Ns_clashingarms75b

UnknownheroUnknownhero Join Date: 2003-03-01 Member: 14186Members
<div class="IPBDescription">Yes, new version! much improved</div> <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=181' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=181</a> <--- download and two screenies

New in readme.txt
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Beta .75 notes:
Lots of stuffed added. Take a look.


Jetpackers:

I have noticed on playing on {dead} clan's server that this map is very jetpacker friendly. I have made a few steps to make it not so. Mainly the aliens have lots of resources that are secure from being used by the marines. In order for aliens to win. They must make sure their hives are well protected. Then they should slowly start attacking the upper level through the elevator or the vents. Aliens do have the option of guarding two locations which will prevent jetpackers from getting by. Those locations are Central Ventlation System and Lower Waiting Room. If there locations are held. The marines will have to fight their way through to reach the hives.

Jetpacker's paradise hive:

I put the hive in the commander's view so it can be locked down. I would seriously recommend no relocation to that hive. The commander can only cap one resource and no other resources on the lower level. The two walls that are blocking the way in the lower level can be welded open. It is not the alien's interest for that to happen for it will make a easy assualt on their hives.


Now if only I can find a server who will run the map so I can play on. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

Comments

  • UnknownheroUnknownhero Join Date: 2003-03-01 Member: 14186Members
    I am working on a new version to make the hives harder to kill. Last game I played as aliens. The hives were constantly being destoryed and put back up. Making the game last 1 hour and 40 minutes for the aliens to win. Expect it soon.
  • UnknownheroUnknownhero Join Date: 2003-03-01 Member: 14186Members
    I renamed ns_clashingarms to ns_clash


    new ns_clash80b has improvements in gameplay. Hives are harder to kill and marines start out with two resources nodes in their base. And a few other things added.

    <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=208' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=208</a> <----- six new screenies making total number of 8
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Just in time for our Friday New Maps Event. I will post a review tomorrow.
  • UnknownheroUnknownhero Join Date: 2003-03-01 Member: 14186Members
    I have lots more work to do on it. Feedback is welcome.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Join us again. We start at 7pm central or in 1 and 1/2 hours from this post.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    dread whats the ip?
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    NS
    GRAVEYARD
    198.247.231.15:27019

    CS
    STOMPING GROUNDS
    198.247.231.6:27017
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I like the changings in clash80.
    u know you can group 3 func_breakable glasses into one glass by making it one entity.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Too much blasted green lighting.

    I get a distinct "Boxy and dark" feeling from those two screenshots.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • UnknownheroUnknownhero Join Date: 2003-03-01 Member: 14186Members
    edited May 2003
    What? whats wrong? He has jetpack, he can reach the button, if not, he can jump and still reach it. I see no concern.



    I moved the button down some and working on changing alot of stuff too.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Ever seen a button that is 4 times as big as a head?
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    I got to tell you this map is just to damn big and takes to long to play. 3 hour games is just to long. I like the textures and lighting, but I think its just to big. My only complaint.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Added to the Map Pack, new version coming out kids!
  • UnknownheroUnknownhero Join Date: 2003-03-01 Member: 14186Members
    Well, I'm gonna quit working on my map until ns 1.1 comes out. Right now 1.04 tatics is so lame that I can't stand them. Trying to not encourage the use of jetpacks only in my map is not working. I like big open areas. It makes you feel small and lost in the world. Compared to small crampy maps. It means you have to spend time to explore every inch of the map and you won't get to do that in one round of a game.


    I'll see what ns 1.1 does to jetpacks. Hopefully make them less of a ramboling tool. Whats the point of securing an area if you just hand out hmgs and jetpacks to kill a hive?
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