Crytek Engine
drako2003
Join Date: 2003-05-06 Member: 16105Members
<div class="IPBDescription">NS + Crytek ... *drools*</div> I was just looking at some of the features in the <a href='http://www.crytek.com/' target='_blank'>Crytek Game Engine</a> and was just thinking, how cool it would be if Natural-Selection were done on that engine.
For all those who have yet to see what the crytek engine can do... here is a small demo (movie):
<a href='http://www.gamershell.com/download_1523.shtml' target='_blank'>http://www.gamershell.com/download_1523.shtml</a> Or just do a google.com search for "Crytek + demo + download"
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For all those who have yet to see what the crytek engine can do... here is a small demo (movie):
<a href='http://www.gamershell.com/download_1523.shtml' target='_blank'>http://www.gamershell.com/download_1523.shtml</a> Or just do a google.com search for "Crytek + demo + download"
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Comments
NS will never be ported to that, I'm afraid.
My advice? Get a bunch of people together to make a Far Cry mod and copy the hell out of NS's gameplay. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> That is, if you think you <i>can...</i>
In fact I think that in the future mods will have a much lower graphical quality than "real games", personally I care more about game play than graphics, thats why I play NS (yeah I think NS graphics are terrible, go and look UT2003, the face of each character in that holds the same number of polies as a marine in NS).
Loved the dino-demo of the engine 3 years (!) before. God knows when the first game releases using that engine.
Especially with the secret key-combo that let you walk around in the environment with your keyboard.
NS will stay in HL (1) and thats good.
I have heard of ALL of those and more. But you need to realize that
1. Unreal2 is no where near how good this engine is.
2. DOOM3 is VERY good looking. BUT! the maps with those details you have seen are smaller than ONE room.
3. Serious Sam2 is outdated incomparison to this engine.
4. HL2 ! ha! Im not even going to add a remark to that.
5. This engine BLOWS all those engines out of the water. If you were to read the feature list and watch the demo you would realize this.
However, you must realize that although Half-life has a VERY large MOD community, the engine is older than most people`s computers. In addition, the only reason the Half-life engine is still used is because of all the 11-20+ year olds out there who don`t keep up with the news therefore think that if this game is made on the Half-Life engine, then it`s gotta be the NEWEST and BEST gfx.
Although one thing I wana make clear here is that I`m not trying to open your eyes, I am only trying to flash a light at your closed eyes so you know that there is a light out there. (and its crytek hehe j/k). <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
However, you must realize that although Half-life has a VERY large MOD community, the engine is older than most people`s computers. In addition, the only reason the Half-life engine is still used is because of all the 11-20+ year olds out there who don`t keep up with the news therefore think that if this game is made on the Half-Life engine, then it`s gotta be the NEWEST and BEST gfx.
Although one thing I wana make clear here is that I`m not trying to open your eyes, I am only trying to flash a light at your closed eyes so you know that there is a light out there. (and its crytek hehe j/k). <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
My computer can run Unreal 2K3, and most of the modern games. However, until those games give the same level of modability and the range of modifications and different ideas as Half-Life does, there is no need for me to play them. Its not a case of people not knowing other games exist, its the fact that Half-Life is <b>still</b> amazing, even after nearly 5 years.
Using your analogy: Theres no need to shine a light at my face, when I have 14 other senses.
1. They SAY that it is easy to mod, they show some pictures (printed), but until you see a demo (movie or playable) you cant say that it`s going to kick some ****. You have NOTHING except some screenshots that were printed and reprinted to go on. However, YES HL2 does look nice. However until I see the edditor or movies of how it works im not convinced.
2. You can`t base how good HL2 is going to be on how good HL1 was.
1. Its a brand new engine, looks great.
2. It's been in production for 4+ years, now tell that they wasted 5 years making a game that is worse than its original?
3. With the loads of cash they made from HL, they have a bottemless pit of money to be working with.
.
.
.
My list goes on, but thats some of it...
until I see the edditor or movies of how it works im not convinced.
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<img src='http://www.blue2k.pwp.blueyonder.co.uk/images/Halflife04.jpg' border='0' alt='user posted image'>
<img src='http://www.blue2k.pwp.blueyonder.co.uk/images/Halflife05.jpg' border='0' alt='user posted image'>
HL2 is going to be the best, and most moddable FPS in existance. Un-believers will be dealt with. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
and how many times do we have to tell you, Graphics arent everything.
1. They SAY that it is easy to mod, they show some pictures (printed), but until you see a demo (movie or playable) you cant say that it`s going to kick some ****. You have NOTHING except some screenshots that were printed and reprinted to go on. However, YES HL2 does look nice. However until I see the edditor or movies of how it works im not convinced.
2. You can`t base how good HL2 is going to be on how good HL1 was. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
1. You do not have to be convinced, there are enough players out there that know that valve makes good stuff, and keeps supporting it, also u cannot just doubt them becuz they havent showed anything, even when their first game is still being played by thousands of ppl...
U trust Flayra do u?
2. U can base how good hl2 is going to be on how good HL1 was, they have more experience now, more money, more friends, better technology etc.
Half-Life 2 on name alone will outsell a lot of these newer games, whether or not they have technology. If it's as good as people expect (which, people, come on... Half-Life was no fluke), even moreso. On that note, why can't you assume that it'll be good? It may not live up to everyone's expectations, but just look at the companies that survive over the years and the titles they produce. Good companies produce good titles. Good titles ensure the livelihood of good companies.
Epic has their head in the right place, but unfortunately they wasted the first next-gen engine title on UT2K3... The engine is fantastic, but the game wasn't there to drag people in. It'll share a similar fate with the original UT rather than being the solid mod platform they hoped for. They needed either a more unique title or a more groundbreaking title to really get the full interest in that mod support that they needed - UT2K3 in itself just isn't appealing enough.
1) its 'Editor' one 'd'
2) It is basically a mega updated version of the current editor, so we know exactly how most of it will work.
3)CS sucks
4)...there is no 4.
1. Unreal2 is no where near how good this engine is.
2. DOOM3 is VERY good looking. BUT! the maps with those details you have seen are smaller than ONE room.
3. Serious Sam2 is outdated incomparison to this engine.
4. HL2 ! ha! Im not even going to add a remark to that. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I agree that the Crytek engine is better than that of U2, which was rather dissapointing, and SS2, which is now outdated, and one can only speculate about the HL2 engine. But to say that this engine is better than the one being used for Doom III is just ignorant. Carmack has never been out done in the engine department and if you looked at the specs of his new engine you wouldn't make such a ridiculous claim.
you... havent played any games on crytek....
Valve knows exactly how much the mod community benefited them in HL, and have been listening to complaints on what they can do better. Everything they've done for HL, you can expect they'll do again... and then some.
The only engine I see NS moving to is HL2. And ONLY when the mod is perfected for HL.
1. They SAY that it is easy to mod, they show some pictures (printed), but until you see a demo (movie or playable) you cant say that it`s going to kick some ****. You have NOTHING except some screenshots that were printed and reprinted to go on. However, YES HL2 does look nice. However until I see the edditor or movies of how it works im not convinced. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
you... havent played any games on crytek....
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1. You have never even seen a demo (movie or playable) of half-life2 so your remark has no point to it.
2. If you even would have bothered to watch the demo of Crytek you would atleaste have SOME idea as to how the edditor in the game Farcry (being made by Ubisoft = same guys that made splinter cell) you would atleast see a flick of how the edditor works.
As for who said that Flyra didn`t chose Half-Life for its grafix.
1. Your damn right he didnt.
2. He chose it because ITS OPENSOURCE.
3. HL2 is NOT going to be open source from the beginning.
4. It is hard to find an open source engine as good as Half-life (was hard anyway).
That is the BIGGEST reason why HL is so popular for moding though, its because it has an SDK (and that is a very good thing). I would LOVE to see more companies make the code to their engines opensource.
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oh really?
what makes you say that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I have completely forgotten the actual point of this thread, and its beginning to degenerate into a slur. I suggest ending this thread soon.
QUOTE (drako2003 @ May 10 2003, 01:33 AM)
HL2 is NOT going to be open source from the beginning.
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oh really?
what makes you say that
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DUDE! if it is going to have an SDK from the beginning then ****en eh! I completely agree that it would be the next MOD mule. BUT, until you show me some evidence that it is going to be opensource it may only become a MOD mule because all the people from HL are gona go WHOA! HL2 that means its going to be...2x better than HL ! whoa! and have 2x better MODs (not realizing that without an SDK it`s no dif from UT2k3).
I do hope that it will be open source engine. I really do.
Also, Unreal tech doesn't need an SDK. UnrealScript pretty much serves as its own SDK. You can get in there from the start and start tweaking around with things.
Besides, HL was already a virtual mecca for mod authors before the SDK was even released. Lack of an SDK won't stop anything - Hell, look at BF1942. If the players are there, the mods will be there. And if there isn't an SDK or equivalent from release, you can bet there'll be one soon enough after release that it won't make a difference. HL2 won't take off immediately anyway; it'll be about 6-8 months before you start seeing the really high-quality work coming out of it.
You are probably right.
Asfor the opensource stuff, I know its not open source, I just wanted to be as clear as possible that I am talking about an engine that you can access the code to using an SDK.
And you are completely right about Unrealscript.