Layout, need comments

BadgerBadger Join Date: 2002-05-04 Member: 575Members
<div class="IPBDescription">Come on, it'll be fun</div>Aye, here's the first shot:
<a href="http://www.auction.2y.net/user/mr_badger/layout%202.jpg" target="_blank">http://www.auction.2y.net/user/mr_badger/layout%202.jpg</a>

And here's a detail of the "first room"
<a href="http://www.auction.2y.net/user/mr_badger/map%20part.jpg" target="_blank">http://www.auction.2y.net/user/mr_badger/map%20part.jpg</a>

Comments

  • BadgerBadger Join Date: 2002-05-04 Member: 575Members
    I should also post a detailed view of the computer hub, I dont have the strenght right now.  
    <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo-->  <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo-->  <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo-->  <!--emo&:bob:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt=':bob:'><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I really dont know what I am looking at.  I see not commander console, no marine spawn, and only two hives.  I'll assume the red things are res. points.  I think you should add 1) Marine spawn 2) another hive 3) alien vents and 4) more rooms/hallways. <span style='color:black'>At the car wash! Oooooo! At the car washer! Yehhhhhhh!</span>
  • BadgerBadger Join Date: 2002-05-04 Member: 575Members
    Hived bridge, Hived room1, Hived computer hub, Hived homotic Al

    Dots are ressource nodes

    The first room1 is also the marine start, hence the commander console.

    Yes, it wasnt very obvious.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Its not a very good layout... think about it at it would be a strategy game... and you will see, that this cannot work...
    Its not large enough and those Trams are not a very good idea... excuse me, i just say how it is
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    You can't look at this as a pure strategy game, just as you can't look at it as a pure FPS. You could have the perfect recipe for a strategy game, but throw in the FPS mix and it could come out absolutely horrendous for gameplay. Only one person really plays from a traditional strategic standpoint, and that's the commander; the rest of the players are ground-level and in the action -- and you need to cater to them, too.

    At any rate, back to the layout at hand... it's far too cramped, for one -- the aliens will be on top of the marines before they even have time to completely spawn (assuming these rooms are of practical proportions). I mean, you've got a marine spawn a room away from 2 hives. Get more distance between them (as well as a few more routes and rooms in the middle), and it'd have a lot more potential. Also, that third hive is a bit out in the 'boonies' so to speak compared to the rest of the map -- it doesn't have to be EXACTLY equal distance as all the others, but it'd be good to have a more consistent distance.

    Another thing as I look again, you may want to use that third hive as a minimum distance reference for the other two -- depending on the scale here, that might be just far enough to work for a smaller map.
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