member: 227Members, NS1 Playtester
    If we're going to have the protagonist be a marine early on but 'leave' the TSA, it better be for a damn good reason - because otherwise, we're kind of spitting in the face of the NS story that we already have.  Even though it's not much, it lays out the basics, and turning the TSA into the typical evil corporation for the RPG would be both cliched and unworkable.  

    And, uh, another thing.  I think we need a hub for this project, because there seems to be a lot of confusion as to who's doing what and when.  How many tilesets do we HAVE now?  It seems that people are building on other peoples' ideas occasionally, but there's just as many posts that completely disregard someone else's thoughts on the project.  I think that if we're going to get anything done on the project, it would be best if there was a frame for a team.
  • MistahRedrumMistahRedrum Join Date: 2002-01-25 Member: 81Members
    No hard feelings, after all it was a concept sketch, its ment to be talked about so it can be adjusted and such. Anyway I was trying to stay away from to spacy feel since these guys where suppose to be killers or whatnot but I guess i went to far the other way. As for story, i think someone needs to gather all the currentt ideas and post them in one post so we can all see and agree on what we want and what we dont.
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    yeah rhoads.  I figured that out about 20 minutes after posting.  I renamed the walking animations to North South, bla bla bla.  I also added NW, NE, SW, and SE animations using the North and South ones.  I also took away the pink background.  I created a little demo that you can walk around with the marine in.  its pretty cool.  Not sure how to make use of other animations though.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    You know, I'm seriously thinking of just whipping up a little temp page for NSRPG, and maybe getting a cheap, lame free forum to boot.  I've got 25 MB of webspace that I'm not using (my current webpage is on my college account, and I have an extra account with my ISP).  I'm sure that'd make things a LOT easier and more organized.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    we need a team leader... one that makes the final decision... Rhoads?
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