Jellyfish Anyone?
Hypergrip
SuspectGermany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
<div class="IPBDescription">Mapper needs something for a water tank</div> Hi Modellers
I'm currently working on my map ns_plato.
One of the hives is the "Bio Lab" and has some water tanks in it.
For the large tank behind the hive I'd like to have some things in it like plants weaving from side to side.
I just got the idea that JELLYFISH might be perfect to fint into the "slimy" ambience of an alien hive room.
You can see shots and infos about the map here:
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=29168&st=15' target='_blank'>ns_plato (Mapping Forum)</a>
A small animation would be perfect.. something like "puping" themselfs up a small way up and then sinking back down... goind up again and so on...
so that i have some "living" inside the water tank besides the few bubbles.
Thx
Hyper
I'm currently working on my map ns_plato.
One of the hives is the "Bio Lab" and has some water tanks in it.
For the large tank behind the hive I'd like to have some things in it like plants weaving from side to side.
I just got the idea that JELLYFISH might be perfect to fint into the "slimy" ambience of an alien hive room.
You can see shots and infos about the map here:
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=29168&st=15' target='_blank'>ns_plato (Mapping Forum)</a>
A small animation would be perfect.. something like "puping" themselfs up a small way up and then sinking back down... goind up again and so on...
so that i have some "living" inside the water tank besides the few bubbles.
Thx
Hyper
Comments
perhaps not exactly what you wanted, but it's an obvious easy solution, they're already animated and everything.
I thought about just using and animated texture, but that would just look way to flat.
Hyper
Although I seem to remember reading that'll change soonish..
Maybe you could achieve a suitable effect using func see throughs set to a middle value?
( Not touched Hammer for ages, and never really used world models in it, so I'm a little fuzzy on the subject..)
So it would be no problem to have let's say jellyfish-models textured in light blue and white, or red and so on.
yo da man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
No sniggering at the back. I only started using Milkshape last night.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Well, it does look ok.. not too bad, but not exactly what i was hoping for.
And the animation is not that good, too... as the name says it only "bobs" up and down... I'd really like some movement in it.. like contracting to got up.